This is a continuation of a response I posted to Melf's "Battletoads: Too Fucking Hard" thread, a game which is reviewed as a 7 on this site. It's properly a question of criticism, but I can't post new threads under those forums. I believe that when a game reaches a wholly unplayable point it is flawed and the reviewer should thenceforth deduct for each lv that keeps on in this mould. For one thing, the game advertises its # of lvs, and they don't count if we can't play them; for another, most of us will push past the stage of enjoyment in order to try to finish a game we liked early on, so this isn't vg sissy talk. Finally, this is meant to apply to games that basically play well and aren't hardened by graphical glitches (Contra) or bad controls (Johnny Bazookatone...maybe not the best example). For me in Battletoads this begins toward the end of lv 8.