Then I'm lost.how does SEGA CD (real hardware) handle the 2 second pre/post gap?
ive read/know that "space" is needed for seeking, but is it used during playback?
Last I checked, you were talking about pregaps; how emulators weren't handling them correctly compared to the real hardware, how the longer pause for the start of the track annoyed you on emulators, and recently how some official CDs are 3/100ths off for whatever you want them to be? And.. IIRC you're trying to fix all of this for the emulation side (I'm assuming because you can't get the emulation author's to fix it). Am I off track? What's the score here? What's next?