I think we can all agree on this one...
I think we can all agree on this one...
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You just can't handle my jawusumness responces.
Ready to print game covers and cart labels: http://www.mediafire.com/?5gm45wyxr3xvv
You know I can agree with this one J_Factor.
See:
Definition of Sex: Something most of us aren't getting, unless you're Baloo and your Sega Saturn has a pleasure hole.
But in all seriousness, sorry Playstation but I've gotta admit, Sega Saturn is the greatest system of all time. OF ALL TIME!
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I was going to start a long post regarding what the context of "best" in this case would be. (obviously, in some respects, the Saturn was the absolute worst thing to ever happen to Sega as a company/business -regardless of it having lots of "good" games or not, for the time or from a retro perspective today)
However, I decided this was more appropriate to the thread's tone:
No!![]()
Nope, it was a crappy design which cost more to manufacture than Playstation, but had worse graphical results than Playstation 90% of the time, was too difficult to make games for, was released at a retarded time, half of its games were outdated, and many were extremely overrated, and it effectively ended Sega as a force in the videogame market.
And, here, we, go!
February 1995:
"Never before has a hardware launch been so...right. Everything from the casing to the sexy black CDs to the brilliantly designed memory cards to the sheer power of the beast. Sony hasn't overlooked a single thing - it has delivered, just like Edge always said it would."
"Even Sega's Saturn, which so impressed everyone when it arrived just a few weeks ago, now faces the most daunting of battles with limited supply of worthy software."
pg7
"Now that Edge has had time to get to grips with the finished system, it's no exaggeration to say that Sony's first games console is a tremendous piece of kit. Even switching on the system is an experience: a sonorous tone booms out as the Sony Computer Entertainment logo fades in onscreen."
"Sony has delivered an astonishing piece of hardware, and a range of spectacular titles is on the way. Only those UK gamers with exceptional willpower will be able to hold out until the official launch next September..."
pg9
"Loading times are short. The spectacular boot sequence (in which the Sega Saturn logo coalesces from spinning polygon shards) takes five seconds, and you can expect Virtua Fighter to be up and running in another six or seven. This has confounded critics who said that even double-speed CD drives couldn't compete with carts. Sega (and Sony) have proved that with dedicated processors handling the drive (the SH-1 in the Saturn's case), negligible access times are possible."
"Unfortunately, the only reason to buy the Saturn so far is Virtua Fighter. It is indeed a stunningly playable game - although its slightly glitchy visuals imply that the Saturn does have a hard time when asked to shift a load of polygons - but the other software available fails to do justice to the machine."June 1995
"Five months ago, its strong Japanese design, fast-paced action and cult arcade status would have clinched it for the Saturn. But unfortunately for Sega, Namco pipped it to the post, and Daytona now has a formidable adversary to contend with."
"In an effort to keep up with its arch-rival, Sega has rightly concentrated on maintaining a high level of graphical detail. But Daytona's visuals fall well-short of Ridge Racer's. By any other standards, they're exemplary, but the low resolution, relative lack of colours and less-than-silky update ruins any chance of an overwhelming first impression.
The game;s rough-and-ready looks (the classic symptoms of a rush job rather than evidence of the Saturn's innate technical inferiority) would be acceptable if the track and scenery were drawn to the horizon, but the crucial graphical weakness of AM2's conversion is that it blocks in huge chunks of scenery disturbingly late."
p75, "Although AM2 has managed to replicate the coin-op tolerably well, Saturn Daytona fails to capture the arcade experience that Playstation Ridge Racer so convincingly delivers. Although there's no single factor that cripples it, the game suffers from an accumulation of niggles which ensures that it never quite manages to fulfill its enormous potential."
Answering Tristram Clark about whether Jaguar would get Daytona p97. "Atari does not have carte blanche to copy Sega's titles, but there is an agreement that certain titles can be ported after a set period - usually six months. Were Daytona to appear on the Jaguar it's highly unlikely that it would match the graphical flair of the Saturn game. The Jag is a fast machine but texture mapping eats heavily into processor time."I'll repost the articles upon request.Next Generation August 1995 p 27
"So why the surprise early launch? Is Sega scared? is Sega over-confident? And just how good is Saturn anyway? The NEXT Generation office has been swamped with these questions and more from perplexed gamers keen to cut through the hype of Sega's $50 million advertising campaign and get to the facts."
p29 "What is clear is that the new systems can be ranked in order of "overall system power." Sega Saturn falls a little behind Sony Playstation and considerably behind Ultra 64 on all-round performance, especially in the discipline of creating 3D environments."
p30 "Anxious about the lack of confidence in its system, Sega set about rebuilding the Saturn's credibility. At the Sega DevCon in the US earlier this year, it showed off its Sega Graphics Library ... "
p32 "Sega knows (although it would never admit it publicly) that of the 'big three' (Saturn, PlayStation, and Ultra 64), Saturn is the weakest machine -- in terms of system power, at least."
