Quantcast

Page 2 of 6 FirstFirst 123456 LastLast
Results 16 to 30 of 78

Thread: 64XX - The 64-Bit add-on for the 32X!

  1. #16
    The Soldering Ninja Cat! Raging in the Streets villahed94's Avatar
    Join Date
    Apr 2010
    Location
    Oaxaca, Mexico
    Age
    18
    Posts
    4,032
    Rep Power
    27

    Default

    Indeed.

    Quote Originally Posted by Guntz View Post
    As long as there are swedish androids who need to learn how to love, Engineers™ who need more 27 year olds to second base with and hot blooded kids who need objects to fuck, this thread will forever live on...
    This message has been brought to you by Armadillos Anonymous. AA © 2013

  2. #17
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Täby, Sweden
    Age
    27
    Posts
    7,371
    Rep Power
    63

    Default

    Quote Originally Posted by Guntz View Post
    I dunno about that, seems kind of wasteful. The Sega CD works great as it is. A new VDP isn't necessary if you just provide a DSP for graphics enhancement. What the 32X really needs is RAM, not ROM space. That's what made the Sega CD sort of suck too, lack of RAM.
    It needs a CD-ROM to be able to compete with the PlayStation, which had a great advantage over the 64 thanks to that. Bigger games become too expensive if the meg count is too high.


    Buy stuff at the Magical Game Factory, WaterMelon's crowd funding video game development site!

    Do YOU have any games you want to get rid of that haven't been reviewed on the site and needs to be beaten for the sake of this project? Send 'em to me and I'll review and beat them! I'll pay for shipping of course. Shoot me a PM if you're interested.

  3. #18
    Master of Shinobi SpaceFlea's Avatar
    Join Date
    Apr 2010
    Age
    29
    Posts
    1,616
    Rep Power
    23

    Default



    EDIT: DAMN IT! I spelled Genesis wrong... I started to write Genny and decided to change it but left in the extra 'n'... now I feel all sorts of doofy.

  4. #19
    Raging in the Streets TrekkiesUnite118's Avatar
    Join Date
    May 2010
    Age
    25
    Posts
    4,306
    Rep Power
    40

    Default

    In 1998 would we then see a Sega DVD add-on?

  5. #20
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Täby, Sweden
    Age
    27
    Posts
    7,371
    Rep Power
    63

    Default

    Maybe it's better with a disc station, like the 64DD? They can be called X-disX.


    Buy stuff at the Magical Game Factory, WaterMelon's crowd funding video game development site!

    Do YOU have any games you want to get rid of that haven't been reviewed on the site and needs to be beaten for the sake of this project? Send 'em to me and I'll review and beat them! I'll pay for shipping of course. Shoot me a PM if you're interested.

  6. #21
    Wildside Expert Jadty's Avatar
    Join Date
    Nov 2010
    Location
    Dominican Republic
    Age
    26
    Posts
    222
    Rep Power
    5

    Default

    Quote Originally Posted by SpaceFlea View Post


    EDIT: DAMN IT! I spelled Genesis wrong... I started to write Genny and decided to change it but left in the extra 'n'... now I feel all sorts of doofy.
    FUND IT!
    Do you like experimental electronic music? Visit my project page and download my albums!
    http://trigonolithrecords.blogspot.com
    Youtube Channel

  7. #22
    Death Adder's minion
    Join Date
    Nov 2009
    Posts
    14
    Rep Power
    0

    Default

    The 64XX need its own power supply (maybe two)

  8. #23
    Master of Shinobi
    Join Date
    May 2011
    Posts
    1,893
    Rep Power
    18

    Default

    In this alternative universe, do we all have merkins?

  9. #24
    I quit video games ESWAT Veteran
    Join Date
    Aug 2010
    Posts
    6,287
    Rep Power
    39

    Default

    Quote Originally Posted by Bastardcat View Post
    In this alternative universe, do we all have merkins?
    I don't know, but I could do without them.

  10. #25
    Road Rasher
    Join Date
    Apr 2011
    Posts
    471
    Rep Power
    17

    Default

    "I would actually call it the sega dream64xx cause it sounds reet cool, and then with that released they could concentrate aon making an even betterer saturn but instead call that the dreamcacther 128, then you could have a handheld with like 1 rather than 2 or 3 SH2 in it but liek really good graphics and bigger carts with coller but like not as draining the battery as much so it would be better thnan the gameboy, wich is a piece of carp."

