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Thread: Soundchip Tribute

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    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    Media Soundchip Tribute

    NOTES:
    • PCM is a basic format for storing sound (the amplitude of the sound wave is recorded at a certain rate, each piece of the recording is a pulse)
    • PWN is a different format for storing sound, based on storing widths of upwards and downwards shifts in the wave.
    • DPCM/ADPCM are compressed forms of PCM, they store the changes between pulses instead of the pulses themselves.
    • WSG means the chip uses small (usually 32 byte) PCM samples to form sound waves.
    • FM means the chip can generate and combine sound waves based on a lot of parameters (like attack, decay, frequency, etc...)
    • PSG means the chip has some standard waves it can play, and maybe some simple settings it can apply to them

    Sega Mega Drive / Genesis - YM2612 (FM) + SN76489 (PSG):
    NOTE: Poor design decisions made the YM2612 on the MD weaker than it normally would be for PCM audio. Some slight changes and having a 4 channel mod player would be very doable on the Z80.

    Capabilities:
    6 Channel 4 Operator FM
    3 Channel Square Wave
    1 Channel Noise

    Extra:
    DAC mode - The last FM Channel can instead be used for 8bit PCM (5FM+1PCM).
    Improved Noise mode - By sacrificing a Square Wave channel on the PSG chip the Noise can be greatly improved.

    Tricks:
    Software mixing for up to 4 PCM channels. Maximum quality is 26kHz.
    Smooth PCM panning.
    CSM mode - Timer A performs automatic key on/off for the third FM channel; can be used for speech synthesis.
    Multi-Frequency mode - The third FM channel can be modified to have each operator run at a different frequency, allowing the use of extra voices.

    Game Tracks


    Orchestral Tracks (Special MD only section because people are idiots)


    SNES Covers (Picked hard for FM tracks intentionally, with the exception of the last one to show the reverse)

    Modern Chiptunes





    Super Nintendo Entertainment System - S-SMP ~ SPC700 (PCM):
    NOTE: Very overrated. The best sure are great, but it usually sounds horribly muffled.

    Capabilities:
    8 Channel 16bit ADPCM (4bit compressed)
    Limited to 64KB of RAM

    Extra:
    ADSR envelop control, Echo and Filtering.

    Tricks:
    It's possible to abuse the way the Echo is done to get 32 channels.
    Dynamic instrument loading to bypass ram limit.

    Plok - Beach (Tim Follin)
    Flinstones - High Score (Keith Tinman, Jonathan Dunn)
    Castlevania Dracula X - Bloodlines (Tomoya Tomita, Masanari Iwata, Harumi Ueko, Masahiko Kimura)
    ActRaiser - Fillmore (Yuzo Koshiro)
    Secret of Mana - The Dark Star (Hiroki Kikuta)
    BONUS: Megaman & Bass - Museum (Toshihiko Horiyama, Naoshi Mizuta, Akari Kaida)



    NEC PC Engine / TurboGrafx-16 - HuC6280 (WSG) (also the CPU):
    NOTE: No soundtrack back in the day used the PCM tricks. They don't take much CPU.

    Capabilities:
    6 Channel WSG

    Extra:
    LFO mode - FM style sound, uses the first two channels as one FM.
    White Noise mode - can be turned on on channels 5 & 6.
    DDA mode - 5bit PCM, can be used on any channel.

    Tricks:
    Channel Pairing for 10bit PCM.
    Using the hblank interrupt for 15,7kHz PCM.
    Software mixing for more channels.

    Soldier Blade - Operation 6 (Keita Hoshi, Makiko Tanifuji)
    Devil Crash - Main Stage (Toshiaki Sakoda)
    Magical Chase - Stage 6 (Hitoshi Sakimoto, Masaharu Iwata)
    Shockman - Stage 1 (Koji Hayama)
    Blazing Lazers - Area 1 (Masatomo Miyamoto)
    BONUS: 1943 - Original Stage 1 (?)
    BONUS: Air Zonk - Brains Town (?)
    BONUS: Coryoon - ? (?)
    BONUS: Dragon Saber - Stage 1 (?)
    BONUS: Legend of Xanadu 2 - Forest of Shudder (JDK Sound Team)



    SNK Neo Geo - YM2610 (FM+PCM+PSG):
    NOTE: Most of the later soundtracks just streamed music from the cart. All songs here use FM too.

