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Thread: Project MD: Official Thread

  1. #196
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    Just finished reading this thread from page 10.

    You know, Sik was a cool dude and his game was awesome, until the last 4 pages of this thread. With that said, fuck that guy. Seriously. He needed to get the hell off his high perfectionist horse and appreciate what he had. Barely any of the comments in this thread were bad, yet he interpreted them as offensive and went off on a temper tantrum. That's the sort of thing a 10 year old does, not a 20-something homebrew programmer. Yeah it's a shame a good programmer has given up and left his kick ass game to rot, but after his actions here, he'll get no sympathy from me. Somebody really should have shocked him back into reality, too bad I popped in here too late.

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  2. #197
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    I think banning him was a little harsh - we've seen much worse folks who don't get banned. Devs can be a bit "tempermental" - even I have tossed a fit here once or twice, but I do try to apologize to the folks. Sik is a good dev, no matter his own feelings on the matter, but he can be a bit touchy on the whole matter. I guess I'm just more used to dealing with folks like that.
    I can think of some worse cases of homebrew devs like that too . . . especially in the Jaguar scene. (including at least one who ended up being banned from Atariage per his own request iirc)

    I hope he sorts out whatever he's dealing with and eventually comes back.


    And a comment on the game itself:
    I can see the self-criticism on the simplistic/generic level design and gameplay, but it's still a neat little game with very cool technical aspects/effects and some nice art/character/enemy design. (certainly not a high-end look, but nicely animated and cute/quirky . . . a sort of odd fusion of classic Japanese US and European art styling from the early 90s) . . . And for that matter, the 1-man design team (or similarly small teams) aspect is more like some of the old European computer game developers too. (albeit those obviously tended to be in a more commercial timescale -in terms of aggressive development and release times)

    And honestly, things like Crownland on the A8 are probably most impressive for their technical aspects than anything else (the gameplay certainly isn't amazing compared to a wealth of other platformers -albeit on the A8 alone it obviously fares better), and on top of that, there's a ton of other relatively simple homebrew games (let alone hacks) that are out there too. (especially the freeware stuff)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  3. #198
    YM2612+SN76489 = eargasm! ESWAT Veteran Christuserloeser's Avatar
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    Quote Originally Posted by goldenband View Post
    Usually it happens at a critical point in a particular project, or even in their careers, when they have to choose between facing the thing that causes them anxiety (whatever it is) and blowing the whole thing up instead. So they deliberately alienate their supporters, burn their bridges, and alternate between aggro and self-pity/self-loathing -- because all of these things are easier, and safer, than facing whatever's scaring the shit out of them.

    There are so many writers out there who burn their novels, composers who leave their pieces unfinished, programmers who get 80% of a fantastic project done and abandon it. Partly it's because the hardest part of creative work is often finishing what you start (and perhaps that's especially true of programming, on a technical level). But it's also because as long as something is unfinished, it still is filled with all the potentialities of what-it-might-become -- it still could be perfected, could expand limitlessly, because that potential dwells in the realm of imagination. As soon as you finish something, it's fixed, determinate, mortal, imperfect.
    This is so true.

  4. #199
    16-bits is all he needs Outrunner matteus's Avatar
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    Mental instability in those with a high IQ is not uncommon, I hope he feels better soon!



  5. #200

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    what a shame, seemed a decent lil project. I hope they guy doesn't go chop his bell end off like van gogh did though

    sik is obviously suffering from mental issues, lets hope he gets over them and gets back on track,

  6. #201
    Wildside Expert Oerg866's Avatar
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    NULL
    Last edited by Oerg866; 02-05-2012 at 06:29 PM.

  7. #202
    will hog your hedges... Raging in the Streets djshok's Avatar
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    Well I certainly hope that someone finishes this game. From that last version that was released it seemed almost done. Just a few levels that needed finishing up, ie: the boss fights. Everything else was great. I'd volunteer to work on it myself, but I have no coding knowledge whatsoever and I'm sure it would take at least a year if not more for me to learn even the basics, let alone how to be good at it. Anyway, this is a great project that deserves to be finished. I sincerely hope someone here can step up to the challenge.
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  8. #203
    I quit video games ESWAT Veteran
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    I also wish I could finish this game, but I too cannot program, and I'll never be able to because I don't know math.

  9. #204
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by eddiespruce View Post
    and I'll never be able to because I don't know math.
    You don't actually need to know the math, just find the formulas on google and apply them .
    This thread needs more... ENGINEERS

  10. #205
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    Quote Originally Posted by Kamahl View Post
    You don't actually need to know the math, just find the formulas on google and apply them .
    Yeah, but how do I make sense of formulas? I did the most basic math one could take in High School, and I just barely graduated. I especially hated geometry, as it never made any sense to me.

  11. #206
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by eddiespruce View Post
    Yeah, but how do I make sense of formulas? I did the most basic math one could take in High School, and I just barely graduated. I especially hated geometry, as it never made any sense to me.
    Depending on the game you make, the math can be as light as just adding and subtracting stuff (space invaders for example ). Project MD requires a little more than that though, obviously.
    This thread needs more... ENGINEERS

  12. #207

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    fuck it, i know my times tables. this project is MINE!!!!!!!!!!!

  13. #208
    ESWAT Veteran Chilly Willy's Avatar
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    Wikipedia is good for programming concepts that you might not already know. Good example - taxicab distance. If you don't know the term, go type it into the search box at wikipedia.

  14. #209

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    I too would love to take the source to this and run with it (into something original), but my problem would be learning assembly.


  15. #210
    I quit video games ESWAT Veteran
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    Quote Originally Posted by Chilly Willy View Post
    Wikipedia is good for programming concepts that you might not already know. Good example - taxicab distance. If you don't know the term, go type it into the search box at wikipedia.
    I typed it in, and some kind of geometry came up, with a bunch of formulas with strange shaped letter E's and other stuff. I have no idea what any of it means.

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