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Thread: Game Sack

  1. #1066
    I quit video games ESWAT Veteran
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    I always thought it said "Marino94".

  2. #1067
    End of line.. Raging in the Streets gamevet's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    The whole on-rails designation is necessary most significnatly (and earliest) for 3D/pseudo 3D type 1st or 3rd person shooters to distinguish them from free-roaming 3D/pseudo 3D shooters. (like Star Raiders . . . and those pseudo 3D genres actually predate scrolling vertical/horizontal shooters by a fair margin -fixed/single-screen shooters were very common at that time though)
    When I think of on-rails shooters, the vector based Star Wars arcade machine first comes to mind. You basically aim at the targets and the ship moves along a designated path. Star Raiders and Starmaster did this as well, but you could choose where to go from a map, and the ship could change coarse with your input. With games like Panzer Dragoon and Space Harrier, you could move up, down, left and right, but you were still stuck within a designated path.


    The term could be applied to conventional scrolling/overhead 2D shooters too (to differentate between autoscrolling vertical/horizontal shooters and free-roaming overhead shooters -like Thunder Force and TFII, or roaming sidecrollers like Defender), but the roaming overhead/2D shooter genre is relatively uncommon/niche, so that distinction is less necessary. (vs on-rails 3D shooters and free 3D shooters/sims which were both relatively common and getting stronger/more popular in the late 80s and through the 90s -both benefiting from the 3D gaming revolution on PCs and consoles)

    You also had laserdisc games like Firefox, that used a set path, with computer graphics overlaid on the video. Then there were arcade games like Starblade.


  3. #1068
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by gamevet View Post
    When I think of on-rails shooters, the vector based Star Wars arcade machine first comes to mind. You basically aim at the targets and the ship moves along a designated path. Star Raiders and Starmaster did this as well, but you could choose where to go from a map, and the ship could change coarse with your input. With games like Panzer Dragoon and Space Harrier, you could move up, down, left and right, but you were still stuck within a designated path.
    Hmm, I think of Star Raiders and such more as proper pseudo 3D space shooters/sims, more like Wing Commander (albeit much more primitive).
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  4. #1069
    End of line.. Raging in the Streets gamevet's Avatar
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    I worded that wrong. Star Raiders felt alot like those early rail shooters, because the sensation of being in open space was limited to star movement. When it came to the battles, it was pretty much lining the enemy ship with your sites. What set that game apart from those on-rails shooters, was the ability to choose what sector to fly to next and leave when you chose.

    Wing Commander, X-wing vs. Tie Fighter and such borrowed some ideas from Star Raiders, but the storylines set those games apart from it.


  5. #1070
    Jizzed in my pants... NOT Raging in the Streets M4R14NO94's Avatar
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    Quote Originally Posted by eddiespruce View Post
    I always thought it said "Marino94".
    Quote Originally Posted by Joe Redifer View Post
    Well yeah but to someone like me it looks like random numbers and letters. Though If I squint really hard maybe I see Marianora?
    That's close.

    Remove the last two letters and there's my name. You know how many games and/or movies usually put a number in place of a letter for a sequel? Well, me and my brother decided to do that one day, inspired by Driver 3's name (DRIV3R). My bro's came out well, mine... not very well. And the 94 at the end was the year I was born.

    Just to clear it out.
    www.youtube.com/user/M4R14NO94
    M4R14NO94's YouTube Channel, home of some awesome (and cheesy, if we are talking about Smashing Drive's music) video game music and MegaRace 3 cutscenes (in Spanish). Now with GAME OVER YEAH!

    Quote Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
    Really? You mean like if someone got right up on your face and said that you're an IGNORANT, NO-TALENT WHITE TRASH, FORTUNE SQUANDERING VANILLA ICE WANNABE LOSER, you'd be okay with that?

