This thread needs more... ENGINEERS
I was playing Chase HQ yesterday on the PC-Engine and noticed that the line scroll roads have really choppy turns when the road goes from curved to straight. I haven't noticed the same in other PCE Racers, but I was wondering if this had something to do with the Column scrolling that I think Kamahl mentioned earlier.
But yeah, that ResQ demo is using line scroll floors and tilting them, that's not done very often. I need to download that and see how it looks on real hardware, then laugh at Starfox's static gradient floors once more.
I didn't say that it was more "realistic" than F1 Circus but it sure does play better. You also can have a lot of car problems during the races... And the courses take more and more complex... Like I said, based on your description, you just roughly played the game in the lower levels of difficulty.
F1 Circus sucks IMO. The control is very iffy when you are at higher speed and the collision detection is nothing but frustrating. There are dozens of F1 games with that much of options for the MD if that make a game any good to you. F1 Circus CD has more options than any console game and most of the PC simulators and it's just a big fat and nasty turd...
The courses are nowhere realistic IMO (like the rest of the game pretend to be). The race is really a tough time. Sometimes you are just overtaken by another car and get totally screwed due to the hit detection.
IDK, I tried these games very hard but never get into them and I consider myself a racing games nut, especially for F1 ones.
I remember Olls and Bastardcat trolling me hard 'cause I disagree with what they said: "MKII on the SNES sounds like the arcade when plugged to a good stereo".
Live with that...
Last edited by Barone; 08-02-2012 at 09:50 PM.
Vote for a new Mega Drive/Genesis game here:
You guys, if I've said it before I've said it a thousand times. This kind of stuff needs to go into documentation, good documentation. Forum posts with 48 pages is the opposite of that.
Even if all we had was a link to where one of these guys made the statement I could compile it all and we could go from there. That's all I'm trying to do with the console history that everybody tells me is wrong.
When I think of good sounding snes music I totally think of dracula x. Street fighter 2 is an example of the low end of snes sound quality, which is still good enough for me.
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