Quantcast

Search:

Type: Posts; User: axel

Page 1 of 20 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    192
    Views
    5,795

    Bushnell is right. Arcades got very expensive,...

    Bushnell is right. Arcades got very expensive, especially at a time when people already had consoles and computers at home. The high difficulty of most arcade games didn't help. They became the...
  2. Replies
    192
    Views
    5,795

    Hmm... yes that's true PC gaming was growing by...

    Hmm... yes that's true PC gaming was growing by leaps and bounds in the 90s. Is there another source for this kind of information?



    That sounds right to me too. The one on one fighters were the...
  3. Replies
    192
    Views
    5,795

    You know maybe I'm remembering it wrong, I looked...

    You know maybe I'm remembering it wrong, I looked at some numbers and the arcades were still bringing in decent money in 1995.
    See this article for example, there's a graph halfway down that shows...
  4. Replies
    192
    Views
    5,795

    The port was not that good, hence why Sega was...

    The port was not that good, hence why Sega was handing out copies of VF Remix only months later.
    You're right about hardcore gamers but they weren't that big of a group. By the mid '90s most people...
  5. Replies
    7
    Views
    367

    Yup, color handhelds were available even in 1989,...

    Yup, color handhelds were available even in 1989, the only reason the Gameboy took off was because of its battery life and solid line-up of games. But by the late '90s rechargeable batteries were...
  6. Replies
    7
    Views
    367

    If it was possible to make a Nomad that's lighter...

    If it was possible to make a Nomad that's lighter and gets better battery life I would have just gone with that. The Pico is basically a portable Genesis and that was supported until 2005, so it...
  7. Replies
    7
    Views
    367

    I would keep the resolution at 320x224, maybe...

    I would keep the resolution at 320x224, maybe 320x240 since that might have been more common for LCDs at the time. The reason I say that is because let's say Sega had a handheld out in 2000-2001, the...
  8. Replies
    7
    Views
    367

    The portable DC would have been a good idea since...

    The portable DC would have been a good idea since as you point out there were already ways to build a mobile SH-4 and there would be no shortage of games to port over.

    I don't think the Game Park...
  9. Replies
    192
    Views
    5,795

    I'm aware of that, that's why I suggested Chaotix...

    I'm aware of that, that's why I suggested Chaotix instead since it started out as a Genesis title (Sonic Crackers) and presumably the engine could run entirely on the 68k. Then take Genesis titles...
  10. Replies
    192
    Views
    5,795

    No I wouldn't but that isn't what I'm suggesting...

    No I wouldn't but that isn't what I'm suggesting lol. I'm not saying to make any change to the 32X as it was. I'm saying once it was designed every new first party Genesis game should have had a few...
  11. Replies
    192
    Views
    5,795

    Is there a list of the last first-party games by...

    Is there a list of the last first-party games by console? Third parties tend to keep going much longer, like how Tectoy kept making SMS games until 1997 or Ubisoft just published a new Wii game a...
  12. Replies
    192
    Views
    5,795

    I agree 3D games wouldn't work. But take...

    I agree 3D games wouldn't work. But take something like Comix Zone, adding a lot of colors could really enhance the visuals. Or Ristar. Maybe add a 3D bonus stage just like Chaotix but keep the rest...
  13. Replies
    192
    Views
    5,795

    Trying to support three home consoles at once is...

    Trying to support three home consoles at once is what doesn't make sense, once you go down that road you have to compromise somewhere. I'm not saying the 32X should have been JUST more colors. I'm...
  14. Replies
    192
    Views
    5,795

    Yup and in the long run SOJ was right. The 32X we...

    Yup and in the long run SOJ was right. The 32X we got was much better technologically but it meant spreading resources very thin. If you start with the idea of enhanced ports you can start putting...
  15. This is very interesting, I wonder why they would...

    This is very interesting, I wonder why they would do that? The architectures are different enough I'd have thought they'd rewrite the game engine, but if it's still at a width of 384 that sounds like...
  16. Replies
    192
    Views
    5,795

    Which would have been fine IMO. Get a few good 2D...

    Which would have been fine IMO. Get a few good 2D games published, like a new Sonic/Chaotix, a couple one on one fighters, whatever is easy to enhance. Any game that sold well would have given more...
  17. Here's a longer list although it still misses...

    Here's a longer list although it still misses some of the examples you presented:
    http://www.firebrandx.com/downloads/Genesis-256-Mode-List.txt
  18. Replies
    192
    Views
    5,795

    That strategy really hurt Sega, people who paid...

    That strategy really hurt Sega, people who paid full price for a 32X were pissed to see it going for $20 in the bargain bin with a new system about to come out, people who had been on the fence about...
  19. Replies
    192
    Views
    5,795

    This makes the most sense of anything I've read,...

    This makes the most sense of anything I've read, and to an extent Nakayama was right. Japan was ready for the Saturn, the USA was not and had a huge base of Genesis owners who could keep buying...
  20. Yeah you are right I must be thinking of some...

    Yeah you are right I must be thinking of some other board that does something like that. I just looked at cps1.cpp in MAME and there's nothing like that. The reason I was thinking the CPS1 has that...
  21. Prior to watching the SNES video I would have...

    Prior to watching the SNES video I would have said "of course artists drew the graphics with 4:3 in mind, they were working on CRTs not modern LCD monitors."
    But Super Metroid really does look...
  22. That's exactly what SMW uses, objects are drawn...

    That's exactly what SMW uses, objects are drawn in 3bit color to save on ROM space. Same thing with LttP and other early SNES titles. So of course sprites in Sonic 2 can look more colorful. I never...
  23. Replies
    192
    Views
    5,795

    Thanks, I didn't know that. I still say Sega...

    Thanks, I didn't know that. I still say Sega should have seen it coming though. They knew as much or more about 3D games than anyone else at the time.



    LOL!! I have nothing against TA but...
  24. Replies
    192
    Views
    5,795

    Hindsight is 20/20 but even in early 1993 it...

    Hindsight is 20/20 but even in early 1993 it should have been obvious 3D was coming and quickly. Sega should have known that better than anyone considering Virtua Racing was a big hit and they were...
  25. Replies
    192
    Views
    5,795

    That's true. I think the Wii U got a bad...

    That's true. I think the Wii U got a bad reputation because it looked even weaker than it was, especially when it was sold bundled with New Super Mario Bros U. Which isn't a bad game but it's so...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4