Had the Saturn at least supported a hardware shading LUT in VDP1, you could have had PC VGA style shading/lighting effects rather than just flat shading. (granted, it would be worse looking than the few PC games that supported dithered shading -like Tie Fighter- unless hardware dithering was added to VDP1, but most PC games just used simple look-up based shading gradients -sometimes used for limited, posterized, translucency as well- Like Doom, Quake, and Tomb Raider) It's smooth shading, but with a lot more limited color (so posterized/banded like highcolor stuff, but worse -more or less depending on how optimized the palette is and how diverse the texture colors are -ie if you had all textures limited to a single 16 color palette, shading could actually be smoother than most highcolor stuff

). It definitely looks better than just flat shading stuff, especially with higher contrast light sourcing. (giving flat shaded stuff an extremely faceted look, one of the shortcomings of Sega's model 2 board vs contemporaries like the System 22 -it oddly had spectral reclection, but not gouraud shading; albeit with light sourcing disabled, the faceting is far less visble and textures can be set at optimal shades for the smoothest look)