Oh not this You Tube curse . The game is running at 30 fps on Model 1 , Saturn and 32X . Like with VF II, Last Bronx on the Saturn getting the frame rate to run at the exact same speed for the Arcade version was the top priority because the team knew the fans of the Arcade versions would demand nothing less, given each frame is so vital in a VF game. Infact both AM#2 and AM#3 said the press conference that unless VF II and Last Bronx run at 60 on the Saturn, the projects would have been stopped
Oh get real looking over Flash is pretty crap even now for videos , you have to bare in mind that's being recorded on my 6 year old PC with Virtual Dub and as anyone knows using Virtual Dub some frames will be missed and the audio now and again goes out of sych . Christ shake I can't even record my games with the Audio enabled on my PC speakers - because it will mess up the frame rate. Here a little tip for all you You Tube and Emu lovers out there . Play the real games on the real hardware and yes VF is 30 fps on the Saturn with not a single frame rate hit .
There's the odd flicker on the floor which when playing you'll hardly even notice . Its not like Virtual Racing on the 32X didn't have clipping polygons (more so than the Arcade) same for Star Wars 32X . That's the price you pay for lauch games being rushed out
Yes I own the game . Its an AM#2 production and you'll know that, because AM#2 logo is displayed, games ames that AM#2 never worked on even programming or overseeing the port, you'll not see their logo - Just look for the lack of AM#2 logo's on Daytona USA CE on the Saturn or Daytona USA 2001 - AM#2 doesn't even appear on the grass (Dinosaur Canyon) in both versions for example . SEGA Japan In-House teams hardly ever shared IP, much less code between the teams in the 90's or even now.
I think the confusion comes for the fact that like with NA@MI AM#1 developed the tools and graphical libraries for ST-V .
Well that's makes it right ? Lets just put one major correction for starters . ST-V is more powerful than the Saturn Its has more Ram, different serial I/O and a slightly improved Sound board for greater performance over the Saturn
No its not the fact that a tech demo will never look as good as that in-game when running AI player input and camera control . Its also you're posting videos made recently. If that Tech demo was made with the same development kit, the exact same PC's, the exact same limits that all GBA developers had to deal with at the time , colour me impressed . Only they aren't , never mind the issues of trying to run all for the full 2 disc monster of a game on a GBA with its Cart and system ram levels
Just look at the Tech demo for HALO II
http://www.youtube.com/watch?v=fkCgDIhUJmQ[/video]
BUNGiE told us it was all in real time , yet HALO III couldn't even managed a reflective visor In game , never mind the final HALO II didn't come close to that tech demo, or the bullshit E3 2003 demo where BUNGiE admitted they coudn't get all that to run on the X-Box console Ram Limits and had to cut it . I'm sure if BUNGiE yet back to the code now with today's know-how, today's compression tools , they could not only fit all that in the a X-Box they'll be able to increase graphical performance too . I'm sure if AM#2 went back to the Saturn and Daytona USA , they would produce magical results with today's know-how tools and the knowledge base built up for the hardware