    Oh yeah thats what I do if we could go back in time and the video game industry was like a mega Simcity build your own video game company marathon construction kit, with the infinite money cheat turned on. Oh yeah blow that arrogant 'Pretendo' and 'Plaything' out the water.

    Sigh....

  11. #26
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,825
    Rep Power
    51

    Default

    Quote Originally Posted by SpaceFlea View Post


    EDIT: DAMN IT! I spelled Genesis wrong... I started to write Genny and decided to change it but left in the extra 'n'... now I feel all sorts of doofy.
    Aaaaaaaaand we have a winner! I don't think I've see anything so ridiculously awesome in my life. We need to start developing this thing pronto.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  12. #27
    The Soldering Ninja Cat! Raging in the Streets villahed94's Avatar
    Join Date
    Apr 2010
    Location
    Oaxaca, Mexico
    Age
    18
    Posts
    4,032
    Rep Power
    27

    Default

    But what about if the user has a model 1 Genesis and a model 1 Sega CD???

    Quote Originally Posted by Guntz View Post
    As long as there are swedish androids who need to learn how to love, Engineers™ who need more 27 year olds to second base with and hot blooded kids who need objects to fuck, this thread will forever live on...
    This message has been brought to you by Armadillos Anonymous. AA © 2013

  13. #28
    oh, hello there WCPO Agent Robivy64's Avatar
    Join Date
    Dec 2006
    Location
    Ft. Worth, Texas
    Posts
    854
    Rep Power
    15

    Default

    The 64xx Handy will feature an optional hand job attachment.

    This will allow the gamer to still feel satisfied with his purchase despite the lack of quality games.

  14. #29
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,825
    Rep Power
    51

    Default

    The 64XX Handy will only be released in Europe.

    @Villahed: A Model 1 64XX will be released to coincide with the release of the regular 64XX. There will not be a version compatible with the X'Eye or CDX.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  15. #30
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,111
    Rep Power
    49

    Default

    Quote Originally Posted by villahed94 View Post
    6 megabits of RAM in 1995?????????. That would have made it cost no less than $400.
    Nah, 6 Mbits is no big deal in 1994 at all, especially if you're talking relatively common 16-bit FPM DRAM (rather than SDRAM) via the cart slot (the only possible expansion on the 32x without internal hacks).
    Mass market DRAM averaged about $3 per megabit in 1995 for 4M densities (that's $12 per chip), though that cost would be a bit inflated by the time it reached the end user (unless Sega took a loss on sales).

    Remember, 1Mbit is only 128 kB, so 6 Mbits is just 768 kB (so the same size as the Sega CD's Program+word RAM).

    If you meant 6 MB, that would be a bit expensive in 1995, around $144 at the vendor level (ie how much Sega would have to pay to stock the chips -assuming they didn't get a special deal for better than average prices and assuming they weren't using expensive/new SDRAM)

    6 MB is way beyond what any of the competition (save Neo CD) was using, and 1 or 2 MB in 1995 (along with the MCD) would have been more than enough to at least make it reasonable for competitive multiplatform development.

    The problem is that that RAM (or all expansion on the 32x) has to deal with the cart slot bottleneck, so the only way to get high bandwidth is to use relatively fast/expensive RAM (and even then it's limited to 46 MB/s peak due to the 23 MHz 16-bit bus of the SH2s) and you've got the other weaknesses of the system. (and cost inefficiency of the system as a whole -if they were to combine it as a single unit it still would be relatively cost ineffective . . . unlike if they'd released a combined unit in the first place that bypassed the old bottlenecks but retained compatibility, things an add-on can't do unless the bottlenecks aren't there in the first place -more like the PC Engine )

    And then there's the obvious non-technical problems of marketing. (the whole point this thread is poking fun at )









    Quote Originally Posted by TrekkiesUnite118 View Post
    In 1998 would we then see a Sega DVD add-on?
    Wasn't there a DVD add-on for the Dreamcast? (theNewguy mentioned SoE bundling DVD players to try and boost sales -ineffectively, but maybe those were standalone players and not add-ons for the DC at all)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •