Wow, that looks pretty neat! Pity it won't get finished. If this is an indication of your next project though ... can I pre-order now?![]()
{currently playing : Phantasy Star II}
Hey Sik. Im really looking forward to seeing what you have next because I totally love Project MD. I thought the quality of the controls felt like something on par to a 2000+ game. Its very smooth feeling. Its also kind of you to release the source code. Hopefully some one or people will finish this game as it would be a waste not too. Its something original
Last edited by Anonymouse; 01-18-2011 at 12:08 PM.
Wow this looks really neat. I hope that someone picks up the source code and finishes it. I'd love to have a complete version on a cartridge. This game looks cool.
Ready to print game covers and cart labels: http://www.mediafire.com/?5gm45wyxr3xvv
Nice, I can't wait to see what your working on next.
ive just had a look at the source code. Its commented very very well. This could be made into a great guide to get people started with coding for the sega mega drive
I really doubt so, besides being giant (over 200 assembly files, almost 700 total if you include the binary data, almost 1400 if you also count the data source files), there is some really bad design (like how objects are handled, even though it could easily run over 100 objects at the same time without slow down). Also there's some serious cheating going on for some stuff.
But I agree it's better commented than lots of asm code out there...
Not that ive seen loads of code (I used to be a computer artist for video games) its amoungst the best commented ive ever seen. You probably spent more time commenting than you did coding, its a pleaseure to read and was meant to be read.
All your posts are really depressing Sik. I love it.
Hey, if you'd have finished it this thread might have had 3,218 replies and would still be talked about in four years from now.![]()
I love the graphical effects in this game. The style reminds me a bit about Pulseman. I think this could be a decent game if sprites are worked on a bit, music is added and level design and difficulty (up to very hard) is tweaked.
Also, I will vote NO for Stephany as official MD homebrew mascot since she isn't in a finished game - yet! My vote, perhaps not too unexpected, goes to a character in Pier Solar - either a frog or Edessot.
Buy stuff at the Magical Game Factory, WaterMelon's crowd funding video game development site!
Do YOU have any games you want to get rid of that haven't been reviewed on the site and needs to be beaten for the sake of this project? Send 'em to me and I'll review and beat them! I'll pay for shipping of course. Shoot me a PM if you're interested.
Sik why dont you stop being so depressing and just finish the game.
I just downloaded an emulator (something I hate using) just to play this game. I have to say I'm really impressed. I've got high hopes for the future of this game (Zebbe's "not finished-yet" comment makes me especially hopeful).
What if I release Echo? Technically now it's usable, just lacking stereo, pausing and global volume control (needed for fading)... The tester program has Stephany in the background, after all!
Also I'm trying to see if new programmers can be found to continue it (I don't want to touch that code anymore I swear...), so yeah, maybe...
Also Zebbe: try beating Mechanical Heart. I know some guy that has it easy beating MegaMan but still is stuck at the end of that level... Also wait for the bosses to get implemented. The speed of Dark Stephany in Binary Fury should be a hint to what I mean... She's merciless.
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