CD-quality music was one of the Sega CD's biggest selling points, and I guess to that end it succeeded, though not so much in providing a big graphical leap over Genesis games (guess both the SCD and 32X had the Genesis to blame for bottlenecking their capabilities eh?.....that is uh, if they all were sentient....)
My time as a Sega CD owner was brief. I got a pretty much spotless SCD2 at a FuncoLand for a cool $10 in April 1998, after having played the console for the first time at a friends house months earlier, and falling for the retroactive hype from circa-1992-1993 issues of EGM and GamePro I'd reading at the time. By '98, the market for SCD games had dried up considerably here in NYC. It was hard to come by even used games. The first of the only two games I bought for the console was "Cliffhanger", which I got off a K-B Toys clearance rack for $3 sealed the same day I bought the console.
I'll spare the mini-review of the game as most of us should've played it, but the two standout features of this game (compared to the cart Genesis and SNES versions) are the snowboarding levels running on the famed SCD Batman Returns engine, and cuts off of the official movie soundtrack as BGMs. (Stallone's character NEVER snowboarded in the movie. )
Over a decade later, the bad taste in my mouth left from playing and owning the game has long faded, but the experience of hearing the wonderful soundtrack off of the movie (composed by Trevor Jones) has stayed with me, and gave birth to my appreciation for symphonic scores. It really did enhance the rather crappy game in some parts, and made me realize just how much music could enhance the game experience,crappy as it is.
Here's my favorite cut off of the soundtrack:
A sample off of the game that proves my last sentence: