Come on, you all miss the PCE thread . Let's bring back the glory with even more friends. Make sure to bring plenty of fuel for the flamethrowers, no flameshields allowed.
Note that I also said "system" so home computers are valid discussion material.
- Mega Drive (and SVP, and Sega CD, but not 32X)
- PC Engine (and CD addon, all system cards)
- SNES (including on-cart chips)
- Neo Geo (including Neo Geo CD)
- Amiga (OCS/ECS)
- Sharp X68000
- Atari-ST (including STE)
- PC-9801 (VM version, the one supported by nearly every game)
- Philips CDi ()
Ok, lets start with a Mega Drive related question.
Is it possible to set one of the background layers (like B) on the genesis as a sort of "shadow tilemap" layered on top of the other one (like A) in order to double the amount of colors on a single tile?
I'm assuming yes but the stuff I've read never made it very clear.
Would that take up too much memory? Every tile would essentially need to be doubled, leaving less room for sprites.
I'm wondering if something like this could be used to double the amount of background colors on a Top-Down RPG.
Also the PC Engine is totally an 8 bit system that could never compete with the genesis, I mean just look at the games the library speaks for itself. Compare the Legendary Axe with Alien Soldier, Alien Soldier is so much better and the PCE could never do it. Unless you have the Arcade Card because of the new bios. The system needed all those bios upgrades just to compete.