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Type: Posts; User: Sik

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  1. Replies
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    I'd like to say it's the TVs as some of them are...

    I'd like to say it's the TVs as some of them are so crappy that they still add lag even with game mode (to the point that modern AAA games are designed to try hiding it) but surely that shouldn't...
  2. Something tells me it'd trip a Nomad too.

    Something tells me it'd trip a Nomad too.
  3. Probably worth remembering that consoles aren't...

    Probably worth remembering that consoles aren't running lots of applications at once nor an antivirus that loves to slow down everything nor has to use an unoptimal bus configuration because of the...
  4. That reminds me, Microsoft was supposedly on the...

    That reminds me, Microsoft was supposedly on the way to finally start turning a profit on consoles with the XBox One. Then they fucked that up horribly before launch :v

    Even Sega didn't embarrass...
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    With the 3-button layout you can't roll and shoot...

    With the 3-button layout you can't roll and shoot at the same time either (the button used for rolling while not shooting is instead used for turning around while shooting). In fact it's likely the...
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    1,643,387

    I'd rather shield other people from his shit if...

    I'd rather shield other people from his shit if you ask me, couldn't care less if he thinks it'd shield him from hate. The faster this thing dies, the better, honestly.
  7. Errrr yeah, this is why you compare equivalent...

    Errrr yeah, this is why you compare equivalent operations instead (ideally whole tasks if feasible, as it can lead to taking different approaches). Also the slowest instructions on Z80 involve using...
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    I think that comment was on the assumption that...

    I think that comment was on the assumption that it was "just a linescroll effect". That would have been true, if parallax hadn't been involved in the way (i.e. if you could afford to spend an entire...
  9. Eh? On the Z80 for a 16-bit addition of two...

    Eh? On the Z80 for a 16-bit addition of two arbitrary values ADD HL, DE is 11 cycles, and if you want 8-bit values you're looking at just 4 cycles. Only reason why I went with 8-bit additions for...
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    The best part was that the lag would differ...

    The best part was that the lag would differ depending on the device on the same network. Apparently if you play on a computer you can expect a whole second of lag or so, while a phone connected to...
  11. The registers (R0-R7) are actually 16-bit, it's...

    The registers (R0-R7) are actually 16-bit, it's only the instruction opcodes that were 10-bit.

    EDIT: maybe it'd be a good idea to look at this?...
  12. It depends how many cycles it spends per...

    It depends how many cycles it spends per instruction on average. This tends to be a common sticking point and the obvious source of contention when anybody dares to bring up e.g. 6502 vs Z80 (the...
  13. Replies
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    If you want to animate the fire and have VRAM to...

    If you want to animate the fire and have VRAM to spare you may want to look at this:
    http://norecess.cpcscene.net/the-elders-scrollers.html

    Specifically this:
    ...
  14. YouTube insists I should watch SG-1000 videos so...

    YouTube insists I should watch SG-1000 videos so here you go (volume warning):


    https://www.youtube.com/watch?v=Wv_wxy_Q-0U

    For those who are confused: seems you have to soak up water then...
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    Game opening: ...

    Game opening:


    https://www.youtube.com/watch?v=X8B7j3T5x78
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    Personally I'd have locked the thread too (long...

    Personally I'd have locked the thread too (long ago even, at some point it got so heated it outright was starting to take a toll elsewhere in the forum), but I think the main worry is that it'll just...
  17. The level in the first post? Eh, looks fine by me...

    The level in the first post? Eh, looks fine by me (it looks like it's intended to be an early level).

    Also I swear, watching again and I keep having the same impression: I don't know what's up...
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    Now with mode 7: ...

    Now with mode 7:


    https://www.youtube.com/watch?v=rbAa6kBxFeI

    (title screen at 0:30, gameplay at 1:04)
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    (late to the thread) Yeah, the console will be...

    (late to the thread)

    Yeah, the console will be the one dealing the damage, not the other way (it's a goddamn tank that will happily take all sorts of abuses, which is also probably why we haven't...
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    Everybody was too busy walking away in disbelief...

    Everybody was too busy walking away in disbelief over how pathetic the whole thing was.
  21. Eh, the color limitations also kinda spoil it. I...

    Eh, the color limitations also kinda spoil it. I don't think it's the game with the best use of the TMS9918A though.

    Choro Q on MSX1 manages to do scrolling so smoothly that for a moment it made...
  22. Master System has hblank interrupts that can be...

    Master System has hblank interrupts that can be set to fire on any line (which the NES lacks), but on the other hand on the NES mappers can issue interrupts by themselves (something Master System...
  23. Yeah but I was responding more to how somebody...

    Yeah but I was responding more to how somebody said it was like post-3rd gen when it's definitely not the case (if anything SG-1000 is 2 gen instead). And Master System does compromises in the worst...
  24. This reminds me: where would Ultramax fall under...

    This reminds me: where would Ultramax fall under all this? I mean, yeah, the whole thing is a joke, it's a C64 in console form and with very little RAM (I'll let you take a guess how that went). On...
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    They probably thought it'd be faster and make...

    They probably thought it'd be faster and make things easier and it turned out to backfire.
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