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  1. Replies
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    They certainly sold a ton of Wii Fit and Balance...

    They certainly sold a ton of Wii Fit and Balance boards. I believe Nintendo managed to sell an insane number of Balance Boards for the Wii.

    Edit*

    Yep, Wii Fit and Wii Fit plus are 2 of the top...
  2. I guess it was 704 x 480 (I did say it was...

    I guess it was 704 x 480 (I did say it was something like 700x480), that the capture device decided to use. 352x224 would explain why the left and right edges are cut off on those Capcom fighters.
  3. @EPSYLON EAGLE The TG-16 and SNES are using...

    @EPSYLON EAGLE

    The TG-16 and SNES are using more colors, which will require more video memory. The trade-off is using a slightly lower resolution, to save some VRAM space.




    I do know that...
  4. Some are just weird. I just captured Last...

    Some are just weird. I just captured Last Gladiators from the Saturn. I saw that its output resolution (I can't see it now) was something like 407x267, which is a really odd number. The capture...
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    It's a balance. Sony, as big as it is, was in...

    It's a balance. Sony, as big as it is, was in financial turmoil when they launched the uber-expensive PS3, and it took them nearly 4 years before they saw profit from that console. The Wii U was a...
  6. There are games like Decathlete that are at a...

    There are games like Decathlete that are at a higher resolution.
  7. It's funny, because the Capcom fighters on the...

    It's funny, because the Capcom fighters on the Saturn were displayed at the arcade resolution and the CRTs did not adjust for the added lines. The monitors simply cut off the left and right sides of...
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    That may be true with the ground levels, but when...

    That may be true with the ground levels, but when you are flying over and under ships in space with a variety of lasers and explosions going on at random, it would be pretty difficult to have all of...
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    The GC has 16MB of DVD cache memory, which can be...

    The GC has 16MB of DVD cache memory, which can be used for data that is constantly being accessed.
  10. Yep! Voice Synthesis Module. I remember the...

    Yep! Voice Synthesis Module. I remember the commercial for that game. Bombs away!

    https://en.m.wikipedia.org/wiki/Intellivoice
  11. Didnít the Intellevision have a voice command...

    Didnít the Intellevision have a voice command module for voice samples?
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    I was talking more about the ship models (polygon...

    I was talking more about the ship models (polygon details and lighting) that were easier to see with an upscale. People looking at old blurry 480p videos of it can't see all of those details. I think...
  13. The NES sound chip appears to be very similar to...

    The NES sound chip appears to be very similar to the SID, but with a couple of extra channels of sound (one channel can playback samples), for a total of 5 channels. The SID only has 3 channels, but...
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    According to Julian Eggebrache, in an article...

    According to Julian Eggebrache, in an article about Rogue Squadron in Retro Gamer issue 168, Rogue Leader is using Normal Mapping, not Bump Mapping. He also talks about it being one of the only...
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    The developer talked about Rogue Leader pushing...

    The developer talked about Rogue Leader pushing 15 million PPS. The thrust ports on the Destroyers alone, were pushing 150,000 PPS. Just look at the thrust ports of the Destroyers in Segaís Star Wars...
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    Dude, Rogue Squadron 2 and Rogue Squadron 3 were...

    Dude, Rogue Squadron 2 and Rogue Squadron 3 were the best of the best of that generation. RS3 competed with the arcade version of Virtua Fighter 5 in polygons per-frame.

    Just look at the detail of...
  17. Iím pretty sure weíve had this discussion before...

    Iím pretty sure weíve had this discussion before Kamahl, Iím not a big fan of the A8 sound chip over the SID, or NES sound chip. Square waves sound clunky at lower frequencies and it isnít until the...
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    I see nothing in that article that suggests that...

    I see nothing in that article that suggests that MS offered to buy Nintendo for $25 Billion. The article also suggested that Nintendo was in some kind of financial trouble, when that doesn't make any...
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    The 7800 version of Xenophobe is definitely...

    The 7800 version of Xenophobe is definitely better than the shoddy NES port, but I don't think that it is better than the C64 version and the Amiga version in near arcade perfect.

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  20. I'm just saying, for a console that was much...

    I'm just saying, for a console that was much older than the Intellevision and Colecovision, it's quite shocking that it could deliver more colors than those newer systems. I can't seem to recall many...
  21. No, Iím talking about the 2600, with its color...

    No, Iím talking about the 2600, with its color palette of around 128 colors. Iíve mentioned in another thread that I donít think that even the NES (54 colors) could do a proper Yarís Revenge, because...
  22. The one thing that really impressed me about the...

    The one thing that really impressed me about the 2600, was that it delivered a ton more colors than the Colecovision and Intellivision. I was not impressed with the color pallette of the...
  23. Cosmic Avenger was an arcade game, but I don't...

    Cosmic Avenger was an arcade game, but I don't think that River Raid or Mountain King were in the arcades.

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  24. An old website called Tele-Games used to sell a...

    An old website called Tele-Games used to sell a system called Dina, that was compatible with the SG-1000 and the Colecovision.
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    Dreamcast, to me, was always about decent poly...

    Dreamcast, to me, was always about decent poly counts and excellent texture mapping.
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