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Thread: Official New Game Genie Code Thread

  1. #1591
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    Sorry, I could have been more clear on the characters at the bottom of that image. They are enemies. The robotic looking one is Arnie's endoskeleton form, you encounter him on the 4th and final level. But I've never seen its 3 frames that are on the bottom right. The character at the very bottom is also Arnie, possibly an earlier version of what we ultimately got.

    Levels are as follows:
    1. The Future
    2a. The City Streets
    2a. Tech Noir (has Arnie)
    3. The Police Station (has Arnie)
    4. The Factory (has Arnie, in endoskeleton form)

    I think there's a level select code somewhere, will be handy for testing. I tested the code for the Reese character on the first level. I can confirm that it switches to future Reese when throwing grenades and shooting the machine gun. Also, his overcoat has a greenish tint/look - unlike the white/grey one he is supposed to wear. Interesting, thanks for looking into this!
    Yes, I thought it was a possible playable character that you were looking for. My mistake. Finding a possible playable character is easier than finding missing enemy movements. Most likely will be too much time involved to figure that out.

    Also, the Jurassic Park missing Dr. Grant icon would be pretty difficult to find, so will pass on that one.

  2. #1592
    WCPO Agent GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    Yes, I thought it was a possible playable character that you were looking for. My mistake. Finding a possible playable character is easier than finding missing enemy movements. Most likely will be too much time involved to figure that out.

    Also, the Jurassic Park missing Dr. Grant icon would be pretty difficult to find, so will pass on that one.
    No worries Tony, thanks for considering them!

  3. #1593
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Yeah the other (unused) Arnie looks to be a far more detailed version of the one we got in the final game - looks more suited to Robocop vs The Terminator than this game. His sprites don't match up with the other characters in the game, different artist I'd guess.

    Anwhos, any chance I can request a code please Tony? Is it possible could you do a reversible of the code above, one that allows you to play as Future Reese from level 1, but on level 2 onwards and with the machine gun on him? Many thanks, to both you and GelmiR.

  4. #1594
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by The Jackal View Post
    Yeah the other (unused) Arnie looks to be a far more detailed version of the one we got in the final game - looks more suited to Robocop vs The Terminator than this game. His sprites don't match up with the other characters in the game, different artist I'd guess.

    Anwhos, any chance I can request a code please Tony? Is it possible could you do a reversible of the code above, one that allows you to play as Future Reese from level 1, but on level 2 onwards and with the machine gun on him? Many thanks, to both you and GelmiR.
    I'm not too familiar with the names of the characters in this game. You want to have the guy from level 1 (in the green combat fatigues and green hat) so that he's in the rest of the game with the machine gun? If that's what you want, I'll look into it.

    On a side note, I made a code so that the guy from level 1 (Future Reese I'm guessing) started the game (level 1) with the machine gun. Didn't work so well because he couldn't kill the first enemy without the grenades. The machine gun didn't hit high enough to damage that tank looking thing in level 1.

  5. #1595
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by The Jackal View Post
    Yeah the other (unused) Arnie looks to be a far more detailed version of the one we got in the final game - looks more suited to Robocop vs The Terminator than this game. His sprites don't match up with the other characters in the game, different artist I'd guess.

    Anwhos, any chance I can request a code please Tony? Is it possible could you do a reversible of the code above, one that allows you to play as Future Reese from level 1, but on level 2 onwards and with the machine gun on him? Many thanks, to both you and GelmiR.
    Here's a PAR code to try. It lets you play level 2 as future Reese with a machine gun. May work on the other levels as well. There is something different though... instead of the usual green combat fatigues, he now has light gray fatigues.

    Anyways, the way to use this code is to start level 2, and then turn the code on (you will instantly change characters and get the machine gun).

    Here is the code. The emulator you're using will determine which code to use (one for Gens, and the other code for Kega Fusion)...

    FFFE2D:0000 = Use this code for Gens emulator.

    FFFE2C:0000 = Use this code for Kega Fusion. Have not tested this code yet.

    ===========

    If this is what you want, I'll see if I can figure out the Game Genie equivalent, because those codes also affect which level you start on, so you'd have to keep turning them on and off.
    Last edited by Tony H; 11-23-2018 at 08:10 PM.

  6. #1596
    WCPO Agent GelmiR's Avatar
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    Quote Originally Posted by The Jackal View Post
    Many thanks, to both you and GelmiR.
    Tony's doing all the hard work, but you're welcome anyway I'll be happy to extensively test your request once it has been converted to Game Genie codes

  7. #1597
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by The Jackal View Post
    Anwhos, any chance I can request a code please Tony? Is it possible could you do a reversible of the code above, one that allows you to play as Future Reese from level 1, but on level 2 onwards and with the machine gun on him?
    Haven't heard back from you, so not sure if this is what you want. Will post the Game Genie equivalent codes that I've got.

