
Originally Posted by
kool kitty89
But what did Sega do differently at that period than before? I know some would argue less japanese games were the problem (and that might be true to some extent), but otherwise Sega was pushing out a lot of software for the Genesis though 1995 at least.
The Saturn had a lot of good, compelling games compared to the PSX early on (for now, lets ignore 1997 onward), the 3D was comparable if not better in some areas, sheer number of games were comparable, both were lacking in some key genres early on (certain sports titles, especially American Football), and both were getting somewhat equal Japanese and western 3rd party support.
Sega had some distractions with the 32x, but even then that didn't account for a ton of software (especially not high-budget stuff) not going to the Saturn or Genesis for that matter. (and late 1996 and more so 1997 were the critical times where the 5th gen consoles hit mass market)
The Saturn itself had several critical problems not related to 1st party software support or hardware design: management and promotion.
The biggest one early on was the May launch that screwed things up all over the place. If the Saturn had been held back until September as originally announced: it would have launched at $300 like the PSX, the launch lineup would have been very strong (with more games than the PSX), developers and key retailers wouldn't be left out of the loop with the launch date, and several launch titles would have had more time to be completed. (basically any released prior to September that weren't released in Japan first -and some Japanese games could have had additional tweaks before the US release -VF Remix would likely have been the only VF in the US as it came out before September, and maybe Daytona would have had some additional optimization)
As it was Sega was dumping a ton of money into Saturn development. (hence why you saw some really high-budget stuff like Panzer Dragoon early on)
A developer may know when it has a "fun" game on its hands by public response, but there's no simple formula for what's "fun" and even if you re-use the template for an old formula (ie Sonic) it wears out after a while. (though a good 2D/2.5D sonic early on for the Saturn could have helped -though a full 3D platformer of some sort by late 1996 would have been very important -Nights might have been something though, but probably not as much as a good 3D platformer at the time -in any case the Nights ad campaign for 1996 got halted so we'll never know -it was huge in Japan though)
Sony got a lot of their system selling exclusives by paying off developers: ie Crash Bandicoot and Tomb Raider II. The big 3rd party title that pretty mcuh made the Playstation the success it was and flattened the Saturn with a lack of it was Final Fantasy VII.
And that being a PSX exclusive almost certainly has to do with a deal with Sony. (be it attractive licensign agreement, advertising budget, etc) Otherwise it doesn't make all that much sense that Square wouldn't at least port a lesser version of FVII to the Saturn. (let alone fully parallel developments or Saturn priority stuff as had been the case with other things, even in the west like Tomb Raider being released for Saturn slightly earlier than PSX)
Either that, or SoJ totally botched things by not even trying to attract Square. (given the past success tied to Square in Japan, it was pretty significant) And I rather doubt that, but it's possible.
And beyond that, SoJ could have focused resources into a direct competitor with a high-budget 3D Phantasy Star V, but there was no new PS title on the Saturn at all.
Granted, Tom Kalinske left before FVII was even released in the US, and Stolar really did some odd things at that point. (whatever problems the Saturn was having before then, Stolar made worse at E3 1997)
What he did was insane from any conventional or even moderately reasonable marketing perspective. (some stuff made sense, but "Saturn is Not Our Future did not)
Especially pulling that twice in a row, pulling the plug on the 32x early on, and then prematurely cutting off the Saturn. (which was effectively what happened even if they didn't discontinue it until '98)