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Thread: khLauncher: The best emulator launcher

  1. #16
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    'All emus' including Sega? `Cause F8 is load on Fusion, F9 being low res sound, and on Snes9x F1-10 (11?) each load a state. How about 'Home'? Numberpad 'Enter'? A great coup would be to enable it via control pad, like the soft reset in Square games.
    Re Sourcecode: even the state-title's out?

    EDIT: .........I'm off for now. Keep it up. (Any it).
    Last edited by StarMist; 06-07-2011 at 11:29 AM.

  2. #17
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    I can't send JoyStick commands via AutoIt, so control pad savestates is a no go without modifying the emulators.
    By loading via the keyboard I mean loading a specific savestate... say... save-state number 9. on Snes9x i can do it since it's the F10 key for that specific savestate. On ZSnes those keys can be set too but they're not by default. It's too annoying to support.

    And yeah, even the save titling is out.

    SaveState version is done although poorly tested, I did fix a very nasty file dialog bug which is cool.
    Still need to update the readme.
    I'll post it shortly.
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  3. #18
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    That's what's nice about a Cart, plug and play.

  4. #19
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by Gamer101 View Post
    That's what's nice about a Cart, plug and play.
    True. This program kinda tries to simulate that experience, with the added advantage of saving the game in the exact spot you are when you quit .

    New version added to the first post, now with savestate support.
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  5. #20
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Auto load the default state at emu startup? I mean the moment the ROM is selected.

  6. #21
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by StarMist View Post
    Auto load the default state at emu startup? I mean the moment the ROM is selected.
    You need to press Home, there are times when you might not want to load the savestate.
    I could make it automatic though, but it's annoying since I need to time it with the emulator, It's not possible to know exactly when the ROM is fully loaded and if I send the key before that, the load will fail. It's a bit like the problem with making BSNES fullscreen, but for that I have a ton of stuff to check if the window is active.

    EDIT: I've already come to the conclusion the only real option to do what I want is to make my own emulator. More so considering AutoIt is windows only and I have a MacBook.

    EDIT2: Ton of bugfixes, file updated.
    Last edited by Kamahl; 06-08-2011 at 04:36 PM.
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  7. #22
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Quote Originally Posted by Kamahl View Post
    You need to press Home, there are times when you might not want to load the savestate.

    EDIT: I've already come to the conclusion the only real option to do what I want is to make my own emulator.
    (1) = Then reset or load another. Not a high priority idea, but has its value.
    (2) = That's what I was edging you towards. Actually thought you an Amiga fellow, so you could make that. Whatever system you decide on, it'll be a shock launching it to a splashscreen of Raul Julia.
    ----Something new: enable a clock in your emu for timing speed runs and for making automatically progressive savestates. Must be optional.
    EDIT: Also! Full screen ROM selection, as the Fusion supports (ie by right-clicking when the emu is fullscreen). I know you adore my flinging suggestions at you.
    Last edited by StarMist; 06-09-2011 at 06:06 AM.

  8. #23
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by StarMist View Post
    (1) = Then reset or load another. Not a high priority idea, but has its value.
    Yes it's a good idea, but there's the timing problem, if I do make my own emu (not really "make", I'm just gonna copy paste code and add a pretty interface on top) it'll be a feature for sure.
    I'm not gonna attempt it in khLauncher, too much work getting it right on every emu (specially BSnes...).

    Quote Originally Posted by StarMist View Post
    (2) = That's what I was edging you towards. Actually thought you an Amiga fellow, so you could make that. Whatever system you decide on, it'll be a shock launching it to a splashscreen of Raul Julia.
    ----Something new: enable a clock in your emu for timing speed runs and for making automatically progressive savestates. Must be optional.
    If I do 'make' an emulator, the amiga will be supported for sure. Speedrun feature would be cool too.

    I won't add a splash screen (since I hate them), but the background (when no game is loaded) could be an awesome Raul Julia picture . Maybe joking about fact that he looks like that villain from Gunstar Heroes in the Street Fighter movie.
    At the very least there'll be a photo of his holyness in the about box as the main inspiration.

