Not sure if these have been mentioned.
Not sure if these have been mentioned.
Deus Ex or even Resident evil II on 32X would have been nice, I know they would have had to make a few compromises but I'd have loved to play them on 32X
Resident Evil games would have been pretty easy as the 32X does 320x200 thousands mode video, like most of that gen's consoles. Throw in the fact that the backgrounds are static images and only the characters are drawn in real-time means it takes much less power than a racing game, for example. It would just take a BIG DAMN CART. If the 32X had survived, I think RE/RE2 would have been the first BIG carts on the 32X. I'd have put most of the game on cart, then made a CD with cut scenes FMV that you could use if you had the SCD as well and if you felt it necessary for the game.
I was attempting to be sarcastic...
Deus Ex on 32X...
I'm surprised MYST never came out on 32X since it was out on everything known to man, there was even a series of Tiger Electronic MYST games....if I remember correctly hmmmm
I always wanted to see the 32X get a Tomb Raider game. Hmmm, flat shaded Madonna boobies.
I know there would've been some hardware concessions but it still would've been nice to see it.
Yeah, that was surprising. I guess they felt CD32X was too small a group to work for. If I knew more about how Myst worked, I'd make a CD32X version myself. I was always a big Myst fan.I'm surprised MYST never came out on 32X since it was out on everything known to man, there was even a series of Tiger Electronic MYST games....if I remember correctly hmmmm
The 32X could probably have made a playable port, only I'm wondering about some of those textures (though aware they're done FPS style), particularly St Francis's Folly and Palas Midas. But they could've been simplified, which may even have improved the game because visibility, questionable in both 32 bit versions, is paramount.
The 32X is like an electric car: even if it didn't totally suck, wasn't totally inconvenient, and just all around moronic...I'd still hate it.
Slayer-1: "Minus 210 degrees...minus 215...minus 220. Why are you still standing?"
Bones: "My will...will not die."
Nope, Electric Cars are dumb, period and Tesla was founded by the inventor of Paypal so if you need any proof that they're evil look no further...
anyway I understand the sadness over 32X failing, but you all realize that had it gone on it just would have gotten worse, the first twenty games should have been killer but they all were re-hashes or sucked, but most things with a bunch of potential usually get buried by moronic corporate management.
But I think it's goofy to almost act like one's a victim because they have been deprived of a 32 bit version of KLAX that'd just sitting on a bookshelf so one could post photos of the awesome version of KLAX 32X they picked up from some old lady who "had no idea what she had!" for $5!!
Besides...had it succeeded you guys wouldn't have anything to talk about.
Launch titles in particular tend to be WORSE than normal because 1) companies are still learning how to get the most from the console, and 2) trying to rush to market to get games out during a period when they know customers will buy almost anything since there are so few titles available.
I agree with Chilly on this. A full one third of the 32X library is arguably good to great, and two thirds of the library is worth owning for specific reasons over any other versions that might be available. The ratio absolutely puts the Playstation's first year, or any year really, library to shame. The 32X was running fully 3D games when the PS1 was rendering Poll Position in texture mapped 3D (Ridge Racer) and putting rudimentary polygonal characters on flat grounds with flat backgrounds (Tekken/Toshinden).
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