    Capabilities:
    4 Channel 4 Operator FM
    3 Channel Square Wave
    6 Channel ADPCM (fixed at 18.5kHz)
    1 Channel ADPCM (variable sampling rate, 55kHz max)

    Extra:
    Low Frequency Oscillator.
    ADSR envelope control for the PSG (same for all the selected channels)
    Noise Mode for any PSG channel.

    Tricks:
    Abusing the massive ROM space to store multiple instrument notes for MOD music.
    Abusing the massive ROM space of the Neo Geo to stream entire soundtracks.

    Super Dodge Ball - Misuzu Team Stage (Ida, Fumio Suzuki, Tadashi Takatsuka)
    Zed Blade - Bionic Life (Manubu Namiki)
    Viewpoint - Un Caillou Ricochet (Shizuyoshi Okamura)
    Metal Slug X - Living on the Deck (Takushi Hiyamuta)
    Ninja Masters - Staff Roll (Hiroaki Kujirai, Hiroaki Shimizu, Takeshi Muramatsu, Yuka Watanabe)
    BONUS: Last Resort - Jack To The Metro (Toshio Shimizu, Yasuo Yamate)
    BONUS: King of Fighters 99 - Tears (SNK Sound Team)
    BONUS: Blazing Star - Apocalypse (?)



    Commodore Amiga - PAULA (PCM):
    NOTE: Like anything involving Jay Miner, it's made to be abused.

    Capabilities:
    4 Channel 8bit PCM
    Can use all RAM
    Fixed Channel Panning

    Extra:
    All Channel Filter - Muffles the sound output (great for underwater sound).
    Channel Pair Modulation - Similar to LFO.

    Tricks:
    Channel Pairing for 14bit PCM.
    CPU driven feeding for up to 57kHz PCM.
    Software mixing for up to 8 channels.

    Stardust - Title (Risto Vuori, Bassbomb)
    Alien Breed 2 - Theme (Allister Brimble)
    Unreal - Title Theme (Reyn Ouwehand)
    Pinball Fantasies - Intro (Olof Gustafsson)
    SWIV - Intro (Andrew Barnabas)
    Bonus: Risky Woods - Title Theme (José Martin)
    Bonus: Turrican 3 - Main Theme (Chris Hülsbeck)



    Sharp X68000 - YM2151 (FM) + MSM6258 (PCM):
    NOTE: Also used on Arcade boards.

    Capabilities:
    8 Channel 4 Operator FM
    1 Channel ADPCM (Mono only)

    Extra:
    There was an addon with 8 PCM channels.

    Tricks:
    PCM playback on the FM channels.

    * Battle Garegga - Fly to the Leaden Sky * (Manabu Namiki)
    Neural Gear - Fluxtion (Keishi Yonao)
    Star Trader - The Logic of Shooters (Yasuo Itoh, Keishi Yonao)
    Illumination Laser - R.E.D (I.C.KaZe)
    Bosconian - Blast Power (Yuzo Koshiro)
    BONUS: Aquales - Blue Point (Hiroyuki Saegusa, Hiroshi Yamamoto)



    Sega Mega CD - RF5C164 (PCM):
    NOTE: Rarely used by itself, also used on the FM Towns and Arcades

    Capabilites:
    8 Channel 8bit PCM
    Limited to 64KB of RAM

    Extra:
    44.1kHz ADPCM for CDDA.

    Tricks:
    Dynamic instrument loading to bypass ram limit.

    Sonic CD - Stardust Speedway Past (Naofumi Hataya, Masafumi Ogata)



    PC-98 - YM2608 (FM+PCM+PSG):
    NOTE: The built in percussion samples are crap.

    Capabilities:
    6 Channel 4 Operator FM
    3 Channel Square Wave
    1 Channel 8bit ADPCM up to 16kHZ (4bit compressed)
    6 Channel ADPCM with built in percussion samples

    Extra:
    Low Frequency Oscilator.
    ADSR envelope control for the PSG (same for all the selected channels)
    Noise Mode for any PSG channel.

    Tricks:
    Unknown.

    Grounseed - Demo (Ryu Umemoto, Masahiro Kajihara, Tatsuya Komoro, Daisuke Takahashi, Takahiro Nogi)
    * Etrian Odyssey - Battlefield * (Yuzo Koshiro)
    Touhou Kaikidan Mystic Square - The Grimoire of Alice (ZUN sound team)
    Rusty - Water Gate (Masahiro Kajihara, Kenichi Arakawa, Ryu Takami)
    Flame Zapper Kotsujin - Into the Last Battle (?) ----- NEEDS REPLACING



    Nintendo Entertainment System - RP2A03 (PSG) (also the CPU):
    NOTE: Lots of games used addon soundchips on the cart, they only work on the Famicom.

    Capabilities:
    2 Channel Square Wave
    1 Channel Triangle Wave (fixed volume)
    1 Channel Noise
    1 Channel 6bit DPCM (1bit compressed)

    Extra:
    Variable Duty Cycle, Pitch Bending.

    Tricks:
    Single Channel Echo.
    Triangle Wave + Noise Drums.
    DPCM Bass.
    CPU driven feeding for 7bit PCM.

    Silver Surfer - BGM 2 (Tim Follin)
    Robocop 3 - Title (Jeroen Tel)
    Journey to Silius - Underground Concourse (Nobuyuki Hara, Naoki Kodaka, About SS, Marumo, Mabochan)
    Hero Quest - Theme (Neil Baldwin)
    Darkman - Stage 3 (Jonathan Dunn)
    BONUS: Doki! Doki! Yuuenchi - Space World (Nobuyuki Shioda)
    BONUS: * Rihanna - Rude Boy * (TheFox)



    Sega Master System - SN76489 (PSG):
    NOTE: It's pretty much garbage. Also used on the Game Gear, BBC Micro and ColecoVision

    Capabilities:
    3 Channel Square Wave
    1 Channel Noise

    Extra:
    Improved Noise mode - By sacrificing a Square Wave channel the Noise can be greatly improved.

    Tricks:
    None.

    * Sonic Chaos - Final Gear Zone * (Chris Kelly)
    Alien 3 - Main Theme (Matt Furniss)
    The Flash - Title Screen (Jeroen Tel)
    Master of Darkness - Thames River (Fumie Kumatani, Yoko Wada)
    GG Shinobi 2 - Factory 1 (Yuzo Koshiro)
    BONUS: Quartet - Theme (Katsuhiro Hayashi)



    Commodore 64 - SID (PSG):
    NOTE: Can barely be called a PSG chip, this thing's a monster.

    Capabilities:
    3 Channel Square/Triangle/Sawtooth/Noise Wave

    Extra:
    ADSR envelopes, Filter, Ring Modulators.

    Tricks:
    Fake 4th channel 4bit PCM (abuses a volume register bug on the first revision).
    Fake 4th channel echo (abuses a volume register bug on the first revision).

    * Metal Warrior 4 - Track 3 * (Lasse Oorni)
    Robocop 3 - Title (Jeroen Tel)
    Last Ninja 2 - Central Park (Matt Gray)
    Turrican - Ending (Chris Hülsbeck, Ramiro Vaca, Stefan Hartwig)
    Gauntlet 3 - Character Select (Tim Follin)



    MSX with MSX-Music - YM2413 (FM) + AY-3-8910 (PSG):
    NOTE: The FM chip was also used on the Sega Mark III.

    Capabilities:
    1 Channel 2 Operator FM
    8 Channel 2 Operator FM (built-in instruments)
    3 Channel Square Wave

    Extra:
    Drum mode: -3 FM channels -> 5 Channel "FM Drums" (built-in instruments).
    ADSR envelope control for the PSG (same for all the selected channels).
    Noise Mode for any PSG channel.

    Tricks:
    PCM by using the volume registers on the PSG chip.

    Illusion City - The One Who Rules the Heavens (Tadahiro Nitta, Yukiharu Urita, Yasufumi Fukuda)
    * Bombaman - The Boggy Marches (Jorrith Shaap) * !!! NOT AVAILABLE ON YOUTUBE !!!
    Final Fantasy - Battle Scene (Nobuo Uematsu, Tadahiro Nitta)
    Aleste 2 - Title Theme (Toshiaki Sakoda)
    Dragon Slayer 6 - Ending (Mieko Ishikawa)

    MSX with Konami SCC - SCC (WSG) + AY-3-8910 (PSG):
    NOTE: The PSG was typically used to make drums.

