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Thread: Sonic the Hedgehog Score Attacks

  1. #1
    Raging in the Streets
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    Default Sonic the Hedgehog Score Attacks

    Any old fool can speed through Green Hill Zone. Only the wise, though, can get the high score.

    So, here's my effort:



    Can you beat 67,530 in Green Hill Zone, Act 1?

  2. #2
    The Soldering Ninja Cat! Raging in the Streets villahed94's Avatar
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    i´ll take the heat

    Quote Originally Posted by Guntz View Post
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  3. #3
    Sega Nerd Outrunner oldskool's Avatar
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    Nice! At first I was wondering what the hell you were doing.

    MY SEGAS
    [Model 1 Sega CD x 5] [Model 1 HD Genesis w/Component Video] [Model 2 Genesis] [32X CIB] [Master System Model 3010] [Nomad w/LCD mod] [Dreamcast] [Saturn] [Game Gear]

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    King of the Ring WCPO Agent ThugsRook's Avatar
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    playing 50fps PAL is and sounds so stupid.
    your score is just you grabbing flags at the end... which in PAL you have more time to do.

    a quicky in 60fps NTSC... 67,000 on my first try

  5. #5
    Sega Nerd Outrunner oldskool's Avatar
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    but you didn't beat his score...


    I should give this a shot
    MY SEGAS
    [Model 1 Sega CD x 5] [Model 1 HD Genesis w/Component Video] [Model 2 Genesis] [32X CIB] [Master System Model 3010] [Nomad w/LCD mod] [Dreamcast] [Saturn] [Game Gear]

  6. #6
    Road Rasher oldmanwinters's Avatar
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    You have time to hit two more 10-ring boxes, which will increase the score by another 2000 points. I usually score somewhere in the 69000 range in Act 1, although I have broken 70000 a few times. Video recording at the quality posted above pretty much require the use of an emulator, right?

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    Last edited by Ingram; 02-07-2013 at 12:57 PM.

  8. #8
    The Black Dragon ESWAT Veteran evildragon's Avatar
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    Quote Originally Posted by Ingram View Post
    Wrong game newcomer.
    And necroposting.
    Customized Sega Genesis Model 1 - VA3


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    Default Boom (70730)


  10. #10
    Road Rasher
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    Here are some Tool-assisted scores just for the case of figuring out what the maximum presumably is:

    gh1 77430
    gh2 79730
    gh3 213800 (this is caused by hilariously bouncing upon every enemy in the entire act in one continuous combo)
    m1 69730
    m2 259430
    m3 123300
    sy1 73430
    sy2 69580
    sy3 31900
    It may no longer be the `90s, but there is still time for Klax.

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