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Thread: Genesis/MegaDrive programming links

  1. #31
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Kanon's Avatar
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    I haven't tried a lot, but I think a cool option for an editor is Visual Studio Code. It's free/open source, and highly customizable, lot of themes, and more importantly: there is a plug in that highlights Motorola 68k ASM syntax

    Visual Studio Code: https://code.visualstudio.com/

    Motorola 68K Assembly Language Support: https://marketplace.visualstudio.com...attersall.m68k

    And I'm sure that it can be configured to build your project (I would worry about that, I'm ok with running a .bat file)

    I have yet to make anything other than following tutorials (hopefully in the next months I will put some time to it)

  2. #32
    Sports Talker elefas's Avatar
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    Hello,

    I have setup a small template for SGDK to work with Visual Studio Code editor.
    It includes configuration to detect the include files of SGDK and two tasks for building and cleaning the project. The only prerequisite (apart SGDK and VSCode itself along with the c/cpp extension) is the user to have setup the GDK environment variable.

    Anyone interested can check it out here.

    cheers,
    elefas

  3. #33
    Raging in the Streets Sik's Avatar
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    I guess I should add this here too
    https://www.plutiedev.com/

    :​P

  4. #34
    Road Rasher Spaced's Avatar
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    Can anyone help and point me in the direction of a programme or an easy way to generate simple Mega Drive ready sprites and tiles that can be used with SGDK.

    Iíve imported a sprite that works in SGDK into GIMP and after changing things like scale of the image and simple changes to the sprite then exporting as .png it sometimes works but mostly SGDK says new export not compatible.

    Iím just trying to generate a few basic sprites easily to see if I can get working in my game.

  5. #35
    Raging in the Streets Sik's Avatar
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    If it "sometimes works" then it means you're probably breaking some rule that occasionally happens to be correct by pure fluke (e.g. dimensions that aren't multiples of 8px).

    Sounds like you may be better off asking in the SGDK part of the SpritesMind forum and show a sample of some image that doesn't work.

  6. #36
    Road Rasher Spaced's Avatar
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    Registered over at SpritesMind, waiting for email.

    Couple of links to add to this thread to make it easier to find for anyone thinking of trying SGDK.

    There is already a link for his YouTube videos by matteus including one on setting up SGDK to work on windows.
    http://www.sega-16.com/forum/showthr...highlight=sgdk


    Also, guy learning MD programming with SGDK and documenting what he has learned with useful notes. Also put up an example basic game with great notes. http://www.ohsat.com/

    Above 2 actually got me to give SGDK a try.

  7. #37
    WCPO Agent Mad Moham's Avatar
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    Quote Originally Posted by Spaced View Post
    Registered over at SpritesMind, waiting for email.
    Please post here if you actually get on Spritesmind. I've been trying to join there for a while, it never seems to happen.

    Also, have you tried the MegaHappySprite software? I'm not sure if its exactly what you're looking for, but it might work: https://github.com/sigflup/Mega-Happy-Sprite
    Last edited by Mad Moham; 01-20-2019 at 03:34 PM.

  8. #38
    WCPO Agent Mad Moham's Avatar
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    I found this recently: https://www.youtube.com/watch?v=ilSvChwlmtw




    I know this one isn't a link, but I think its a useful resource anyway and I'm not sure where else to put it.

    Not too long ago I bought a copy of 'Principles of Computer Hardware' (third edition) by Alan Clements. The book includes about 90 pages on 68K programming plus a further 30 pages listing the instructions and what they do. Since then I've worked through most of the relevant chapter and while it obviously isn't Sega specific, it does seem to be a good way to get started with learning the 68000 itself.



    Possibly of interest is that according to the author's own website he actually worked as a consultant for Sega: http://alanclements.org/resume.html

    Acted as an expert witness and consultant for Sega, the Japanese games machine manufacturer.
    For anyone interested in finding a copy, the fourth edition of the book also contains a chapter on 68K programming, but I don't have that version of the book, so I don't know if its still relevant.
    Last edited by Mad Moham; 02-14-2019 at 10:36 AM. Reason: The original post looked like an advert for Alan Clements

  9. #39
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker StandardDeluxe's Avatar
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