    Capabilities:
    5 Channel WSG (channels 4 & 5 share the same instrument)
    3 Channel Square Wave

    Extra:
    ADSR envelope control for the PSG (same for all the selected channels).
    Noise Mode for any PSG channel.

    Tricks:
    PCM by using the volume registers on the PSG chip.

    Metal Gear 2 - Zanzibar Breeze (Masahiro Ikariko, Kazuhiko Uehara, Izumi Mutsuhiko)
    Snatcher - Bio Hazard (Masahiro Ikariko)
    Space Manbow - Memories (Kazuhiko Uehara, Tsuyoshi Sekito, Y. Manno)
    Salamander - Prologue (Masahiro Ikariko, Motoaki Furukawa)
    Nemesis III - Feel Pleasure To The Death (Kazuhiko Uehara, Motoaki Furukawa, Michiru Yamane, Yukie Morimoto)



    ZX Spectrum - Beeper (Beeper):
    NOTE: Music is produced by rapidly changing the on/off setting in the beeper

    Capabilities:
    *BEEEEP*... that's it.

    Extra:
    Nothing.

    Tricks:
    Any and all music is a trick.

    Chronos - Title (Tim Follin)
    The Light Corridor - Main Theme (Alberto Gonzalez)
    * Future Looter - Title * (Mr Beeper)
    Dark Fusion - Title (Ben Daglish)
    Hyperactive - Title (Keith Tinman)



    Nintendo GameBoy - LR35902 (PSG) (also the CPU):
    NOTE: It was rather underused.

    Capabilities:
    2 Channel Square Wave
    1 Channel Noise
    1 Channel 4bit PCM (stores 64 values in memory)

    Extra:
    Variable Duty Cycle.

    Tricks:
    Abusing the 4th channel for proper PCM.

    Project S11 - Ekans Desert (Aleksi Eeben)
    Marvin Strikes Back - Title (Alberto Jose Gonzalez)
    Xerd no Densetsu II - Welcome to Town (Yoko Suzuki, Fumito Tamayama)
    Lufia The Legend Returns - Sinistral Battle (Yasunori Shiono)
    Castlevania Belmont's Revenge - Praying Hands (Hidehiro Funauchi)



    Nintendo Gameboy Advance - DirectSound (PCM) + LR35902 (PSG):
    NOTE: A lot of soundtracks only use DirectSound, like all of the songs on this list.

    Capabilities:
    2 Channel 8bit PCM
    2 Channel Square Wave
    1 Channel Noise
    1 Channel 4bit PCM (stores 64 values in memory)

    Extra:
    Nothing

    Tricks:
    Software mixing for extra PCM channels.

    Golden Sun - Venus Lighthouse (Motoi Sakuraba)
    Metroid Fusion - Sector 1 (Minako Hamano, Akira Fujiwara)
    Donkey Kong Country 3 - Stilt Village (Dave Wise)
    F-Zero Climax - Mute City (Yumiko Kanki, Kenji Hikita)
    Fire Emblem - Together We Ride (Yuka Tsujiyoko)



    Atari Lynx - 65SC02 (PSG) (also the CPU):
    NOTE: I'm not completly up to par with it's capabilities...

    Capabilities:
    4 Channel Polynomial Sequence Generated Waves (From Square to Noise)

    Extra:
    DAC mode on every channel for 8bit PCM.

    Tricks:
    Unknown.

    Klax - Title Screen (Brad Fuller, ?)
    Qix - Title Screen (?)
    Zarlor Mercenary - Theme (?) !!! NOT AVAILABLE ON YOUTUBE !!!
    Bill & Teds Excellent Adventure - Theme (?)
    Electrocop - In-Game (?)



    Bandai Wonderswan - Unknown (WSG):
    Note: I'm not completly up to par with it's capabilities...

    Capabilities:
    4 Channel 4bit WSG

    Extra:
    Channel 2 can be 8bit PCM.
    Channel 3 can have a sweep effect.
    Channel 4 can do Noise.