  6. #1071
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by gamevet View Post
    I worded that wrong. Star Raiders felt alot like those early rail shooters, because the sensation of being in open space was limited to star movement. When it came to the battles, it was pretty much lining the enemy ship with your sites. What set that game apart from those on-rails shooters, was the ability to choose what sector to fly to next and leave when you chose.

    Wing Commander, X-wing vs. Tie Fighter and such borrowed some ideas from Star Raiders, but the storylines set those games apart from it.
    What set those games (and Star Raiders, and similar games -and old flight sims for that matter) apart for me is the feeling of free 2-axis 3D movement rather than being stuck on-rails . . . the feeling of an open environment around your ship/plane. (and similar feeling of 3D dogfights . . . more so as AI got more complex -especially for enemies coming up behind you . . . something that's broken in Sega's Shadow Squadron unfortunately -it's probably the biggest flaw in that game, and results in the lack of any real dog fights . . . and sloppy tactics against capital ships -since nothing can hit you from behind)
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  7. #1072
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    New episode!


  8. #1073
    Master of Shinobi
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    Cool Video, but yea missing some.

    You missed Guardian Legend(the one part is auto scrolling, but you were counting those as well), which is a hybrid between Action/Adventure, and Shooter, yet both parts can "technically" be considered, run' n gun as well.

    How can you forget one of the best games in the entire NES library

    PS. I always liked ailian Syndrome, but as far as I know, every version of it is glitchy as hell, and I can't help to think it would be more fun, without a timer(just add more enemies instead).
    Last edited by Zoltor; 01-23-2012 at 12:09 AM.

  9. #1074
    I quit video games ESWAT Veteran
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    Some great games in there, but one game I would've liked to see that you missed was "Ai Senshi Nicol" for the Famicom Disk System. If you don't own it, you should pick it up, as it's really cheap, and a lot of fun.

  10. #1075
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    We can't please everybody and we're perfectly fine with that. Also, we don't own Famicom disk systems. If you want to see your favorite obscure game, send it to us. That's how we're handling next week's episode, after all.

  11. #1076
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    Quote Originally Posted by Joe Redifer View Post
    We can't please everybody and we're perfectly fine with that. Also, we don't own Famicom disk systems. If you want to see your favorite obscure game, send it to us.
    This means war j/k.

    Come on, you want me to believe game enthusiasts like yourselves, don't have Guardian Legend(just admit you forgot)? It was odd to hear someone suggest a Famicom Disc game though(I don't think the AVGN even has that system).
    Last edited by Zoltor; 01-23-2012 at 12:43 AM.

  12. #1077
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    Another great video!

    I swear I have watched all of your videos multiple times!

    Keep them coming! =)

  13. #1078
    Blast Processed! Road Rasher MIZPHIT's Avatar
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    5Na5Lb5Gb3Ge3I93m7c1i4a1f9c63671e1a86.jpg 300px-VictoryRoadARC.jpg



    It is also on SNK Arcade Classics 0 for PSP.
    Last edited by MIZPHIT; 01-23-2012 at 01:52 AM.

  14. #1079
    The Coop's Avatar
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    And of those 18,726, you seem to be missing the run 'n gun 'n beat'em up Ikari Warriors III (Arcade, NES, DOS and C64). For shaaaaaaame


    Currently Reviewing: Steel Talons
    Coming Up:TF3 Side by Side, Gods
    Done: RDF Global Conflict

  15. #1080
    Jizzed in my pants... NOT Raging in the Streets M4R14NO94's Avatar
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    Man, it's the first time I hear Last Alert's voice acting.

    And it is so awesomely bad.
    www.youtube.com/user/M4R14NO94
    M4R14NO94's YouTube Channel, home of some awesome (and cheesy, if we are talking about Smashing Drive's music) video game music and MegaRace 3 cutscenes (in Spanish). Now with GAME OVER YEAH!

    Quote Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
    Really? You mean like if someone got right up on your face and said that you're an IGNORANT, NO-TALENT WHITE TRASH, FORTUNE SQUANDERING VANILLA ICE WANNABE LOSER, you'd be okay with that?

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