    This game uses a very unusual way of determining things like which weapon you have, which character, etc. It appears to determine all that stuff by which level you're on. If you use the PAR code I posted that lets you play level 2 with future Reese and the machine gun, you'll find that it works, but there are other things that are changed as well. Most notably are the different enemies (I'm assuming they're from other levels). I can isolate everything that's changed by using Game Genie codes, but it takes a lot of codes to do it correctly. Probably won't make anymore codes since it's fairly time consuming in this case.

    I'm only including the Game Genie codes that I've found so far that cover most of the important parts of the conversion to future Reese with the machine gun. I'll add notes to each code so you can decide if you want to use it or not.

    I'm also including a couple codes that add new enemies, and let you use grenades in level 2. Keep in mind that I've only tested these codes on level 2, so not sure if they'll work on other levels. Also, I only tested them by turning them on once I had already started level 2, but they should be ok to turn on before you start the level.

    The Terminator (Genesis) Game Genie

    All these codes have only been tested on level 2, may work on others.

    ALKT-8A6Y
    Changes his clothes from the lab coat to gray fatigues.

    RG9T-8606
    Adds the machine gun, but he still shoots the shotgun.

    BL8T-8A7J
    Adds correct graphics for the machine gun when shooting (standing only).

    A48T-8A6R
    Adds rapid fire.

    RG8T-86XY
    Adds the correct machine gun sounds.

    AL4T-8A6N
    Adds a rolling spaceship/tank enemy (probably from a different level).

    AC8A-8A3A
    Makes him use grenades instead of the shotgun.

    ============

    GelmiR, if you have time, feel free to give these a try and let me know how they work. The conversion to future Reese with a machine gun isn't complete, but pretty close. If I remember correctly, his clothes change back if you kneel and shoot, and maybe a few other things.
    Last edited by Tony H; 11-23-2018 at 11:45 PM.

  8. #1598
    WCPO Agent GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    GelmiR, if you have time, feel free to give these a try and let me know how they work. The conversion to future Reese with a machine gun isn't complete, but pretty close. If I remember correctly, his clothes change back if you kneel and shoot, and maybe a few other things.
    Nice! I've had some fun testing these Here's my findings:
    - The codes work on ALL levels from level 2 and up
    - I could turn the codes on/off individually before starting a level or during gameplay with no problems
    - Reese's clothes have a darker tint of gray in levels 3 and 4
    - Reese's clothes change back when kneeling, jumping, getting hit, and shooting when standing still
    - Normally in the 1st level, Reese's clothes are green and his shoes and machine gun are gray, for these codes they are reverse
    - Both the machine gun and bombs works on all enemies, including the Terminator
    - Machine gun works wonders on enemies, the Terminator will not even be able to move while getting hit

    The code that makes the enemy tank appear (AL4T-8A6N) was the most fun to test. It needed its own list:
    - The enemy from the 1st level (located at the bottom left) appears in nearly every level
    - The HK tank and flying bomb-dropping HK's appear in other levels as well (mostly in high locations, such as the Police Station roof)
    - Arnie does not appear in the 3rd level (Police Station) when this code is on. He cannot be in the same location as the HK's. Turning the code off, leaving the location and going back will make him appear.
    - Sarah will not be at the end of the Police Station level with the code on. The end-level trigger still works. Turning the code off will make her pop up. Turning it off will not make her disappear.
    - Normally, endoskeleton Arnie will pop up anywhere in the 4th level (the Factory). But once you reach high ground and the HK's start to appear, he will simply disappear.
    - This code effectively removes the rocket-shooting helicopters from the 2nd level, as they are replaced with the Future enemies.

    Thanks for these, that was fun

    Edit: My testing was done using Genesis Plus GX on Wii.

  9. #1599
    Master of Shinobi Tony H's Avatar
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    GelmiR, can't tell you how much I appreciate all of the testing you do. Thank you! Will let you know what I find on the level select you mentioned in the email.

  10. #1600
    Stuck in the Past Shining Hero The Jackal's Avatar
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    Sorry for the late reply Tony, the code works great. I appreciate it, as well as you going out of your way by doing those other ones. You really didn't need to do that, but I'm grateful either way.

    Thanks again.

  11. #1601
    Master of Shinobi Tony H's Avatar
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    Jackal, you're welcome. Glad the code worked.

    GelmiR, in the final release of Jurassic Park - Rampage Edition, how do you normally get to the upper levels in the level/map screen? I'm assuming you have to complete the lower levels first? If this is the case, would it be possible to send me a save state right before you finish the last "lower" level and are then able to access the upper levels on the map screen. Thanks.

    Also, I've got some level select codes I'm working on, and will post them tomorrow.

  12. #1602
    WCPO Agent GelmiR's Avatar
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    Quote Originally Posted by Tony H View Post
    GelmiR, can't tell you how much I appreciate all of the testing you do. Thank you!
    Don't mention it Tony, I like doing it!

    Quote Originally Posted by Tony H View Post
    GelmiR, in the final release of Jurassic Park - Rampage Edition, how do you normally get to the upper levels in the level/map screen? I'm assuming you have to complete the lower levels first?
    That is correct.

