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Thread: Chances of a new Mega/Sega CD game

  1. #16
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by kevro View Post
    Are you still working on a Wolfenstein 3D for the 32x via the Sega CD port?
    Among other things.

    Sorry I haven't gotten anything new out... was busy up through the holidays on all the Neo Myth stuff.

  2. #17
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    Any updates?

  3. #18
    ESWAT Veteran Chilly Willy's Avatar
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    Been working on a few things, like ways to do direct color display on the MD. It would make games like Wolf3D for SCD look better than trying to squish it into 15 colors.

  4. #19
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    Fantastic! Is the Sega CD port just for people with out Everdrives, just a technical challenge or is there any other reason for it?

  5. #20
    Raging in the Streets EclecticGroove's Avatar
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    I've always been wondering. Is it possible for a SCD to be emulated via the everdrive? Programing in some sort of delay for the CD drive (in general or game specific) can't be all that difficult. I'm just wondering if it is even able to play that way, or if the cart slot is literally unable to do that without tremendous amounts of work.

  6. #21
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by kevro View Post
    Fantastic! Is the Sega CD port just for people with out Everdrives, just a technical challenge or is there any other reason for it?
    Mainly as a challenge... the SCD should have been able to do a decent Wolf3D, but never got it. It got some similar games, like Duke Nukem 3D (which is more like Wolf3D than the real Duke3D), but not Wolf3D itself.


    Quote Originally Posted by EclecticGroove View Post
    I've always been wondering. Is it possible for a SCD to be emulated via the everdrive? Programing in some sort of delay for the CD drive (in general or game specific) can't be all that difficult. I'm just wondering if it is even able to play that way, or if the cart slot is literally unable to do that without tremendous amounts of work.
    The SCD cannot ever be emulated via the EverdriveMD. The Mega Everdrive might be able to handle it.

  7. #22
    Raging in the Streets EclecticGroove's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Mainly as a challenge... the SCD should have been able to do a decent Wolf3D, but never got it. It got some similar games, like Duke Nukem 3D (which is more like Wolf3D than the real Duke3D), but not Wolf3D itself.




    The SCD cannot ever be emulated via the EverdriveMD. The Mega Everdrive might be able to handle it.
    That's what I mean. The full one with the FPGA's and all that. I'd be more concerned if it's even possible via the cart slot at all, or if the SCD hardware is fundamentally separated from it somehow or something else equally as difficult.

  8. #23
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    Mainly as a challenge... the SCD should have been able to do a decent Wolf3D, but never got it. It got some similar games, like Duke Nukem 3D (which is more like Wolf3D than the real Duke3D), but not Wolf3D itself.
    Duke Nukem 3D was on just the Genesis not Sega CD . However the Sega CD did see Battle Frenzy!

    http://www.youtube.com/watch?v=U9EBuV3EtUw

  9. #24
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    I know I'm replying to an old discussion, but I just got Gunlord for the Dreamcast. As far as I know all the unofficial Dreamcast games use a normal CD, so anyone can copy them. It obviously hasn't stopped them from making new Dreamcast games.

    I once went through a list of non-US Sega games trying to figure out which ones were 1) not licensed games and 2) were from obscure companies, so might be willing to license for a US release like Beggar Prince. For the Sega CD I came up with the Psychic Detective series and Nostalgia 1907.

  10. #25
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Been working on a few things, like ways to do direct color display on the MD. It would make games like Wolf3D for SCD look better than trying to squish it into 15 colors.
    Direct color display? What do you mean chilly


  11. #26
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by matteus View Post
    Direct color display? What do you mean chilly
    Oh, just using the TV out to blend pixels together to give more colors... in this case, adding pure red, green, and blue pixels to give the appearance of a larger direct color pixel. My last attempt looks great on NTSC composite... not as good on svideo or RGB where the pixels are more distinct, and apparently not very good on PAL.

    latest: http://www.mediafire.com/?l43jp39v1683wdb (uses interlaced display)
    older: http://www.mediafire.com/?drr4h9a0lnu5t7h
    even older: http://www.mediafire.com/?rc3ptrcnv4y4vu5
    even more older: http://www.mediafire.com/?lwxdzhfnohtxfwu

  12. #27
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Oh, just using the TV out to blend pixels together to give more colors... in this case, adding pure red, green, and blue pixels to give the appearance of a larger direct color pixel. My last attempt looks great on NTSC composite... not as good on svideo or RGB where the pixels are more distinct, and apparently not very good on PAL.

    latest: http://www.mediafire.com/?l43jp39v1683wdb (uses interlaced display)
    older: http://www.mediafire.com/?drr4h9a0lnu5t7h
    even older: http://www.mediafire.com/?rc3ptrcnv4y4vu5
    even more older: http://www.mediafire.com/?lwxdzhfnohtxfwu
    guessing this doesn't work on emulators looks interesting tho!


  13. #28
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by matteus View Post
    guessing this doesn't work on emulators looks interesting tho!
    Not very well. It's one of those things most emulators aren't designed to handle. Atari and C64 emulators DO handle this sort of thing since these are fairly common ways of getting more color on those old computers.

    Another way of doing direct color on the MD is to DMA color data directly to the background color register, but that also isn't supported by emulators.

  14. #29
    I remain nonsequitur Shining Hero sheath's Avatar
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    I'll be checking this out with the Everdrive as soon as the TV is free. Thanks Chilly!
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

  15. #30
    Raging in the Streets xelement5x's Avatar
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    Quote Originally Posted by arromdee2 View Post
    I know I'm replying to an old discussion, but I just got Gunlord for the Dreamcast. As far as I know all the unofficial Dreamcast games use a normal CD, so anyone can copy them. It obviously hasn't stopped them from making new Dreamcast games.

    I once went through a list of non-US Sega games trying to figure out which ones were 1) not licensed games and 2) were from obscure companies, so might be willing to license for a US release like Beggar Prince. For the Sega CD I came up with the Psychic Detective series and Nostalgia 1907.
    I was interested in trying to figure out Nostalgia 1907, I tried a revive on the thread here: http://www.sega-16.com/forum/showthr...Nostalgia-1907

    Sur De Wave looks like a pretty obscure company and I'd have no idea where to begin if you were looking for rights holders.
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

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