Quantcast

Page 1 of 3 123 LastLast
Results 1 to 15 of 31

Thread: The Misadventures of Flink

  1. #1
    Sports Talker
    Join Date
    Feb 2006
    Age
    34
    Posts
    31
    Rep Power
    0

    Default The Misadventures of Flink

    I got this game recently in my quest to collect all Sega-CD games, and so far I like it. It's got great animation and seems to keep me entertained...but why in the world did the developers not include a save option! Or even a password feature?!? The game touts on the back of the box over 50 levels, six islands to explore, you can even create your own spells from items you collect in your inventory, AND the game has a world-map system similar to Popful Mail that you can go back to replay any level...but all this in a single sitting?

    Maybe I just haven't played far enough into the game to save (I doubt it), but it seems that this would be quite a lot to play through without being able to save your progress!

    WELCO
    ME
    TOT
    HE
    NEX
    T
    LEVEL

  2. #2
    Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    12,332
    Rep Power
    83

    Default

    I have that game but don't play it too much because the controls and play feel so very Euro. That's a bad thing.

  3. #3
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    7,785
    Rep Power
    58

    Default

    Nope, no save or password. That's why my copy has been sitting on my shelf for years, sadly awaiting some serious playtime.

  4. #4
    Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    12,332
    Rep Power
    83

    Default

    I'm pretty sure thee's a stage select or something like that. Check for codes on GameFAQs or some other site where people who like to cheat and be dishonest gather.

  5. #5
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Täby, Sweden
    Age
    27
    Posts
    7,389
    Rep Power
    63

    Default

    I had never heard of this game before, but seeing pictures of it makes me wanna try it out. Btw, they should have invented a piggy-back RAM cart where you could save anytime in any game. :P


    Buy stuff at the Magical Game Factory, WaterMelon's crowd funding video game development site!

    Do YOU have any games you want to get rid of that haven't been reviewed on the site and needs to be beaten for the sake of this project? Send 'em to me and I'll review and beat them! I'll pay for shipping of course. Shoot me a PM if you're interested.

  6. #6
    Wildside Expert darkwingduck13's Avatar
    Join Date
    Jul 2005
    Posts
    101
    Rep Power
    8

    Default

    I just got this game earlier in the week, and played for a while this morning. It's absolutely awesome, and I couldn't remember seeing a review for it on Sega-16. After checking, I now realize it's because there is no review for it! This is a crying shame...the game is very high on my list of 16-bit Sega platformers after my playthrough this morning. The environment and presentation are just top-notch. I loved the section in the fourth or fifth level where you had to use the falling leaves as ledges, and the section where the big sea monsters jumped out of the background into the foreground like Space Harrier. I agree with the sentiments about the save, though...this seems like a game on the same scale as Super Mario World, what with all the secrets I've already seen (and I'm not that far in!), so being able to record progress seems like a no-brainer. Ah well...I'll just have to go find that Stage Select code or whatever. Regardless, I'm really glad I picked it up. The controls do take a little getting used to, but for me it's mainly the lack of a run button. It doesn't feel nearly as European to me as Puggsy did.

  7. #7
    Outrunner Demonic Weasel's Avatar
    Join Date
    Aug 2005
    Location
    ZCRN
    Posts
    633
    Rep Power
    0

    Default

    Flink is a pretty amazing game. And the lack of a save or password feature isn't nearly in bad as it could be. I meant, some games really have problems with that kind of thing to an extent Flink doesn't. Cadash, for example.
    weasels you pansy

    uh...

  8. #8
    Wildside Expert JUNKER's Avatar
    Join Date
    May 2007
    Posts
    147
    Rep Power
    7

    Default

    Hmmmm, I never played this, but I looked at a scan of the back of the case on Moby Games and saw some screen shots. Looks like an interesting platformer.

  9. #9
    Road Rasher GelmiR's Avatar
    Join Date
    Oct 2005
    Posts
    301
    Rep Power
    11

    Default

    I have this for Mega Drive and played it a couple of times. I really like the graphics and color palette but need to give it another chance some time, haven't gotten that far.

  10. #10
    Wildside Expert darkwingduck13's Avatar
    Join Date
    Jul 2005
    Posts
    101
    Rep Power
    8

    Default

    I found the code on GFAQs for the game, but I couldn't get the darn thing to work. I read and re-read it, but maybe I'm just not inputting it at the correct point? Anyone got any insight?

  11. #11
    Death Bringer Master of Shinobi Black_Tiger's Avatar
    Join Date
    Oct 2006
    Age
    36
    Posts
    2,152
    Rep Power
    27

    Default

    Flink is amazing visually and doesn't get enough recognition. There's a psuedo sequel on PSX that's even less well known.

  12. #12
    Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    12,332
    Rep Power
    83

    Default

    Lomax the Lemming!

  13. #13
    Wildside Expert darkwingduck13's Avatar
    Join Date
    Jul 2005
    Posts
    101
    Rep Power
    8

    Default

    So, I finally figured out the deal with the code. GFAQs just says to do it at the main menu, which made me think it meant before starting a new game. Nope, it means you do the code during gameplay, and as a consequence of doing the code, it opens the main menu for doing the spells and stuff.

    Finally got it to work, and on the CD version at least, the code does not enable a level select. It has some information on your hardware/software version, and the option to "reset" the level you're on (start over, basically), but that's all the Cheat menu does on my US Sega CD version of the game. Maybe it works on the cart version for more stuff? I don't know, since I don't have that version. :-/

  14. #14
    Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    12,332
    Rep Power
    83

    Default

    I'm pretty sure that 98% of the people who submit codes to GameFAQs are retarded. Seriously, just look at the majority people who post on the internet. Do you think they care about things like accuracy and detail? Of course not! They just care about getting their lame screen name on GameFAQs so they can say they contributed. I hate retarded people. They're almost as bad as the homeless.

  15. #15
    Wildside Expert darkwingduck13's Avatar
    Join Date
    Jul 2005
    Posts
    101
    Rep Power
    8

    Default

    At least the code worked. You know what led me to figuring out the problem? I was mucking around on GenesisCollective, and they had an entry for the cartridge version of Flink that was more specific.

    I really do wonder why they'd intentionally reduce the cheats for the American Sega CD release, though. Seems like more effort than its worth.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •