Quantcast

Search:

Type: Posts; User: zyrobs

Page 1 of 20 1 2 3 4

Search: Search took 0.03 seconds.

  1. Most of the VDP2 effects could be done by the...

    Most of the VDP2 effects could be done by the Playstation with a decent software library to simulate it, even the infinite plains. The big problem is just RAM - it would need twice as much memory for...
  2. Replies
    5
    Views
    838

    Now that's pretty useful. What's your source for...

    Now that's pretty useful. What's your source for all of those?

    You are also missing one:
    Mega CD 1 JPN BIOS, 1.00c 1991-11-14 21:00
    crc: 41af44c4
    no mpr/epr number, eprom sticker only says...
  3. Replies
    39
    Views
    10,724

    I believe it was mentioned that it'll let all...

    I believe it was mentioned that it'll let all region original discs work as well, but I'm too busy to test it now...
  4. Sticky: Not entirely true, 2d consoles can "drop frames"...

    Not entirely true, 2d consoles can "drop frames" too, in the same exact way that 3d consoles do. Which is technically not "dropping" a frame, but being unable to refresh the screen contents for the...
  5. Replies
    39
    Views
    10,724

    Rhea supports CloneCD, which is like a bin/cue...

    Rhea supports CloneCD, which is like a bin/cue plus a subcode file and a different descriptor. The key is that Rhea needs subcodes to work because the device is not strong enough to *generate*...
  6. Replies
    192
    Views
    6,089

    Cruisn USA and World were gigantic over here,...

    Cruisn USA and World were gigantic over here, they had a dual cab in every arcade I ever visited.
  7. Replies
    15
    Views
    615

    Urban legend, the game is slow as shit either way.

    Urban legend, the game is slow as shit either way.
  8. Replies
    192
    Views
    6,089

    They did have Tomb Raider as an exclusive for 6...

    They did have Tomb Raider as an exclusive for 6 months.
  9. Replies
    19
    Views
    489

    Shanghai Triple Threat

    Shanghai Triple Threat
  10. What the Saturn has over the PSX: - dedicated...

    What the Saturn has over the PSX:
    - dedicated tilemapper graphics chip with two 256k memory banks, think of it as something over 2x as strong as the SNES with 8x the memory for backgrounds......
  11. There is no bug. Those screenshots are from the...

    There is no bug. Those screenshots are from the overhead map view (I'm guessing), not the actual ground texture. You can see things like the house ceilings and the fountain and the river on it....
  12. The DC has an expansion port. It is used by a...

    The DC has an expansion port. It is used by a bunch of accessories like the Karaoke board, the BBA, and the modem.
  13. Replies
    192
    Views
    6,089

    Things like CoD and sports games can be system...

    Things like CoD and sports games can be system sellers. Xbox 360 had nothing but military shooters plus Idolmaster and Lost Planet for its first few years, and the new Fifa when the PS2 came out made...
  14. Replies
    192
    Views
    6,089

    Plenty of (official) documentation is available,...

    Plenty of (official) documentation is available, as well as many devkits, if you want to check how the hardware works. Some hardware problems you have to work around are:
    - VDP1 is slow
    - You can...
  15. Replies
    192
    Views
    6,089

    The Saturn was difficult to develop for even if...

    The Saturn was difficult to develop for even if you spent months on "figuring it out", the VDP1/2 combination had a dozen gotchas where turning on one useful mode meant that you had to turn off 3...
  16. Replies
    192
    Views
    6,089

    That's a good writeup that makes a lot of sense,...

    That's a good writeup that makes a lot of sense, though I still believe that the early Saturn launch was due to SOJ pressure. Even with the 32x bombing, there's no way Tom would've knee-jerked into...
  17. Replies
    192
    Views
    6,089

    TA has been called out on his bullshit again and...

    TA has been called out on his bullshit again and again and again. At one point he considered the Saturn VDP2 blending to be an alpha channel, and MIPS to be a polygon benchmark.

    You guys should...
  18. Replies
    192
    Views
    6,089

    IIRC the NV1 supported triangles just fine,...

    IIRC the NV1 supported triangles just fine, though it has been a while since I read the programming manual. But it didn't have the fillrate for them, and to get better looking graphics you had to...
  19. Replies
    192
    Views
    6,089

    Nah, that's what I thought too, but it wasn't...

    Nah, that's what I thought too, but it wasn't like that. He went with the 3d route despite it not being decided upon. When VF1 came out, it impressed everyone and made it clear that the work he is...
  20. Replies
    192
    Views
    6,089

    Yeah, that's what I meant, they packaged the...

    Yeah, that's what I meant, they packaged the actual SMS rom in a special cart.

    For the Saturn they also had two Master System compilations released. I forgot their titles, I think it was Sega Ages...
  21. Replies
    192
    Views
    6,089

    Don't forget that the NVidia tech only turned out...

    Don't forget that the NVidia tech only turned out as it did because their deal with Sega fell through. They were a serious contender back in 95-96, but they couldn't demo working hardware when the...
  22. Replies
    192
    Views
    6,089

    It had digital video input like the normal cart...

    It had digital video input like the normal cart slot, the MPEG decoding worked through that, it was blasting the bits directly to the VDP2 as an external background (the normal cart slot can also do...
  23. Replies
    192
    Views
    6,089

    I'm sure they never considered 32x compatibility...

    I'm sure they never considered 32x compatibility at any point, given that the hardware was mostly finalized by the time they thought of the 32x (by which I mean 1993 Xmas thereabouts but I could be...
  24. Replies
    147
    Views
    6,044

    The X360 was doing extremely good for its first...

    The X360 was doing extremely good for its first few years, partially because PS3 was too expensive and didn't have many exclusives early on. You could buy a Wii and a 360 for the price of the PS3....
  25. Replies
    147
    Views
    6,044

    256 colour sprites, mode 7, hardware scaling, 64...

    256 colour sprites, mode 7, hardware scaling, 64 bits, 75/150/250/500 million polygons, Emotion Engine, raytracing, how are you going to respond to something like that? eh? eh?
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4