Coming off the powerful Z hardware system, Night Striker was one title that might ahve been a little more than the Mega CD could handle. Still, it's not all bad, and is worth checking out if you're itching for another import title for your library.
Coming off the powerful Z hardware system, Night Striker was one title that might ahve been a little more than the Mega CD could handle. Still, it's not all bad, and is worth checking out if you're itching for another import title for your library.
Last edited by Melf; 02-23-2009 at 10:27 PM.
I've always wanted to give this a shot, along with Dynamic Country Club, Game no Can Vol. 2, and Devastator, and a couple of other Japanese Mega CD games.
The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...
Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.
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Originally Posted by David J.
Like I said in the review, you're better off with the PSX and Saturn versions of Night Striker. But, if you want to buy the Mega CD port anyway, buy it with caution.
Aisystem Tokyo is responsible for the MCD port.
http://web.archive.org/web/200410260...m/company.html
Originally Posted by CRV
Is it at the credits?
F17
Did you reply after I edited my post? The link that's now there says so.Originally Posted by Fighter17
Aisystem Tokyo was just a contract developer that got no credit whatsoever. They did a number of ports for Taito (like MCD Ninja Warriors). I've compiled credits from several of their games and compared them and it checks out.
Originally Posted by CRV
Well, you have the proof, so let me tell Melf about it.
I must admit I don't have the credits for Night Striker (since I don't have an ISO), but I do for Ninja Warriors.Originally Posted by Fighter17
Fixed!
No link to the review in the first post?
I don't think RAM limitations had anything to do with the pixelation of the graphics. Instead, it was sheer incompetance on the part of the programmers. Japan NEVER figured out how to do proper scaling on the Mega CD. Maybe the whole country forgot how to program, I dunno. But games like Batman Returns, Soul Star, etc etc show that the Sega/Mega CD can do friggin' great scaling with tons of crap onscreen moving at a brisk pace. I think Night Striker could have been handled. There may have been a sprite missing here or there compared to the arcade along with reduced colors, but to blame the hardware for the game's pixelated shortcomings is wrong. The developers had no business being in business (Ninja Warriors also sucked balls).
And thanks to you, they aren't.Originally Posted by Joe Redifer
I must have I willed them out of business with my telepathic powers.
Strange that it didn't copy/paste. Ah well, fixed it. Thanks!Originally Posted by Joe Redifer
I wish it was standard that you could listen to the game's soundtrack by just putting the game disc into your cd player.
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