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Thread: Project MD: Official Thread

  1. #76
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    As a mental exercise I like to figure out how Project MD effects could be reproduced using BasiEgaXorz. One thing that I can't yet grasp is the pitfall harry style swinging ropes. How are those made? I could see using up tiles pre-rendering the whole swing but there must be another way..

  2. #77
    WCPO Agent Sik's Avatar
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    The ropes are made out of multiple sprites, lol. There isn't much to them really.

  3. #78
    WCPO Agent Sik's Avatar
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    Still doesn't do anything, but it's there. And yes, flickering trick on the freaking pause menu, I couldn't get good color shades for it unless I want to be unfriendly to colorblind people -_-' (OK, Stephany's power-up colors aren't much better, but at least you can keep track of what item you got last)

    EDIT: because the pause menu looks like shit without the flickering trick, here, blend of two consecutive frames so you get an idea of how it should look:



    I should get a program to do animated GIFs...
    Last edited by Sik; 09-09-2011 at 12:41 AM.

  4. #79
    Wildside Expert Oerg866's Avatar
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    Echo is making some progress, sik has done a huge fuckton of optimizations to PCM, and therefore I was able to implement some musical blast processing (aka OONTZ on GENESIS:

    http://www.mdscene.net/~pvt/projmd_000.mp3

    This is the drums from Ether Network's music. This level has by far the most technically appealing and most musically advanced BGM. I've been writing a completely new xm2esf (Echo stream format) and just as a small spoiler, this program will be publically released and is the first tool to allow to create music using all major effects from the XM format (arpeggio, portamento up, portamento down, tone porta, vibrato, volume slide, set volume).

    This moment, if you realize that VGM Music Maker can do all those things -- remember, VMM does not have MD-replayable output (it has no sound engine on the MD), only VGM export.

    So, I realize the music for this level will probably stand out from the others, but heh, I'm pretty pleased. Note that in the above MP3 all channels except PCM are muted.

    Cheers :P

  5. #80
    Hard Road! Raging in the Streets Barone's Avatar
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    Pure awesomeness... I don't know what to do, so I rep'ed you and Sik.

    Thank you very much for all your efforts!
    Vote for a new Mega Drive/Genesis game here:
    http://www.facebook.com/questions/10151004943161671/
    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  6. #81
    WCPO Agent Sik's Avatar
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    Give some rep to Eke-Eke, he proved me wrong on the YM2612 timers thing which resulted in the main optimization =P

  7. #82
    Hard Road! Raging in the Streets Barone's Avatar
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    Done!
    Vote for a new Mega Drive/Genesis game here:
    http://www.facebook.com/questions/10151004943161671/
    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  8. #83
    WCPO Agent Sik's Avatar
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    Stephany went moe o_o;



    New waiting animation. This one will only play when you get the love power-up (pink one), the normal one will play otherwise, so don't worry about that =P

  9. #84
    WCPO Agent Sik's Avatar
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    Because I can:



    Translucent enemies :v

    EDIT: this also leads to a funny situation:
    • Background has a translucency FX (look at its parallax)
    • Foreground has translucency (glass-like parts)
    • Enemies are translucent

    All three of those can (and do) overlap

  10. #85
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Is the translucency done through the flickering trick or do you use some weird palette trick? (I assume flickering trick... not that many palettes to work with )
    This thread needs more... ENGINEERS

  11. #86
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by Kamahl View Post
    Is the translucency done through the flickering trick or do you use some weird palette trick? (I assume flickering trick... not that many palettes to work with )
    S/H, actually. Enemies are using highlight as 50% translucency (thereby the checkerboard for the enemy shadows, since I only have one translucent white "shade" =P)

    EDIT: hint, in a still screenshot, flickering trick looks like a standard checkerboard.

  12. #87
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by Sik View Post
    EDIT: hint, in a still screenshot, flickering trick looks like a standard checkerboard.
    Not if you blend the frames .
    This thread needs more... ENGINEERS

  13. #88
    WCPO Agent Sik's Avatar
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    But I didn't, otherwise you wouldn't see the checkerboard :v (the platform Stephany is standing on gives it away)

  14. #89
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by Sik View Post
    But I didn't, otherwise you wouldn't see the checkerboard :v (the platform Stephany is standing on gives it away)
    That might have been intentional .
    This thread needs more... ENGINEERS

  15. #90
    Wildside Expert Majestic_Lizard's Avatar
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    Fantastic homebrew.

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