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Thread: sega saturn theoretical backwards compatibility

  1. #31
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    What we have is a lot of speculation and rumors. Most of them extremely biased towards SOA.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  2. #32
    ESWAT Veteran Da_Shocker's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    What we have is a lot of speculation and rumors. Most of them extremely biased towards SOA.
    Well when Hayao Nakayama decides to open up then we can see his side of the stroy. But when both the presidents of SoA and SoE are saying similiar things and SoJ hasn't said shit what else can we believe?

  3. #33
    Hero of Algol kool kitty89's Avatar
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    It's more than that: anecdotal accounts are only part of the story, that's what soem recent work by Atari historians really changes, documentation that breaks what people have been claiming/assuming/misremembering for years. (like Tramiel and the 7800)

    But yeah, more accounts from more people is always good.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  4. #34
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    If you focus on it, you will notice that both Katz and Kalinske do not actually confirm much of the usual conspiracy theories. They tend to answer with "Maybe", "Possibly" and "I guess so" to questions that are pointing towards a very specific direction.

    In many cases it seems that the interviewer rather wants to hear his theories confirmed instead of giving them the opportunity to tell what they think actually happened.
    Last edited by retrospiel; 04-29-2010 at 08:36 PM.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  5. #35
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    A certain someone's own conspiracy theories are hilarious.

  6. #36
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    =P
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  7. #37
    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
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    do you guys think any of SEGA's old hardware developers are still alive?

    Like if possible, if we (Sega-16) had been given a $1 billion dollars grant in launching an open-tech project.

    do you think it would possible to round up all SEGA's old hardware developers from the SMS to Dreamcast, and get them to design a Super Sega Saturn console that actually did what we all kind of hoped the Sega Saturn did, and that's have backward compatibility.

    Sega-16, Ltd.
    "Fires of purgatory, coalesce and incinerate my enemies."

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    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    If you focus on it, you will notice that both Katz and Kalinske do not actually confirm much of the usual conspiracy theories. They tend to answer with "Maybe", "Possibly" and "I guess so" to questions that are pointing towards a very specific direction.
    In some cases it's like "I really think it did" or there's the specific case of Kalinske describing his freind's warning of "just how browbeaten SoJ is over the American success."

    That's only for Kalinske though, Katz shows absolutely nothing like that other than the decision to fire him. (and he didn't even press that matter -he surmised that it was due to him not meeting a quota and him being too brutally honest about things -not to the public, mind you, that was Stolar's problem )

    Quote Originally Posted by gamegenie View Post
    do you guys think any of SEGA's old hardware developers are still alive?
    You mean their engineering teams? They must have some people putting together the arcade systems, albeit it seems to have come down to pretty much "what PC CPU and video cards should we used this time?"


    do you think it would possible to round up all SEGA's old hardware developers from the SMS to Dreamcast, and get them to design a Super Sega Saturn console that actually did what we all kind of hoped the Sega Saturn did, and that's have backward compatibility.
    Hideki Sato was Sega's chief engineer, supposedly heading most arcade and home systems development. (not sure about the Saturn's "Away Team" though)

    He and Joe miller would definitely be interesting to interview. (obviously for info on hardware design and prototypes, but also from their perspectives in the company)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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