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Thread: Interview: Affinity: Sorrow Team

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    Blast processor Melf's Avatar
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    Sonic Interview: Affinity: Sorrow Team

    Adding to the already thriving Geness Homebrew community is Airwalk Studios, whose second effort promises to be a big one. An RPG by the name of Affinity: Sorrow, the game is slated for a hopeful release next year. We snagged the developers for an interview on this eagerly awaited title, so read the full interview for details on what could be next year’s big Genesis release.

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    Cool beans. Im kinda excited. I'll have to wait to see more of the graphics.

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    Gromble of pirates...? Outrunner Bramsworth's Avatar
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    Looks good, I was really expecting total crap since I didn't see why they though that Hangman game was anywhere near something that needs to be on cart =p Sucks that it's yet another RPG, since that can get repetitive, but that doesn't completely ruin anything if it turns out as well as it seems to be so far.
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    Sounds and Looks like this is going to Be another interesting Release. Although i think that an estimated release in the 1st half of 2012 Sounds Way too optimistic to my ears - with such a Small team (and College) I'm pretty sure that there is still quite a Long Way to go - we all Know how long Pier Solar took to get Done.

    But anyways, Best of Luck to the Team, I Hope you'll have a Great Time creating the Game.
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    To the devs:

    Take your time guys. This looks promising. Don't rush it.

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    Death Adder's minion Mr Gimmick's Avatar
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    I am glad to see some people are looking forward to the game . Adam and I will continue to keep you guys updated as we make further progress.

    While we are being optimistic with the release date, we will by no means release the game until it meets our quality standards (which are currently very high). We want to make sure that everything is perfected and given a final coat of polish before we chose release the game - this includes graphics, battle mechanics and gameplay, game content, and story elements. We would not waste our time releasing anything but the best we can possibly create, so don't worry about the game being rushed.

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    Sports Talker dra600n's Avatar
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    We're definitely not rushing it. It took nearly 5 months to get the map engine near perfect, and there's always things being done to it. That said, this engine is the core of the game since it has nearly everything aside the battle mechanics built into it, so it's really just filling in the content at this point, with whatever additional scripting for events and triggers that still need to be implemented.

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    It's great to see any new Genesis / Mega Drive games. Best of luck, guys!

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    I too look forward to seeing more of this game in the coming months and years. You guys are gonna put this game on a cartridge with a box and manual, right?

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    Death Adder's minion Mr Gimmick's Avatar
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    Yes, we plan on doing a full Cart, box, manual release as well as a limited eddition release with some extras.

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    will hog your hedges... Raging in the Streets djshok's Avatar
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    Great interview! It was cool to get some more details about the game and it's mechanics. I think the interactive environment in battles sounds really interesting, and I can definitely see myself enjoying something like that. I wish you guys the best of luck with this and look forward to playing it. Also if you want someone to do box art when you're at that stage, hit me up I'd love to do it.
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    Kiwi

    Yep, this is awesome. Good thing you aren't rushing the game. Just beware of that invisible gigantic pile of work behind you. After making the game content, comes inputting it into the game, which is also a huge task. Testing and polishing will also take a lot of time and effort.

    I've talked a bit to Adam and given him some advice based on my experience with Pier Solar, he and Dave are welcome to contact me anytime if I can help them with anything. I wish you the best of luck with the project!


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    Sports Talker dra600n's Avatar
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    @dj - We'll definitely talk about that when the time comes. Your work is fantastic, and I couldn't think of a better person to help with the cover art

    Quote Originally Posted by Zebbe View Post
    Yep, this is awesome. Good thing you aren't rushing the game. Just beware of that invisible gigantic pile of work behind you. After making the game content, comes inputting it into the game, which is also a huge task. Testing and polishing will also take a lot of time and effort.

    I've talked a bit to Adam and given him some advice based on my experience with Pier Solar, he and Dave are welcome to contact me anytime if I can help them with anything. I wish you the best of luck with the project!
    That pile of work becomes visible with each change and addition to the game/engine. I finished up the NPC movement with animations, and ran into a "jumping" issue randomly on the map when the NPC is near. It's very subtle, but noticeable, and quite frustrating trying to pin point exactly where it's coming from haha (this happens on the Everdrive, not emulation).

    Inputting the data is a lot of work, especially when you're working on scripted events, and when coming up with new ideas or trying to figure out a way to implement certain things, it tends to become overwhelming at times as well. All the info you have passed on was helpful beyond description, and I thank you for that Zebbe

    And I want to thank everyone for the words of encouragement. I know many of you were very skeptical about the person who made Hangman SG making a game like this, but it's nice to see everyone's support!

  14. #14
    Hard Road! Raging in the Streets Barone's Avatar
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    You'll have my $upport for the CIB release too!
    The ideas and words coming from you sound great and well conceived.

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    This is awesome. I can't wait to hear more about this.
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