The sprites can be multiplexed so long as they all look the same
Either way, like I said, there were still some disagreements, the guy I mentioned said the sprite slots could be changed during gameplay, but that it was time consuming and problematic, I think he said something about sprites who's vertical placement stayed around the same could be updated, and like I said earlier he talked about dropping the frame rate to help as well.
On top of that, GX4000 sprites are double width in comparison to NES/SMS sprites, which tend to be doubled up most of the time, so that would help a little.
Its funny, when you first look at the specs it seems like the sprites are one of the better aspects, and the resolution, and sound are unthinkably bad, then, after looking into it you find the resolution/sound isn't necessarily as bad as you thought, but the sprites are worse![]()

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