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Type: Posts; User: axel

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  1. That is the Achilles heel of the PCE, the games...

    That is the Achilles heel of the PCE, the games look really good in screenshots but as soon as stuff starts moving around it's often inferior to the Genesis. (I like the PCE too, but each system has...
  2. That is very close, I would not be surprised if...

    That is very close, I would not be surprised if it's running a lot of the same code considering the CPUs are the same. Seems to flicker more but it's hard to tell with the vector games since a lot of...
  3. Not that I know much about these systems but...

    Not that I know much about these systems but considering both the Vectrex and Star Wars arcade are powered by a single 6809 at 1.5 MHz (my understanding is that the arcade uses the second 6809 for...
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    I think this is a better strategy and one I wish...

    I think this is a better strategy and one I wish every company would adopt. Support your old hardware as long as you can and let the consumer decide when they want to upgrade. Either way they're...
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    Bushnell is right. Arcades got very expensive,...

    Bushnell is right. Arcades got very expensive, especially at a time when people already had consoles and computers at home. The high difficulty of most arcade games didn't help. They became the...
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    Hmm... yes that's true PC gaming was growing by...

    Hmm... yes that's true PC gaming was growing by leaps and bounds in the 90s. Is there another source for this kind of information?



    That sounds right to me too. The one on one fighters were the...
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    You know maybe I'm remembering it wrong, I looked...

    You know maybe I'm remembering it wrong, I looked at some numbers and the arcades were still bringing in decent money in 1995.
    See this article for example, there's a graph halfway down that shows...
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    The port was not that good, hence why Sega was...

    The port was not that good, hence why Sega was handing out copies of VF Remix only months later.
    You're right about hardcore gamers but they weren't that big of a group. By the mid '90s most people...
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    Yup, color handhelds were available even in 1989,...

    Yup, color handhelds were available even in 1989, the only reason the Gameboy took off was because of its battery life and solid line-up of games. But by the late '90s rechargeable batteries were...
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    If it was possible to make a Nomad that's lighter...

    If it was possible to make a Nomad that's lighter and gets better battery life I would have just gone with that. The Pico is basically a portable Genesis and that was supported until 2005, so it...
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    I would keep the resolution at 320x224, maybe...

    I would keep the resolution at 320x224, maybe 320x240 since that might have been more common for LCDs at the time. The reason I say that is because let's say Sega had a handheld out in 2000-2001, the...
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    The portable DC would have been a good idea since...

    The portable DC would have been a good idea since as you point out there were already ways to build a mobile SH-4 and there would be no shortage of games to port over.

    I don't think the Game Park...
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    I'm aware of that, that's why I suggested Chaotix...

    I'm aware of that, that's why I suggested Chaotix instead since it started out as a Genesis title (Sonic Crackers) and presumably the engine could run entirely on the 68k. Then take Genesis titles...
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    No I wouldn't but that isn't what I'm suggesting...

    No I wouldn't but that isn't what I'm suggesting lol. I'm not saying to make any change to the 32X as it was. I'm saying once it was designed every new first party Genesis game should have had a few...
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    Is there a list of the last first-party games by...

    Is there a list of the last first-party games by console? Third parties tend to keep going much longer, like how Tectoy kept making SMS games until 1997 or Ubisoft just published a new Wii game a...
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    I agree 3D games wouldn't work. But take...

    I agree 3D games wouldn't work. But take something like Comix Zone, adding a lot of colors could really enhance the visuals. Or Ristar. Maybe add a 3D bonus stage just like Chaotix but keep the rest...
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    Trying to support three home consoles at once is...

    Trying to support three home consoles at once is what doesn't make sense, once you go down that road you have to compromise somewhere. I'm not saying the 32X should have been JUST more colors. I'm...
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    Yup and in the long run SOJ was right. The 32X we...

    Yup and in the long run SOJ was right. The 32X we got was much better technologically but it meant spreading resources very thin. If you start with the idea of enhanced ports you can start putting...
  19. This is very interesting, I wonder why they would...

    This is very interesting, I wonder why they would do that? The architectures are different enough I'd have thought they'd rewrite the game engine, but if it's still at a width of 384 that sounds like...
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    Which would have been fine IMO. Get a few good 2D...

    Which would have been fine IMO. Get a few good 2D games published, like a new Sonic/Chaotix, a couple one on one fighters, whatever is easy to enhance. Any game that sold well would have given more...
  21. Here's a longer list although it still misses...

    Here's a longer list although it still misses some of the examples you presented:
    http://www.firebrandx.com/downloads/Genesis-256-Mode-List.txt
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    That strategy really hurt Sega, people who paid...

    That strategy really hurt Sega, people who paid full price for a 32X were pissed to see it going for $20 in the bargain bin with a new system about to come out, people who had been on the fence about...
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    This makes the most sense of anything I've read,...

    This makes the most sense of anything I've read, and to an extent Nakayama was right. Japan was ready for the Saturn, the USA was not and had a huge base of Genesis owners who could keep buying...
  24. Yeah you are right I must be thinking of some...

    Yeah you are right I must be thinking of some other board that does something like that. I just looked at cps1.cpp in MAME and there's nothing like that. The reason I was thinking the CPS1 has that...
  25. Prior to watching the SNES video I would have...

    Prior to watching the SNES video I would have said "of course artists drew the graphics with 4:3 in mind, they were working on CRTs not modern LCD monitors."
    But Super Metroid really does look...
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