Why's there a screenshot from Chuck Rock 2 in the image gallery? That game was one of Core Design's best platformers. :p
Type: Posts; User: magicalsoundshower
Why's there a screenshot from Chuck Rock 2 in the image gallery? That game was one of Core Design's best platformers. :p
Thanks for the explanation - and it looks like I wasn't being entirely clear aside from my confusing rows with columns (which I do far too often. :p). What I meant was graphics tilting or seesawing,...
I don't think this has been addressed yet - Can someone explain to me why most games clip the first row of tiles when the famous "wobble" effects are used? I guess it must have something to do with...
The problem with Turrican 2 is that it's almost too good. The others all have level design issues if you ask me. The levels of T1 get too meandering later on, T3 is far too easy and uninspired at...
RIP, but as far as I'm concerned, they never topped the original Maniac Mansion. Even though they knew how to make atmospheric games, anything that came after it never felt as alive and dynamic, even...
I kind of liked the Amiga port of this due to its look and atmosphere (although back then, I'd pretty much play any platformer released for the system) but the level design tends to be on the bland...
Personally, I always thought CR2 was one of Core's best games, level design has always been the weak spot of most of Core's platformers and Chuck Rock 2 gets it right. It's also so much better than...
So does anyone else think the Genesis rendition of the World 1 theme sounds leagues better than the Amiga version? :P
Wow, I had no idea this existed - that Cutman remix is amazing, it sounds like something that could come from OCRemix, is it available for download somewhere?
That's correct, and the single button they came with was usually referred to as the "fire button". I loved my super rad Competition Pro joystick, that thing felt so good to play even pressing up to...
What's wrong with Castle of Illusion? It isn't the biggest or deepest game ever but on the whole it's one of the most beautiful, atmospheric and competently put together platformers I know. Too bad...
I'm currently skipping through a longplay of Brian the Lion actually looks like one of the best combinations of neat effects and consistently decent looks (save for the somewhat crappy-looking...
Kamahl's verdict on the Amiga is pretty harsh, but I see where he's coming from. I still recommend James Pond 1 and 2 if you're looking for platformers that actually aged well graphically. There's...
In Yoshi's island, The Super FX-2 chip is used for sprite scaling/rotation and a couple of polygonal effects. Remember, the SNES itself can only scale a single background under extremely particular...
I must've spent hours trying to like Yoshi's Island, but it never did it for me. After coming off the soaring, open gameplay of Super Mario World, the slow, plodding and confined nature of the game...
Still a super impressive-looking game, though, I really like the multitude of approaches to fake 3D this game has, plus it also seems a lot more colorful than a lot of 2D games for the system, the...
Doesn't the parallax used in the Amiga version also scroll in only one direction (horizontally even when the foreground is scrolling diagonally)? This is just from memory here, but I think I remember...
Does anyone else find Super Bonk so sluggish it's nigh unbearable? Too bad about the nicely drawn pastel-colored backgrounds but the Bonk-is-moving-though-molasses-at-all-times feel combined with the...
That looks badass.
And I agree with Kamahl, many Amiga games may have looked more colorful (albeit mostly by using copper gradients until the cows come home), but you'd be hard pressed to find a...
Hey, I thought I was the only one who didn't like the way Vectorman looked. :p It's mainly the overuse of dithering and grey-ish hues that bug me too, and then there's the super ugly black HUD that...
A bit late, but thanks for mentioning this game, it looks and sounds badass. And I thought I knew all the cool PCE (CD) games. The system never ceases to surprise/amaze.
Disposable Hero probably...
This thread rules and I fully admit I still get a huge kick out of SNES vs. Genesis arguments after all these years. :cool: I think their odd quirks and sometimes puzzling limitations is the main...
James Pond 1 looked fantastic and sounded great on Amiga but it was indeed only fun for like three levels. James Pond 2, now, I have a real soft spot for. There's basically nothing original about it...
Nope. The combination between 2D sprites and layered backgrounds looks freaking fantastic in 3D. It's definitely something you have to experience in person.
Phantar, on the website it says 31st March. Did you make a typo, by chance? Personally, I hope so because if it's the 31st I might just show up, I have no clue they did cool things like that in my...