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Thread: Official New Game Genie Code Thread

  1. #1816
    Master of Shinobi LinkueiBR's Avatar
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    No problems Tony, thank you for trying to find the values for me!
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

  2. #1817
    Master of Shinobi Tony H's Avatar
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    Aladdin (E) (Genesis/MD) Game Genie

    AMXV-YA82
    Enemies attack themselves when they get close to you. Have only tested on the first section. Only works on certain enemies.

    =========

    The code above works on the first 2 enemies that you encounter in the first section, and I'm guessing it will work on similar enemies in other sections.

    Not sure if I'm going make more codes for the other enemies, because it might make the game too easy. There's no need to attack the enemy since he ultimately kills himself.

  3. #1818
    WCPO Agent GelmiR's Avatar
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    LOL I was just replaying Aladdin this week Will test this tomorrow!

  4. #1819
    WCPO Agent GelmiR's Avatar
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    Sorry for the delay Tony, had a shit day yesterday :P Did a quick test of the code, so far I've seen effects on the guards with swords and the ones with sticks (?). Fun effect Will try some more later, but I think that's the only ones that work.

  5. #1820
    Master of Shinobi Tony H's Avatar
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    Thanks for testing that. Now that you have seen what the code does, do you think the game would be too boring or too easy if all the enemies were like that?

  6. #1821
    WCPO Agent GelmiR's Avatar
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    You're welcome! While it is fun, I think that fun would wear off pretty fast and make the game boring. I wouldn't make codes for the rest / all of the game if that'd mean you'd have to put lots of time into them.

  7. #1822
    Master of Shinobi Tony H's Avatar
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    Quote Originally Posted by GelmiR View Post
    You're welcome! While it is fun, I think that fun would wear off pretty fast and make the game boring. I wouldn't make codes for the rest / all of the game if that'd mean you'd have to put lots of time into them.
    Agreed, game would seem pretty boring, so will cancel the rest of those codes. If I can think of any other interesting codes for Aladdin, I'll post them. If not, Pirates of the Dark Water will be next.

  8. #1823
    WCPO Agent GelmiR's Avatar
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    Oh man, I love Pirates of Dark Water You already gave me quite a lot of interesting codes for that one, though I'm still interested in seeing if there's anything else you can come up with. I'll look up the version I'm using, as I know there was at least 2 of them.
    EDIT: I'm using a USA/Europe May 1994 version.
    Last edited by GelmiR; 05-22-2019 at 12:37 AM.

  9. #1824
    Master of Shinobi Tony H's Avatar
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    I've got some more new code ideas for Aladdin. Will post them altogether when I'm done.

  10. #1825
    WCPO Agent GelmiR's Avatar
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    I look forward to testing them

  11. #1826
    Master of Shinobi Tony H's Avatar
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    Aladdin (E) (Genesis/MD) Game Genie

    GJRT-BM8A
    Picking up an apple kills all enemies on screen. Note that your apple count won't go up with this code active, so you may want to use the infinite apples code so you won't run out of apples (ATBV-0A6G).

    F2RT-A98A
    Picking up an apple refills some of your health. Note that your apple count won't go up with this code active, so you may want to use the infinite apples code so you won't run out of apples (ATBV-0A6G).

    ATBV-0A6G
    Infinite apples.

    D2GB-0A58
    Access the Debug menu by pressing A in the Option menu. It has invincibility, level select, etc.

    ACRV-YA74
    Enables free movement mode. You can move anywhere in the level with the directional pad, although you will be invisible. Code can be turned on at anytime, but the only way to disable the code is to go to the exit, and turn the code off as soon as the level ends.

    ==========

    Notes:
    The infinite apples code on the GameHacking dot org page is not correct. It works, but not correctly.
    There is a high jump code on the GH page.
    Last edited by Tony H; 05-25-2019 at 10:29 AM. Reason: Updated code description

  12. #1827
    WCPO Agent GelmiR's Avatar
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    Cool I'll test this these weekend! I have used ATBV-0A6J for infinite apples, a code from Gamehacking. Is that the one that doesn't work correctly, and if so, how so? It worked for me

  13. #1828
    Master of Shinobi Tony H's Avatar
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    That code does give you inf apples, but it also changes the value in another address that it's not supposed to. I can't tell what that address is used for (if anything), and it would take some time to figure out.

    Also, the "enable free movement" code can be turned on at anytime. I'll update that code description a little later.

  14. #1829
    WCPO Agent GelmiR's Avatar
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    Ah okay, thanks Will test them tomorrow! Free movement might be "map mode" from the debug menu? Though I'm not sure if that makes Aladdin invisible.

  15. #1830
    WCPO Agent GelmiR's Avatar
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    So, had some time to test them right now:

    GJRT-BM8A
    Picking up an apple kills all enemies on screen. Note that your apple count won't go up with this code active, so you may want to use the infinite apples code so you won't run out of apples (ATBV-0A6G).
    Works! In-game, dark-colored wonder lamps (it looks like the one Jafar ends up in, in the movie) can be found. When you grab one, it will kill all enemies on-screen. This code seems to replicate that effect, but with apples instead. After picking up one apple, I've seen other apples in close proximity getting messed up, looking like pieces of the dark-colored wonder lamp power-up. But it works as described

    F2RT-A98A
    Picking up an apple refills some of your health. Note that your apple count won't go up with this code active, so you may want to use the infinite apples code so you won't run out of apples (ATBV-0A6G).
    Nice, seems to work great.

    ATBV-0A6G
    Infinite apples.
    No problems, works as described.

    D2GB-0A58
    Access the Debug menu by pressing A in the Option menu. It has invincibility, level select, etc.
    Works great, nice shortcut!

    ACRV-YA74
    Enables free movement mode. You can move anywhere in the level with the directional pad, although you will be invisible. The only way to disable the code is to go to the exit, and turn the code off as soon as the level ends.
    This indeed seems to replicate the Map Mode that can be accessed within the Debug Menu. Though using it from the Debug Menu, unlike with this code, I don't think it can be turned off for the next level.

    I just had an idea for a possible code. Not sure what good it would do, but it might be interesting. In-game, power-ups with the head of Abu (Aladdin's pet monkey) can be found. After picking one up and completing a level, you will get a bonus level in which you play as Abu. Would it be hard to be able to select either Aladdin or Abu for the normal game/levels? Not sure you'll be able to progress throughout the game as Abu, but it could be fun. Long as it's not too much work, of course! Thanks for the codes so far, as always it's been fun testing them

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