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Thread: Project MD: Official Thread

  1. #136
    Outrunner KillerBean2's Avatar
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    I like the gameplay, the music and the background graphics. But I'm not too crazy about the sprite graphics.

    If you could find a talented pixel artist, who wants to spend some time on giving Stephany and the enemies a makeover, it would take the game to a whole new level.
    Bare Knuckle III rules! Also, the music in this game is freakin awesome.

  2. #137
    WCPO Agent Sik's Avatar
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    I really like how everybody complains about the tiny details yet completely overlook the fact this is essentially a Super Mario Bros 1 wannabe without all the cool stuff and one generation late...

  3. #138
    Outrunner KillerBean2's Avatar
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    But SMB1 is a great game! If it ain't broke don't mess with it

    Besides, making a great game is not all about being innovative and pushing the envelope. It's nice, but not essential. To me, a challenging well flowing gameplay and some aestheticly pleasing graphics + music is far more important.
    Bare Knuckle III rules! Also, the music in this game is freakin awesome.

  4. #139
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by KillerBean2 View Post
    But SMB1 is a great game! If it ain't broke don't mess with it
    Excuse me?

    Anyways, that's what I mean, Project MD is essentially SMB1 without any of the good stuff =/

  5. #140
    Outrunner KillerBean2's Avatar
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    Quote Originally Posted by Sik View Post
    I was talking about the gameplay, not the mechanics

    Quote Originally Posted by Sik View Post
    Project MD is essentially SMB1 without any of the good stuff =/
    What good stuff?
    Bare Knuckle III rules! Also, the music in this game is freakin awesome.

  6. #141
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by KillerBean2 View Post
    What good stuff?
    SMB1 had many more types of enemies, alternate paths in form of pipes (and even warp pipes that took you to other levels), hidden items all over the place, four times as many levels, much better level design overall, a much faster pace, etc. Not to mention, that's an early game in the third generation. Times have changed since then. There is no excuse for a platformer in a fourth generation system to not scroll vertically, for instance.

    I seriously think Project MD is extremely overrated. People who don't look through homebrew glasses agree with it.

  7. #142
    Outrunner KillerBean2's Avatar
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    Quote Originally Posted by Sik View Post
    I seriously think Project MD is extremely overrated.
    Well, I have to agree with you on that. It's not fantastic... but it's not complete crap either.

    If you're having a "Project MDII" in the pipeline, I think that one could become quite solid
    Bare Knuckle III rules! Also, the music in this game is freakin awesome.

  8. #143
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by KillerBean2 View Post
    Well, I have to agree with you on that. It's not fantastic... but it's not complete crap either.
    Yes it is. There is no justification to make SMB1 downgraded, especially not in this age where all indies are managing to release much more awesome games with even less resources or expertise. In fact, after Pier Solar was released, you'd think a platformer should be at least as epic as S3&K to be accepted by the homebrew community. I don't care about the development time or how many people are working, what matters is the final product.

  9. #144
    Wildside Expert bgvanbur's Avatar
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    Saying a fourth generation platformer must have vertical scrolling is like saying every current generation game should be in 3D. New Super Mario Bros Wii was a system pack in despite the fact it looked like a Super Nintendo game. All that matters is if the game is entertaining and Project MD is just that (and my homebrew glasses make me like it even more than I should).

  10. #145
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by bgvanbur View Post
    Saying a fourth generation platformer must have vertical scrolling is like saying every current generation game should be in 3D.
    Even most third generation games had vertical scrolling though, and practically none in the fourth generation (and I mean proper platformers, not run'n'guns where the focus is different). And this is the result of laziness, nothing to do with game mechanics. Sorry, but this is outright insulting to the players.

    Quote Originally Posted by bgvanbur View Post
    New Super Mario Bros Wii was a system pack in despite the fact it looked like a Super Nintendo game.
    It looks much better than a SNES game...

  11. #146

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    Quote Originally Posted by bgvanbur View Post
    Saying a fourth generation platformer must have vertical scrolling is like saying every current generation game should be in 3D. New Super Mario Bros Wii was a system pack in despite the fact it looked like a Super Nintendo game. All that matters is if the game is entertaining and Project MD is just that (and my homebrew glasses make me like it even more than I should).
    no it didn't

  12. #147
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    I was proud of making a game that had:
    1 weapon with 2 types of shot, 2 levels, the second of which was just 1 boss, 3 enemy types, one of which was just a hard to hit bird that gave you ammo and life, the most basic collision detection imaginable (just AABB), and an AI that was just rand() + an increase in aggressiveness according to the player score. It was also almost impossible to beat, and made in gamemaker. The game wasn't even anything special, basically a space invaders inspired game.

    Sik man... Be a little more proud of your work.
    This thread needs more... ENGINEERS

  13. #148
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Quote Originally Posted by Sik View Post
    I really like how everybody complains about the tiny details yet completely overlook the fact this is essentially a Super Mario Bros 1 wannabe without all the cool stuff and one generation late...
    If it makes you feel better in my former comment I was being polite.

  14. #149
    Zebbe's Avatar
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    Shakespeare

    The graphics and music are great enough to warrant a cartridge release. The gameplay problem can probably be worked around with some interesting level design, perhaps something very hard like the true sequel to Super Mario Bros.


    Buy stuff at the Magical Game Factory, WaterMelon's crowd funding video game development site!

    Do YOU have any games you want to get rid of that haven't been reviewed on the site and needs to be beaten for the sake of this project? Send 'em to me and I'll review and beat them! I'll pay for shipping of course. Shoot me a PM if you're interested.

  15. #150
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by Zebbe View Post
    The gameplay problem can probably be worked around with some interesting level design, perhaps something very hard like the true sequel to Super Mario Bros.
    In other words, make a whole new game from scratch?

    Also fuck it all, I'm tired of all this bullshit:
    https://github.com/sikthehedgehog/projectmd

    That's right, releasing the game as-is. Will make all development open from now on. You'll be able to snatch new updates as I make them. Will add a link to this to the site as soon as I can (ack, stupid translation to Japanese x_x).

    And no, there won't be a single cartridge release, if this wasn't made clear enough. The only way you'll be even getting a cartridge is through a repro or if some Chinese bootlegger decides to make copies on his own. Honestly I think that asking anyone to pay for this piece of crap is outright insulting to the players and treating them like complete morons. There is absolutely no reason why anybody should pay for such an abomination.

    And maybe somebody should unpin this thread. I'd be nice to know what's the real interest users have on this game.

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