I honestly don't know, but everyone from Steven Kent to Sam Pettus to Vic Ireland to 1up, Gamespot and IGN use Hawkins' testimony as if it was actual game history every single freaking time. They do the same with Vic Ireland and (oddly enough) Bernie Stolar. I guess these people are so irrelevant to the game industry today that they are over eager to give interviews, but it is almost impossible to get away from their interpretation of what happened in any journalistic "history".
Furthermore, when Hawkins and Ireland shilled the PS2 ahead of the Dreamcast in 1999 and 2000 it was hugely damaging to Sega. Similarly, Hawkins was actively promoting the PS1's false spec of 360,000 texture mapped gouraud shaded polygons per second from 1994 onward. He was even doing this at E3 with developers. Hawkins has also repeatedly stated that he wanted a one console industry, when the 3DO obviously lost to the Playstation he simply moved that concept over to Sony. This has been influential among developers ever since.
That is all speculation. For example, Sega didn't even want to make Virtua Racing for the Saturn so they farmed it off. We both know that once texture mapping was popular untextured lit polygons looked "old". There is no factual reason to think that 32X games would have made it to the Saturn in any significant way. Just look at Stellar Assault and how quickly Virtua Fighter was "fixed" with VF Remix. I am almost certain that Doom and Mortal Kombat were timed PS1 exclusives thanks to Sony.
I'm not sure where you are getting this from, perhaps you are over emphasizing what Edge did to the Jaguar. In the US the Jaguar was treated with respect at least through 1994.
Gads I love it. You actually just told me that your perspective is the "real world" and mine isn't. Well, in my world facts overrule opinions and games are facts. Games validate all three of these platforms, the 3DO, Jaguar and 32X. Games made two of the three last for more than a couple of years and endear measurable repeatable gamers to the platforms. The 32X would have been the same if it had been supported with, you guessed it, games for more than six months.
Your and DA Shockers "World" where every game console that is ever released must ascend the greasy poll of public opinion and sales is just not in line with actual game history, or electronics in general.
Okay, so that makes my point for me. Sega should have stuck with the original plan of selling the 32X to Genesis owners and late Genesis adopters as a way to keep revenue up while the Saturn got rolling. Hawkins called this a stop-gap and Sega failed to answer that assertion because they were in the process of SoJ and SoA having a massive communications fall out.
Corporate entities, like people, are much more nuanced than casual arm chair historians like to believe.


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