Last edited by sheath; 04-26-2011 at 08:37 PM. Reason: emphasis on the filler words.
Probably true, but I'm just not sure if there could've been a resurgence in popularity after the PS2 hype died down, I mean lets be fair here library wise the Dreamcast was the best console on the market until maybe even as late as 2003, Dreamcast did actually seem to make a big comeback in popularity a few years after it died anyway, there's a lot of good feeling towards it these days.
and there was still Shenmue 2, Rez, Half Life, and (if they could manage it) Headhunter all finished and ready to release in the US, it would've also been very cheap to keep supporting it with simple Naomi ports, they would've needed to have the hardware price around the actual worth or the hardware as well though to stabilise it, which would probably end with it being niche.
To be fair they probably did do the wisest thing though, they were in now state to continue taking risks at that stage.
I would say that the Dreamcast was better than the PS2, library wise, well into 2004, but the mass market ate up every game released on PS2. It is odd that the Dreamcast's popularity soared after 2004, because at the same time Sega's third party titles were flopping across the board except for Sonic games and the 2K series (which EA and the NFL would shortly kill). I think the Dreamcast could have left Sega in a great PR position for a next generation console in the US only. But Sega's games were never going to be popular again, no matter what console and no matter how much marketing they received.
They've got that right, a terrible port of Virtua Fighter and worthless junk like Clockwork Knight that can be completed in a matter of hours.
Dated Feb 1995, yep, this is right on the money too, Virtua Fighter was indeed the only game worth buying at that stage, and yes it was glitchy and unfinished feeling.
and yet again EDGE are right on the money, Ridge Racer was an excellent port of the arcade game, Daytona on Saturn was very disappointing.
This is probably incorrect, but EDGE made the assumption in August 1995 based on the games that they had played up until that point, and what developers had told them in interviews, based on the glitchy graphics of both Daytona and Virtua Fighter, I think that at that stage it would be a very realistic assumption that the Saturn was much weaker than the PS1 simply based on results.
It would be interesting to see what EDGE says a few months later at the release of Sega Rally/Virtua Fighter 2/Virtua Cop.
This is also probably true, there was lack of confidence coming from most publications, and when looking at interviews there's certainly lack of confidence (and criticism) coming from many (though not all) developers.
PowerVR was the better choice, actually making it seem like they wanted the alternative and then scrapping that was not a good idea.
I also totally agree with Thenewguy
This thread needs more...ENGINEERS
Yeah, looking at Ridge Racer, Edge saw that the Saturn was "innately inferior" in February of 1995. Talking to unnamed developers, one of which was definitely EA, Edge just managed to predict that the Saturn was the weakest hardware. It had nothing to do with the temporary paradigm shift to high level development kits right? Edge obviously had all the business in the world promoting the Playstation as uniformly perfect from January 1995 until its western launch in the Fall right? Edge was just being honest with all of these subjective statements about the Saturn before its western launches right?
Daytona:
Your quote about the Saturn hardware being inferior was from August of 1995, in fact, in your June quote they say -
So they were still giving the benefit of the doubt.
In August 1995 they would be mainly looking at Virtua Fighter, which looked like crap compared to Toshindon, and Daytona, which looked like crap compared to Wipeout and Ridge Racer, the only game which even looked marginally decent on Saturn at that time was Panzer Dragoon and that was delayed in Britain until August 30th anyway.
They talk to many named developers, its just a question of me remembering stuff from bloody years ago or downloading and re-reading masses of magazines, and anyway some of Sega's own well known staff like Yu Suzuki criticised the hardware themselves which is stupidity of the highest degree.
Adeline - In the end, we felt Playstation was the better bet, it has a very clean hardware design, so its very straightforward to program. Saturn is a very good machine, but it seems like a rush job.
They were impressed, enthusiastic, and felt that the system delivered exactly what they wanted it to, I'm not sure why you expect writers to act like robots, video game writers always get carried away and take a long time to change their tune after making initial judgements.
If you read through EDGE you'd know that they went to Japan for both launches in 1994, writing long articles on their experiences with the two machines. Writing for a videogame magazine is pretty much nothing but subjective statements anyway, their job is to make judgements, compare, and recommend to the readership, and as far as I'm concerned they reasonably explained their reasons for prefering PS1.
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Here's some more EDGE quotes in regards to the Saturn -
Hmmm, lets see.
The 3D fighters tended to be the best designed, deepest and most graphically impressive fighters for their times.
Panzer Dragoon Saga is a very ambitious game, the world is very imaginative, the battle system is great, and it has a lot of atmosphere.
The 6 button 2nd revision Saturn controller is one of the best controller's for 2D games I've ever used.
Exhumed was a very fast and impressive game for its time, the level design is clever and interesting, the other Lobotomy ports were also very respectable and competitive for their times.
Panzer Dragoon Zwei was very cool, I like the game but not the graphics very much.
I like the fact that they used a 6-player adaptor instead of a 4-player adaptor
I think thats everything.
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