    Tricks:
    Unknown.

    Rockman EXE N1 Battle - Battle Theme (Yosuke Beppu)
    Riviera - Tetyth The Underwater City - (Minako Adachi, Shigeki Hayash)
    Megaman & Bass - Museum
    Start Hearts - First Dungeon Theme (?) !!! NOT AVAILABLE ON YOUTUBE !!!
    Makai Toushi Saga - Demon Cave (Nobuo Uematsu)



    ZX Spectrum 128k - AY-3-8910 / YM2149 (PSG):
    NOTE: Also used on the Amstrad CPC, MSX and Atari ST

    Capabilities:
    3 Channel Square Wave

    Extra:
    ADSR envelope control for the PSG (same for all the selected channels).
    Noise Mode for any PSG channel.

    Tricks:
    PCM by using the volume registers on the PSG chip.

    * YM Rockerz - Junkie 2149 * (Timbral)
    * Lethal Xcess - Title Music * (Jochen Hippel)
    LED Storm - Title (Tim Follin)
    Stormlord 2 - Title (Dave Rogers)
    The Light Corridor - Title (Alberto Gonzales)




    Atari 800/5200 - POKEY (PSG):
    NOTE: This chip detunes a lot due to only having 8bit frequency control

    Capabilities:
    4 Channel Square Wave/Noise

    Extra:
    Channel Pairing for 16bit frequency control.
    Variable Duty Cycle.
    Distortion Effect.

    Tricks:
    PCM by rapidly changing the volume register.
    Sawtooth wave, triangle wave, clarinet and electric guitar instruments using undocumented features.

    * World of Wonders - Atari Fever * (Claas Clever)
    Hivmania - Ingame (Bartosz Kalinowski)
    Lemmings - Intro (Fred Brooker)
    Bitter Reality - Dragon Bobs (Torsten Karwoth)
    Draconus - Theme (Adam Gilmore)



    PC with Adlib/Soundblaster - YM3812 (FM):
    NOTE: Most games used midi instead of programming the chip directly (and sounded like crap)

    Capabilities:
    9 Channel 2 Operator FM

    Extra:
    Midi playback.
    Drum mode: -3 FM channels -> 5 Channel "FM Drums" (built-in instruments).

    Tricks:
    None.

    Tyrian - Space Journey 2 (Alexander Brandon)
    Theme Hospital - 6's and 7's (Jeremy Longley, Adrian Moore, Russell Shaw, Andy Wood)
    Descent - Main Theme (Tim Wiles)
    Dig it! - Tune 5 (?)
    Wacky Wheels - Dream (Mark Klem)



    NEC PC-8801 - YM2203 (FM+PSG):
    NOTE: Don't know much about it, it was later replaced by the YM2608

    Capabilities:
    3 Channel 4 Operator FM
    3 Channel Square Wave

    Extra:
    ADSR envelope control for the PSG (same for all the selected channels).
    Noise Mode for any PSG channel.

    Tricks:
    PCM by using the volume registers on the PSG chip.

    YS 1&2 - Palace of Destruction (JDK Sound Team)



    Todo:
    Reorder chips.
    Add more music to the Atari-ST and PC-88 (maybe replace the ST with the spectrum... much easier)
    Last edited by Kamahl; 05-14-2017 at 03:39 PM. Reason: Tons of updates
    This thread needs more... ENGINEERS

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    Let's Go Away Master of Shinobi kokujin's Avatar
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    Less talk more action!

  3. #3
    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    Sweet
    This thread needs more... ENGINEERS

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    Let's Go Away Master of Shinobi kokujin's Avatar
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    The PC-98 with the speakboard and the X68000 are my favorite computer chips.I am planning to upload some soundtracks on youtube from Yu-No for the PC98.It's really good stuff.

    Manabu Namiki is keeping the old style going.

    YM2151+OKI6295-some of the most impressive stuff on the YM2151-from 1996


    He made these last year, though I don't know what chip he used, but i know it's FM.

    New Messiah


    Load BGM


    everyone should know these two

    Alien's Den


    The Foggy Cave In The Darkness
    Last edited by kokujin; 01-31-2011 at 11:59 PM.

