Since alternate gaming history is a staple around here, I thought we should make a thread that embodies that kind of hopeless hindsight that Sega-16 is known for.![]()
1995, in an alternate universe
It's late 1995, 32X sales are slumping. Sega is unsure what to do now that it's backup plan for it's backup plan is failing too. The Saturn was considered as a successor, but Sega deemed it too unfitting of succeeding the 32X. It was decided that the Genesis needed another add-on to make the 32X not feel like such a crappy investment to gamers.
Your mission is to help design this new add-on for an add-on for an add-on for a home console. Are you a bad enough dude to save Sega?
Here's my design for the 64XX:
- Some kind of co-processor useful for polygons or math. Maybe a DSP like the SuperFX or SVP chips? Something that could work well with the 32X's SH-2s.
- 6 Megabits of RAM. That ought to satisfy all the whiners complaining about the lack of RAM in the 32X.
- If the above is hard to implement, add a custom mapper to make the 6 Megs of RAM transparent to the 32X and/or Genesis.
- Lastly, to justify the console being called "64XX", the co-processor should have a 64-bit bus attached to the RAM, for direct software rendering.
But of course, one design isn't enough to get Sega up in the morning. If history has proven anything, Sega wants multiple teams to develop their next console so they can needlessly piss people off when their design is turned down, after being approved multiple times.![]()
(Idea for 64XX probably came from Zebbe)




Reply With Quote




