I always wondered what the guys at Sega Europe were smoking when they decided wich games to release.
Why they did not bring the Lunar Games etc is a real mystery: CDs were cheap to produce, they never cared to translate the text of any RPG anyway ( not even for the Genesis) and since RPGs have always been a rare sight here (even more than in the USA), the Mega CDīs vast RPG-library might have been a system-seller. At least we got Shining Force CD...
But hell, what am I complaining about? At least we had lots of 64-colours-fmv-games as well as slightly improved versions of Mega Drive games that had already been available for quite a while. The biggest hit here was Core Designīs Thunderhawk, but 90 % of the CD software got low ratings in all the magazines...and they deserved it!
Even for the succesfull Mega Drive Sega made a lot of rather strange decisions regarding releases, but of course not as many as for their CD-toaster.
For the 32X Sega Europe had an even easier job: They didnīt have to look for bad software fit for Europe long...there was not much good stuff elsewhere anyway.