    It'll also be a multi machine emulator like mednafen. SNES (via libsnes, performance profile), MD (via genesis plus gx), PCE (via the mednafen PCE-fast core), Amiga (UAE), C64 (Vice), NES (FCEUX), SMS (genesis plus gx too), Sega-CD (Gens/GS), and I'd like to add the Neo Geo too, but that one is much more annoying to support. I don't like the way any Neo Geo emulator works right now. Sharp X68000 and MSX2 would be cool to add to since they have a ton of good games with great graphics and music.
    After that it'd just be a matter of adding more systems like the Atari 2600 (stella), Atari-St (Steem maybe?), ZX Spectrum (ZXSpin), GBA (VBA-M), Game Gear (no idea yet, fusion isn't open source ), etc.

    I'll only be able to start working on it in late july/early august. And it'll likely only be usable near the end of the world.

    First version will likely support only the SNES (since it's the easiest to support thanks to libsnes), and probably the MD (since I told EkeEke I'd give his emulator a nice PC interface). And very limited features, no savestates or filters of any kind. Just loading roms and playing.
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  9. #24
    A Light In The Building. WCPO Agent
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    Quote Originally Posted by Kamahl View Post
    ... PCE (via the mednafen PCE-fast core)...
    Ootake is much better than that...

  10. #25
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by chessage View Post
    Ootake is much better than that...
    Not in accuracy/speed , which is all I need from them, all the rendering and interface code will be mine.
    Also ootake is written by a japanese guy... using his code would be... troublesome

    EDIT: I'll probably add ootake support to khLauncher though.
    Last edited by Kamahl; 06-09-2011 at 06:50 AM.
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  11. #26
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    Quote Originally Posted by Kamahl View Post
    Not in accuracy , which is all I need from them, all the rendering and interface code will be mine.
    Care to prove that?

    Quote Originally Posted by Kamahl View Post
    Also ootake is written by a japanese guy... using his code would be... troublesome
    This is true...

    Quote Originally Posted by Kamahl View Post
    EDIT: I'll probably add ootake support to khLauncher though.
    You might as well throw in Turbo Engine too...

  12. #27
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by chessage View Post
    Care to prove that?
    http://pcedev.wordpress.com/2010/04/...o-differences/
    A bit old, but Tom regularly reports his findings about the PCE to the mednafen author, so it's usually the first to accurately emulate all the quirks.

    Quote Originally Posted by chessage View Post
    You might as well throw in Turbo Engine too...
    As soon as I get Regen working. It's as annoying to support as BSNES, but I figured out how to make it my bitch :P.
    Regen really needs to support shutting off the freaking bilinear filter.
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  13. #28
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    Quote Originally Posted by Kamahl View Post
    http://pcedev.wordpress.com/2010/04/...o-differences/
    A bit old, but Tom regularly reports his findings about the PCE to the mednafen author, so it's usually the first to accurately emulate all the quirks.
    Hmm... let's see here... Ootake has only been updated 19 times since that article was written... surely nothing has changed!

  14. #29
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by chessage View Post
    Hmm... let's see here... Ootake has only been updated 19 times since that article was written... surely nothing has changed!
    Of course it has changed, it's just an example. Mednafen has gotten plenty of updates too (including a whole new emulation core, PCE_fast is the older, faster, less accurate core, and it was that core that beat Ootake).
    Tom also made a few posts regarding the new core and how well it emulates the PCE.

    It's hard to measure just how accurate they are in comparison to each other besides tests like these. Tom (being the PCE guru in these parts) is the best source for that kind of info.

    Even if Ootake was more accurate, I'd still have to go with mednafen because of the language barrier.

    They're both far more accurate than Magic Engine. I dunno why people pay for that other than the interface, which is actually pretty crappy IMO.
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  15. #30
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    Quote Originally Posted by Kamahl View Post
    Mednafen has gotten plenty of updates too (including a whole new emulation core, PCE_fast is the older, faster, less accurate core, and it was that core that beat Ootake).
    Tom also made a few posts regarding the new core and how well it emulates the PCE.
    Yes, but few of those updates were branded as a stable release.

    Quote Originally Posted by Kamahl View Post
    It's hard to measure just how accurate they are in comparison to each other besides tests like these. Tom (being the PCE guru in these parts) is the best source for that kind of info.
    Self testing is a good route. Just trying out some Super CD-ROMē releases would reveal a difference in emulation quality.

    Quote Originally Posted by Kamahl View Post
    Even if Ootake was more accurate, I'd still have to go with mednafen because of the language barrier.
    Hopefully, Mednafen will be in a more polished state when you start on this project...

    Quote Originally Posted by Kamahl View Post
    They're both far more accurate than Magic Engine. I dunno why people pay for that other than the interface, which is actually pretty crappy IMO.
    True, very true.

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