<salesman> What, no 3DS? If you're even considering the WiiU, then you absolutely must buy one of those!
</saleman>
Seriously though, there's a much better argument for getting a 3DS at this...
Type: Posts; User: kool kitty89
<salesman> What, no 3DS? If you're even considering the WiiU, then you absolutely must buy one of those!
</saleman>
Seriously though, there's a much better argument for getting a 3DS at this...
This is a big problem. Adding in-game resources for help (let alone basic info you'd find in the manual -like control mapping, etc) is great, but forced hand-holding is so obnoxious, especially for...
Or . . . the corporate mentality for a LOT longer than that, just not as consistent across the entire industry and not as pervasive within all the leading hardware platform parent companies as such....
This is really, really cool . . . game design, sound, music, graphical style, all amazing and very tastefully stylized for that "16-bit" feel. It does that better than any other "modern" indie game...
Wait, wait . . . you're SURPRISED that some dumb kid thought the title of the game was the character's name? . . . I mean, it's funny, but not shocking at all.
Ever heard of the whole "Halo is a...
Stock x68000 uses a 10 MHz 68000, so (other bottlenecks aside) it would probably be a bit slower (or require a few cuts to model detail or draw distance) withthe MD's 7.67 MHz 68000, but it should be...
Yes, you could change which of the palettes got mapped to the sprite/tile graphics in question, but in any case you'd still need to make sure those palette entries worked adequately with those...
Yes, and those giberish text-only voices probably would have gotten fully acted if not for ROM space constraints . . . same for Star Fox 1 and 2 on SNES. (you had very limited streaming speech in the...
Agree, for those cases.
Any negative impact on those doing this stuff purely for fun (ie non-partners -or non-sponsored in general) would be a different matter though.
And for YT partners in...
What differs is how they try to make money, and what other goals go parallel to that . . . including staff/divisions with more than just money on their minds. (aside from pure upper management . . ....
Or, even better, a port of the awesome X68000 Star Wars wireframe game. ;)
https://www.youtube.com/watch?v=QLxJ-z_SSw4
QLxJ-z_SSw4
Yes, and it was obviously left out due to cost constraints (both for the added DAC resolution and CRAM). The PCE managed it's large palette sizes around that time thanks to using a 2 chip VDP...
I'm not sure, but I certainly feel it's quite probable, especially for Mario (ie the limited amount of text dialog would be voice acted and maybe a few cutscenes added)
Why they haven't used it...
The camera becomes more of a problem in Adventure Field and in the roaming action stages. (particularly emerald hunting) It's still not as bad as Mario 64 in that respect though. (particularly...
Camera wise: Sonic Adventure 2 >>Sonic Adventure >>Mario 64.
Mario 64's camera is OK once you get used to it, but it's still a pain in the ass overall, and it's a lot worse if you want to get...
The same hardware (or close to it) would have been very well suited to a fall 2010 release. They could have launched a technically competitive platform complemented by the features/gimmicks the Wii...
Hmm, nice look at STI from the perspective of the time. I've only skimmed it for now, I'll have to watch the rest later, but it's certainly interesting.
Too bad they didn't port any of the Model 3 arcade Star Wars titles to the Dreamcast. Trilogy Arcade and especially the Arcade Pod Racer game would have been awesome.
I've got my moments. :p
That was my first thought too.
The MD conversion also looks lower color, but it doesn't really lose detail . . . it looks sharper in general. There's certainly much worse cases in terms of high...
This problem happens a lot more often with the Jaguar CD, I think. (at least it's a very common problem on that platform, and one that can develop during shipping)
Don't forget they did that on the SNES too with the "Super" prefix. :p
On that note, calling it the "Super Wii" might have made it more obvious, and also more in Nintendo's style than "Wii 2". ;)...
That 32 MB (that's mega bytes -so 256 Mbits) limit is specifically for the Sega mapper Capcom used in Super Street Fighter II, but there's nothing preventing a different mapping scheme of setting a...
Huh, interesting. I wonder if it's all model 2s (and the VA7 model 1) that fix that, or more specific later models. (certainly might have been fixed in the new CMOS VDP ASIC introduced in the VA7)
...
Not to mention creepy and/or weird cross-over Sonic-Mario art too. :p
However, general fan art aside, I think Sonic (at least the culmination of all the separate Sonic-related franchises) has...