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    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    That YM2608 tune you posted sounds amazing after the 1 minute mark
    The metal gear tune is also excellent, I'm almost ashamed for forgetting to put those 2 soundchips. Thankyou for finishing the job
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    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by Kamahl View Post
    That YM2608 tune you posted sounds amazing after the 1 minute mark
    The metal gear tune is also excellent, I'm almost ashamed for forgetting to put those 2 soundchips. Thankyou for finishing the job
    That ryu umemoto's style, I hope to upload the soundtrack one of these days.He's really good at programming FM, he posts on soundshock.se once in a while.It's his music that got me interested in old japanese PCs.Here's an interview with him.http://www.hardcoregaming101.net/umemoto/umemoto.htm

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    Nameless One Blammo's Avatar
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    You forgot POKEY:

    Erm... stuff?

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    Master of Shinobi GeckoYamori's Avatar
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    That Metal Slug 4 song is not played on the Neo Geo hardware. The ingame version is mono and quite a few khz lower. It was one of the first Neo Geo titles made by Playmore after the original SNK folded, I suspect they used low quality sampled music due to lack of experience with FM programming.

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    Quote Originally Posted by GeckoYamori View Post
    The ingame version is mono and quite a few khz lower.
    I know but it sounds almost the same, I couldn't find the true neo geo version on youtube.
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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Are you giving tribute to the characteristic an classic sounds of the chips? Or how they can be pushed to the limits?

    For stock NES (no additional sound hardware), I thought this was one of the more impressive tunes on it:


    MSX2-K051649(AY-3-8910+5 channels of wavetable synth)
    PCE's audio chip is just an upgraded version of that SCC chip. Suspiciously strange as neither are officially linked by any developers or such, that I know of. Even more strange, the hidden noise channel modes discovered later on for this chip (for both channel 5 and 6) and never officially described or used, are there exactly and officially on the PCE's version (channel 5 and 6). Both came out in the same year too. On that note, someone needs to come up with a name for the PCE's audio chip, instead of just 6280 (which is the cpu name). PCFX has the same chip, minus the cpu part, and labels it "SoundBox". /nitpick_on Wavetable is the wrong name for the description of the SCC chip. It's sample based synth. Or better put, since the waveforms are tiny: DDS (Direct Digital Synthesis) sans the PHA (uses period divide instead of phase accumulator, but that's just a matter of the method of precision and scaling the frequency). /nitpick_off

  11. #11
    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by Blammo View Post
    You forgot POKEY:

    Hehehe, not really, I'm not a big fan of POKEY.
    You know what's sad though? I like it more than the YM2149F used on the Atari-ST. If anyone knows of any game that uses the STE's extra pcm channels available on youtube please add it.

    Quote Originally Posted by tomaitheous View Post
    Are you giving tribute to the characteristic an classic sounds of the chips? Or how they can be pushed to the limits?

    For stock NES (no additional sound hardware), I thought this was one of the more impressive tunes on it:
    Classic sound in the sense that the music was used in games, no demo tunes or anything.

    If I went by demo tunes Paula would dominate by a large margin .

    Btw if you know of any nes game with comparable quality (without extra chips) to that music above, please post it.
    Last edited by Kamahl; 02-01-2011 at 02:02 PM.
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    So's your old man! Raging in the Streets zetastrike's Avatar
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    What game is that SNES chip song from? It actually sounds good, almost like dance music.
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

    No, it's unbiased analysis. The only fanboyism is people who claim that Hyperstone Heist and Bloodlines are actually as good as their SNES counterparts.
    My Collection: http://vgcollect.com/zetastrike

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    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by zetastrike View Post
    What game is that SNES chip song from? It actually sounds good, almost like dance music.
    It's from Plok.The music was done by the Follin brothers.They're good at using a chip to it's potential.

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    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by zetastrike View Post
    What game is that SNES chip song from? It actually sounds good, almost like dance music.


    This fun little game (Not that great, but fun). The music is just amazing although the one I posted is by far the best. Tim Follin really knew how to use the SNES soundchip, Rock'N'Roll racing is another good example of his skill:



    But really, he knew how to use ANY soundchip, here's him on the mega drive (game's unreleased, and this was recorded of a crappy model 2):

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    Let's Go Away Master of Shinobi kokujin's Avatar
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    Another Follin classic.


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