Only changing the hpos has the potential of doing anything more on the current line - setting it larger than the current position will rearm the sprite to show again on the same line. Any other h value is as worthless as setting the vpos smaller.
This was never answered:
That specific emulator lets you disable just low/high priority tiles as if they were another layer. Nothing to do with what the actual hardware does.
The plane isn't disabled, only the LOW plane is disabled. They're treated separately on Gens/GS (which was the emulator used to get that screenshot).
If I disable the High Scroll B the rooftops disappear.
I didn't notice that when I took the screenshot either .
This thread needs more... ENGINEERS
I meant the clouds cloud effect be solid and using shadow rather than a dithered mesh. (those dithered shadows are the only things on plane A) Shadow isn't good for colored shadows (let alone multicolor/multi-shade translucent objects), but this case fits perfectly for shadow. (the clouds on plane A are at the highest priority on-screen -except for the sprites in the status display- and the cloud shadows are the only things being displayed on plane A)Shadow isn't enabled for specific "planes", it's enabled overall. I assume you mean having all the plane A tiles high priority so they default to normal lighting? (if in a given pixel both planes are low priority, then that pixel is shadowed by default unless a sprite overrides it)
Tilemap shadow effects are only on a per-tile basis, not per-pixel? (you can't have a pattern of shadow and transparent -let alone other color- pixels within a tile?)Wouldn't work, this kind of shadow has tile granularity (I know I have mentioned using this technique before, but that involved using raster effects to collapse tiles to single lines and then making extremely horizontal clouds to compensate for the lack of granularity horizontally). If you want something like this, you need sprites, and those sprites will hide any other sprites under them (so they only show the tilemaps under them).
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