That-is until small companies become big companies (like Nintendo did) . . . or if management goes crazy with spending while credit is good. (which, by some accounts, is exactly what Sega did, and one of the biggest things that hurt them in the long run -though there's too many unconfirmed claims to really solidify this argument IMO)
Regardless of just how much Sega over-spent and when, they certainly did a poor job of making that money count in some key circumstances, and they continued to pour money in when they could afford to less than contemporaries. (especially compared to Nintendo, who definitely could have afforded to pour much more into marketing and price-reduction than they did historically -albeit it cost them significant marketshare and revenue in several instances, but they did manage to remain financially sound . . . perhaps more to luck than smart management though -or, more specifically, managing a 10+ year near-monopoly in Japan and close to 5 years in the US -had Sega had Nintendo's kind of money in the bank, they too could have afforded to make huge mistakes and recover from it -like MS and Sony also managed to do)
But really, there's some pretty obvious cases where Sega seemed to pour money into things to little effect when they could/should have been much more conservative. (like the the Dreamcast -at least looking at the US- they were good to put such heavy force on advertising and PR as well as the low launch price, but they went overboard on additional price cuts that did little to improve sales -after all, the DC was already the cheapest next-gen console on the market, so there was no price-war this time- and they went oberboard on the internet deals too -prominently supporting online play is one thing, but investing in SegaNet and packing in the modem free cost them big-time when they couldn't afford to take such risky investments -given their situation, they should have been digging in for stability for the long haul, not trying to make a splash and wow the masses with a risky unestablished concept)


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