    For Grant, the first 3 levels are Cargo Ship, Aviary, and Savannah (in any order). After that:
    - Level 4 Hidden Ruins (top left)
    - Level 5 River Run (top left)
    - Level 6 Burning River (not on the map, as it's a continuation of River Run, but could still be selected in protos by pressing Z on the map screen)

    For the Raptor, the first 3 levels are Hidden Ruins, Aviary, and Savannah (in any order). After that:
    - Level 4 River Run (top left)
    - Level 5 Cargo Ship (top right)
    - You could still press Z for Burning River, but you'd start as Grant

    In the protos, at the map screen you would press:
    X for level 4
    Y for level 5
    Z for level 6
    A and C to switch between Grant and the Raptor (This is easily tested by having Cargo Ship selected and pressing A or C (I forgot which it was) and see if it changes to Hidden Ruins. That means you'll have switched to the Raptor.)

    Edit: The July 13th proto is the last proto that still had the "level select" available. A is for Grant, C is for Raptor.

    Quote Originally Posted by Tony H View Post
    If this is the case, would it be possible to send me a save state right before you finish the last "lower" level and are then able to access the upper levels on the map screen. Thanks.
    Sure thing, I'll dust off my Gens skills, hope that emulator will be okay?

    Another thing, but I'll ask SpriteDatabase first - I've never seen the level icon for River Run. As it's on the top of the map, and that is always cut off. You can see the Hidden Ruins icon by choosing the Raptor as player. But River Run is either level 4 or 5 depending on the player character, so always on the top of the map. I wonder if it can be ripped, I'd like to see it. I'll ask SpriteDatabase.

    I'll e-mail you the saves asap, thanks in advance Tony!

    Edit: Save states sent + e-mail to SpriteDatabase sent.
    Last edited by GelmiR; 11-25-2018 at 10:42 AM.

  13. #1603
    Master of Shinobi Tony H's Avatar
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    Thanks GelmiR, Gens is what I use so I'll check out that save state when I get home.

    Did some checking and it appears that the programming for the "Press X, Y, Z" for level select has been removed in the final release. I'm hoping that the save state you sent me will help me figure out another way of doing a level select.

    I've got a code at home that will let you play Hidden Ruins with Grant, but was still working on the other levels. I think your save state will help.

    On a different note, I was reading the FAQ for this game at Gamefaqs dot com and it mentioned a hidden item at the very top of the Aviary level in the trees. It's supposed to give you all the items in the game, and inf ammo. I think I found it, because when I collect it, there is a sound of a guy yelling yippie or yee haw. Doesn't seem to do anything though. I didn't have any weapons, so not sure if I have inf ammo or not. I made a save state of it and I'll send it when I get home if you want it. I'm curious what it is.

    One last thing, I made a regular jump higher code, and a moon jump code which I'll post later today.

  14. #1604
    WCPO Agent GelmiR's Avatar
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    Great! Hope the save states will help Too bad they removed the programming for the level select. Does that also mean it's not hidden with a secret button combination, or would that be impossible to find out? That's just my curiosity though, a Game Genie code (if possible) would be just as great

    As for the secret in the FAQ you mentioned; Grant does that yee-haw sound in a few instances; when jumping on the Gallimumus in the Savannah, when picking up a life, and some of the power items. See the image I attached, I circled two items. One that looks like armor, and one that looks like an ammo belt. To be honest, I've seen the armor one in-game, but I'm not sure I've seen the ammo belt in-game, nor do I know what they do. I never really thought about it.

    I didn't know about that secret though, so that was nice - thanks for letting me know Despite the FAQ saying it's an ammo belt, it looks like the blue armor icon to me. I think you can take more hits when having picked it up, but I'm not sure. I do know that it doesn't refill the health bar. As for the ammo belt, I suspect it fills up ammo for all the weapons you have? I'd have to find it in-game first. I checked the manual, haven't seen the items in there, either.

    Edit: Forgot to add the attachment image.
    Attached Images Attached Images
    Last edited by GelmiR; 11-25-2018 at 01:54 PM.

  15. #1605
    Master of Shinobi Tony H's Avatar
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    Thanks for the save states, saved me a ton of time trying to get to those points. The level select codes are going to take some time. Got these codes for now...

    Jurassic Park - Rampage Edition (Genesis) Game Genie


    Note that you can combine the regular jump codes with the moon jump codes to jump even higher.


    ADNA-DP7E
    Jump higher (when standing still). Works on Grant only.


    ADNA-DF7E
    Jump much higher (when standing still). Works on Grant only. Note that if you start the Cargo Ship level, you can now jump over the cargo crates to the Left and go down the ladder and instantly finish the level.


    GXNA-CAE8
    Moon jump (jump higher, with slower jump and descent). Only works on Grant, and when standing still.


    EDNA-CAE8
    Moon jump (jump much higher, with slower jump and descent). Only works on Grant, and when standing still. Note that if you start the Cargo Ship level, you can now jump over the cargo crates to the Left and go down the ladder and instantly finish the level.

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