Which is why I resisted the comparison in the first place, especially since all of the top Saturn software uses VDP2 floors. All I was pointing out is that Sony's figures even on the PS1 were always bloated and unrealistic. I would be interested to know how they can be extrapolated from the hardware though, and I will hold firm that if it is just the theoretical limit of the GPU or GTE then it is not a realistic number. If either system could do 500,000 flat non-shaded polys per second I would absolutely have loved to play games that pushed the systems that way.
By the way, my Jaguar crack was in regard to a present conversation over at Atari age and not directed at you at all. Yes the Jaguar was more than competitive with the 3DO and 32X, and with voxel engines it could have carved out its own slice of technical pie among the PS1 and Saturn too.


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