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Thread: Attention! Coders Wanted!

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    Blast processor Melf's Avatar
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    Exclamation Attention! Coders Wanted!

    Curt Vendel, designer of the Atari Flashback 1 and two and curator of the Atari History Museum, emailed me about some coding jobs that need to be done:

    I have a client that I consult for, they currently produce a Genesis on a chip product line. They have a license to do Atari games, and without having to re-invest in doing new hardware, the discussion came up about looking for some homebrew coder(s) to do some ports of Atari arcade games (Asteroids, Centipede, Missile Command, Super Breakout, Lunar Lander, Tempest, Crystal Castles...10 titles in all) So thought coming to you would be a good place to start. Let me know if you can point me to some good coders that are looking for some work.
    Any coders looking for some legit experience that pays? If so, email Curt at curt.vendel@legacyengineer.com.

    Thanks!

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    WCPO Agent Sik's Avatar
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    Any ideas of when does the project need to start? Because I'm technically busy right now but I would like to take a look at that one.

    EDIT: though coming to think on it most likely I wouldn't end up in an agreement on the licensing terms anyways =/

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    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Even if I had the skills, I'm far too busy currently .
    This thread needs more... ENGINEERS

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    Hero of Algol kool kitty89's Avatar
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    Curt sent me a message about that too yesterday. (specifically in the context of Sega-16) I wasn't sure on the details (just that he wanted some capable MD homebrew programmers for a possible job) and I just listed the coders I knew of on the forums with a few details on what they'd done (if I knew -like Tiido's sound work, Chilly Willy's various projects, etc). Not sure who would be interested specifically though.

    I also suggested looking at Spritesmind since that's much more programmer-specific than Sega-16.



    I wonder which Genesis on a chip that would be . . .
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

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    Raging in the Streets Thunderblaze16's Avatar
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    Curse my young age!, I'm actually studying graphic design and its ways to code for commands.
    http://i.imgur.com/VSR3pM4.png

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    I quit video games ESWAT Veteran
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    I wish I knew how to program, but unfortunately it would be impossible for me to learn it.

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    WCPO Agent Sik's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Not sure who would be interested specifically though.
    I already showed this to Tiido and he said he was too busy. I told Curt to see if Watermelon could take the job =P (I offered him to use my sound engine since technically its license would allow for it)

    Quote Originally Posted by kool kitty89 View Post
    I also suggested looking at Spritesmind since that's much more programmer-specific than Sega-16.
    It's more hardware-oriented than programmer-oriented =/

    Quote Originally Posted by kool kitty89 View Post
    I wonder which Genesis on a chip that would be . . .
    Probably the emulated crap we're used to see lately =P

  8. #8
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Sik View Post
    I already showed this to Tiido and he said he was too busy. I told Curt to see if Watermelon could take the job =P (I offered him to use my sound engine since technically its license would allow for it)
    Chilly tends to be pretty busy too, but maybe he'd be interested. (I know he's into some of the atari stuff too -and he is on Atariage)

    Probably the emulated crap we're used to see lately =P
    If that was the case, why bother with Genesis programming? (why not write software directly for the ARM SOC?)

    It could be the chip used in the FC3 or RetroN3, which one could only hope (given the sound amps paired with that hardware), but it also might be something along the lines of the TecToy/Radica/GenX/GNTwin. (true hardware clone, but some issues -including awful sound amps, far worse than the worst case of Sega's bad models)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  9. #9
    ESWAT Veteran Chilly Willy's Avatar
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    I'm beyond swamped at the moment. I didn't even have time to review games/apps for the NeoFlash Summer Compo, which pays money for both entries and reviews, by the way.

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    WCPO Agent Sik's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    If that was the case, why bother with Genesis programming? (why not write software directly for the ARM SOC?)
    Touché.

    Quote Originally Posted by kool kitty89 View Post
    It could be the chip used in the FC3 or RetroN3, which one could only hope (given the sound amps paired with that hardware), but it also might be something along the lines of the TecToy/Radica/GenX/GNTwin. (true hardware clone, but some issues -including awful sound amps, far worse than the worst case of Sega's bad models)
    It could also be that clone that actually has 96KB of VRAM instead of 64KB... And more colors. I know this from disassembling some of the ROMs they offered, but couldn't go further because, well, I had absolutely no way to test it without access to the actual hardware >_<

  11. #11
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Sik View Post
    It could also be that clone that actually has 96KB of VRAM instead of 64KB... And more colors. I know this from disassembling some of the ROMs they offered, but couldn't go further because, well, I had absolutely no way to test it without access to the actual hardware >_<
    Is that what that Guitar Idle thing used? (or maybe that was just a MD+separate chipset for the guitar game portion)

    The Genesis 3 used a 256 kB 16-bit wide SDRAM in place of VRAM and PSRAM, but I think only 64+64k were addressable. (and seen as separate buses by the chipset, and dual ported on the VDP's end -with heavy buffering to allow that)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  12. #12
    WCPO Agent Sik's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Is that what that Guitar Idle thing used? (or maybe that was just a MD+separate chipset for the guitar game portion)
    No, pretty sure the Guitar Hero wannabe was a Java game. The system I'm talking about has a Wiimote-like controller -_-'

    Quote Originally Posted by kool kitty89 View Post
    The Genesis 3 used a 256 kB 16-bit wide SDRAM in place of VRAM and PSRAM, but I think only 64+64k were addressable. (and seen as separate buses by the chipset, and dual ported on the VDP's end -with heavy buffering to allow that)
    Or maybe at the time it was easier to get those chips and it still only addresses 64KB. There isn't any concrete proof that the ASICs could address more than 64KB =/

  13. #13
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Sik View Post
    Or maybe at the time it was easier to get those chips and it still only addresses 64KB. There isn't any concrete proof that the ASICs could address more than 64KB =/
    Yes, like I said, I think onlythe original 64k+64k (video/WorkRAM) were usable. The SDRAM chips were the same as those in the 32x And Saturn (VDP1 frame buffers and VDP2 RAM), and it must have been cheaper to use those chips than the VRAM and PSRAM chips of the MD2.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  14. #14
    WCPO Agent Sik's Avatar
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    Oh, I thought you meant 128KB of VRAM (since it was rumored some ASICs can access 128KB of VRAM, though no game makes use of that - and really there is no concrete proof of such a thing).

  15. #15
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Sik View Post
    Oh, I thought you meant 128KB of VRAM (since it was rumored some ASICs can access 128KB of VRAM, though no game makes use of that - and really there is no concrete proof of such a thing).
    I thought it was established that there is support for a second 64k bank of VRAM on the MD VDP (or at least early models). Doesn't the SMS VDP have support for a 2nd 16k DRAM bank as well? (as used in the System E)

    Didn't the C-2 use added VRAM? (I know it used the external color DACs via the 10-bit pixel bus from the VDP)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

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