I think the Sega CD could have done a reasonable approximation of 3DO Road Rash, judging from Batman Returns and Adventures of Batman and Robin. I was always annoyed that they just used the Genesis engine and didn't even enhance the scaling in Sega CD Road Rash.
Going for pie in the sky.
Last edited by sheath; 07-20-2011 at 12:43 PM.
That starfighter games looks pretty cool....but could the 32X have been able to handle it properly, or would it be capable of doing it better?
I'd bet that all of these would need to be 32X CD games to be anywhere close, and the two combined still didn't have enough RAM to do a direct port. But still, assuming clever texture streamlining, these games could play just as well on the 32X CD.
Again looking back at that cancelled games list, I wish Sega just would have been able to publish those games. It looks like Sega had a plan success for the 32X but as a company (I'm looking at you Sega of Japan) they just could not work together to support the 32X. There must be a lesson on running a successful international business in there somewhere
Again, makes me sad when I see all those cancelled games. The 32X/ Sega CD 32X could have been so much more
Any game like or from the need for speed series
Sadly I see this again today with the Wii where popular and even fan demanded RPGs don't seam to make it over to the U.S. for some reason
A real Sonic 32X title would've been nice.
Sonic 4 if it was released on the 32X would've helped it sell it.
-Doom 2 (with all levels and proper soundtrack)
-XeXeXex (Konami shooter)
-Arcade port of MK 3
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