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  1. That's impossible. The Saturn cannot display that...

    That's impossible. The Saturn cannot display that resolution at all.

    The following are the only modes possible on an NTSC console:

    Horizontal:
    320
    352
    640
    704
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    That doesn't mean it's global illumination...

    That doesn't mean it's global illumination though. It just means there's dynamic lighting being used. Those are not the same thing.
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    So, I'm going to call BS on that because that's...

    So, I'm going to call BS on that because that's something that's very hard to do. Not even Xbox 360 or PS3 were able to do real global illumination last I checked. That said, it can be faked and be...
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    It's more that in the Hangar the LOD system isn't...

    It's more that in the Hangar the LOD system isn't as aggressive, so you're seeing all the models in all their glory. During gameplay it's different as there's now multiple of those ships to draw plus...
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    We've had this discussion once before: ...

    We've had this discussion once before:

    http://www.sega-16.com/forum/showthread.php?22176-Comparison-of-6th-generation-game-console-hardware&p=653872&viewfull=1#post653872
    ...
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    The tools I've made should be able to convert...

    The tools I've made should be able to convert over any of the PS1 translations available. You'll just end up hitting a lot of the same bugs and crashes I'm running into with the English conversion...
  7. Correct, Sonic Jam's games are ports not...

    Correct, Sonic Jam's games are ports not emulation. This is true for Phantasy Star Collection, Mickey and Donald Collection, Columns, etc. as well on the Saturn. Quite a few people think these are...
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    Ok, I have two new patches ready. Disc 1...

    Ok, I have two new patches ready.

    Disc 1 Version 0.62.1:

    Fixes for clock reset bugs after Sue and Gadwin leave the party.
    ...
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    Ok, I have the hangup after Mullen challenges you...

    Ok, I have the hangup after Mullen challenges you fixed. I spent a bit more time on this one since it was so close to the end of the game that I wanted to see if there were anymore. And thankfully...
  10. So it does look like since the E3 build that they...

    So it does look like since the E3 build that they did go back and replace the upscaled PS1 Battle Backgrounds with upscaled Saturn Battle Backgrounds. Though that looks to be the only bit they pulled...
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    At the very least we have been discussing making...

    At the very least we have been discussing making some kind of SegaXtreme logo screen that we could easily drop into homebrew releases and patches like this. The idea came about due to the recent...
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    New patches are out for Disc 1 and 2. Disc 1...

    New patches are out for Disc 1 and 2.

    Disc 1 is now at version 0.61 which fixes some minor issues with the text in the magic shop and save screen being glitchy:...
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    Yeah, I'm guessing if anything they are maybe...

    Yeah, I'm guessing if anything they are maybe getting a good label printed on a blank CD-R, and then burning to that disc. I highly doubt they have access to a proper CD mastering facility in which...
  14. So I'm guessing they extracted them from the...

    So I'm guessing they extracted them from the Playstation version then. The PS1 version uses standard TIM textures and are rather easy to extract from the files. Saturn's are instead VDP2 tile maps...
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    I mean at that point you may as well just burn...

    I mean at that point you may as well just burn your own copy.
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    So there's been some recent drama from this sale...

    So there's been some recent drama from this sale in particular:
    http://aishsha.blogspot.com/2019/05/about-repoduction-business-shit.html

    Basically it's being sold and using the work of the...
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    Here's a fix for a hang up issue after Rapp was...

    Here's a fix for a hang up issue after Rapp was introduced.

    https://github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/Releases/Disc%202/SS_Grandia_EN_Disc_2_v0.50.1.zip
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    Ok guys, I have the map screens translated for...

    Ok guys, I have the map screens translated for Disc 2:

    https://i.imgur.com/x7Mu08A.png

    And I've done a little spot checking with Digital Museum Saves and things seem to be behaving well so far:...
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    So here's an update on where things stand. While...

    So here's an update on where things stand. While I'm still working on Disc 1, Disc 2 shares a lot of common files so getting it going didn't take much effort. The hardest part was that the Weapon and...
  20. So I was talking to Barone last night and I...

    So I was talking to Barone last night and I figured I'd bump this for this little nugget of info. I was poking around Lunar 2 Eternal Blue's FMVs and I noticed an odd role-reversal. The PS1 version's...
  21. Not sure how relevant this is, but EA also made...

    Not sure how relevant this is, but EA also made their own codec for some of their Saturn games that's supposedly MPEG based:

    https://wiki.multimedia.cx/index.php/Electronic_Arts_TGQ

    Warcraft II...
  22. Well, there is MPEG Sofdec for the Saturn that...

    Well, there is MPEG Sofdec for the Saturn that some games use with so-so results:
    https://www.youtube.com/watch?v=nz-XTb6PhpY
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    Some of the pads I wasn't able to salvage, but...

    Some of the pads I wasn't able to salvage, but the trace is easy enough to see where it goes so making a patch is doable. The problem is at this point with the IC and all is that it's way beyond my...
  24. The issue with that ROM is that it uses the...

    The issue with that ROM is that it uses the address space reserved for the Sega CD and 32X so it can be an 8MB ROM. Otherwise you'd need to use mappers and bank switching to have a ROM bigger than...
  25. Interesting that they're putting Snatcher on the...

    Interesting that they're putting Snatcher on the US one. I wonder if they'll give us the Translated Rondo of Blood from the PSP release and a new translated version of Snatcher on it?
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