Sega CD couldn't have done what the PCE CD using the Arcade Card did.
Why? (
Please, Chilly, kool kitty and others... Correct me if I'm saying shit.
)
1)Arcade Card offered a truckload of RAM... 16Mbit! (+2Mbit from the Duo system - let's consider just the Duo configuration to avoid useless complexity)
2)Sega CD didn't have memory expansions (it didn't have slots for it, HuCard technology was fast enough for that though...) so it's always the stock RAM: 4Mbit (program) + 2Mbit (word) + 0.5Mbit from the Genesis system RAM.
So, at a first look we have: 18Mbit (PCE CD + Arcade Card) VS 6.5Mbit (Sega CD).
3)Sega CD has 512Kbit for PCM (read "uncompressed") samples.
4)PCE CD was designed with 512Kbit for ADPCM (read "compressed") samples (in theory, it could store two times what Sega CD could in terms of samples). BUT I guess that PCE sound architecture can access the RAM in the HuCard slot (like the Arcade Card), so it could use the extra RAM to store lots of samples. OTOH Sega CD's sound chip is limited to the
tiny 512Kbit for PCM samples...It can't access the Genesis side of things...
So we have two major problems: Sega CD can't store as much sprites and background details as PCE CD using Arcade Card for a single level.
Sega CD can't store as many samples as PCE CD (even more using Arcade Card).
Sega CD has just the processor advantage and the parallax provided by VDP.
What about the scaling features provided by its ASIC?
I think it could handle things as simple trackside objects and stupid cars in games like Jaguar XJ220 (but remember how much slowdown you take in the two player mode). But I've never saw it scaling big
well animated sprites like we need in a fighting game. Heck, it would have to resize the whole background and the fighters while they were moving and possibly using their special attacks (You can talk about SNES but it used much less zoom, just a few sprites of animation and smaller ones than in the original AOF. And a BIG black border... Also it runs @256x224 resolution). It couldn't do it.
IMO Genesis VDP didn't have enough bandwidth, Sega CD didn't have enough ram and its ASIC wasn't fast enough for that.