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Thread: What games did you want to see most on the 32X?

  1. #151
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    I think the two games Chilly is talking about is Virtua Racing Deluxe (compared to Ridge Racer) and Virtua Fighter (compared to Tekken/Toshinden).

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    Master of Shinobi Thenewguy's Avatar
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    Quote Originally Posted by sheath View Post
    I agree with Chilly on this. A full one third of the 32X library is arguably good to great, and two thirds of the library is worth owning for specific reasons over any other versions that might be available.

    The ratio absolutely puts the Playstation's first year, or any year really, library to shame.

  3. #153
    I remain nonsequitur Hero of Algol sheath's Avatar
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    DA's right this time, I was just blowing smoke. I know full well that the PS1 is four to eight times the amount of polygons per second than the 32X. I do, however, love to mock the first three year's library and its general lack of three dimensional gameplay when the 32X had this from the start.

  4. #154
    Raging in the Streets TrekkiesUnite118's Avatar
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    Again though, graphically Toshinden is pushing more than 32X Virtua Fighter. While Virtua Fighter is leaps and bounds a better game, graphically Toshinden out does the 32X version, and probably even the original Saturn port.

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    Raging in the Streets Da_Shocker's Avatar
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    Quote Originally Posted by Guntz View Post
    I think the two games Chilly is talking about is Virtua Racing Deluxe (compared to Ridge Racer) and Virtua Fighter (compared to Tekken/Toshinden).

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  6. #156
    16-bits is all he needs Outrunner matteus's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Probably. If you know where the assets can be found, something could probably be whipped up. Most of the work in something like FF7 would be similar to most any other RPG - working out all the various interactions between elements of the RPG (like PC/NPC interactions, etc). Imagine if the Watermelon folks had done a CD32X version of Pier Solar... how awesome would that have been?
    Get the PC version of FF7 the video sequences were all done by playing AVI's with rendered polygon models over the top. The discs contain a folder with all the AVIs, so half your asset problems are already resolved. If you want an AVI to do this with Chilly drop me an email...



  7. #157
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by StarMist View Post
    Damn. TR was the biggest realistic IP Sega fucked up. Had Sega got TR exclusive the Saturn's history would've been far brighter even with the 32X as it is--hell, they might've even been able to resurrect the 32X with downports of the TR series. Just look at how Dead or Alive turned out and imagine TR 2 on the Saturn...then add the 3D pad and, why not, a revamped control scheme for it.
    The 32X could probably have made a playable port, only I'm wondering about some of those textures (though aware they're done FPS style), particularly St Francis's Folly and Palas Midas. But they could've been simplified, which may even have improved the game because visibility, questionable in both 32 bit versions, is paramount.
    Given CORE's relationship with Sega at the time, it's a shame (for Sega at least) they didn't end up getting picked up by Sega rather than US Gold (and then Eidos). I wonder if CORE ever approached Sega over that issue prior to the US Gold merger. (even prior to Tomb Raider, CORE's technical prowess -and generally good games- should have been very attractive, especially with the upcoming Saturn, and especially given CORE's impressive accomplishments on the Sega CD -which is a good indication that they could have pushed the "difficult" Saturn architecture too)

    Hell, Tomb Raider itself probably would have ended up a fair bit better off as well. (not only being more heavily optimized due to focus on that version, but quite possibly better support/documentation of the hardware through their direct connection to Sega)
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  8. #158
    Mister Pilgrim Master of Shinobi Cucollins12's Avatar
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  9. #159
    Wildside Expert Quanto's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Given CORE's relationship with Sega at the time, it's a shame (for Sega at least) they didn't end up getting picked up by Sega rather than US Gold (and then Eidos). I wonder if CORE ever approached Sega over that issue prior to the US Gold merger. (even prior to Tomb Raider, CORE's technical prowess -and generally good games- should have been very attractive, especially with the upcoming Saturn, and especially given CORE's impressive accomplishments on the Sega CD -which is a good indication that they could have pushed the "difficult" Saturn architecture too)

    Hell, Tomb Raider itself probably would have ended up a fair bit better off as well. (not only being more heavily optimized due to focus on that version, but quite possibly better support/documentation of the hardware through their direct connection to Sega)
    You know, its funny, because I was playing Soul Star on my SegaCD and I was thinking the same fucking thing at the time. Not about Tomb Raider specifically, but Core in general, they were a great Developer and I think a Core/Sega-Developer/Publisher Partnership would have been awesome.

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    I remain nonsequitur Hero of Algol sheath's Avatar
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    If I recall, Core was to Sega like Game Arts was. It was assumed that Core would continue to support Sega first up until Sony paid them off. I think it was some time after Tomb Raider II that the founders left the company while complaining about Sony forcing them to become a sequel farm.

  11. #161
    Second Base = Best Base Raging in the Streets Tanegashima's Avatar
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    A 32X Shinobi, a 32X comix zone, 32X ristar and 32X proper Sonic game...but Shinobi most of all..

    and arcade perfect ports of Outrun and HangOn would have been nice.

  12. #162
    Master of Shinobi Hidden_Darkness's Avatar
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    I would have liked to see alot more ports of 2d arcade games for the 32x at the time, theres a ton of arcade games that would have been good 32x games.

  13. #163
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    A port of Mega Man X would have been pretty cool.

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  14. #164
    The GamesMaster Master of Shinobi JDB's Avatar
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    An arcade perfect Outrun
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  15. #165
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by Hidden_Darkness View Post
    I would have liked to see alot more ports of 2d arcade games for the 32x at the time, theres a ton of arcade games that would have been good 32x games.
    This is probably what SOA was thinking when they pushed the 32X - a cheap add-on to the hugely successful Genesis that would allow them to push out a bunch of (nearly) arcade perfect ports of popular arcades in the US. It's too bad they didn't get the chance to do more with that.

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