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Thread: Genesis games that had a definitive version on Sega CD

  1. #136
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    I tested the cd-rom image in Fusion and there is some slowdown when the game starts but the actual gameplay feels "faster".
    Maybe this is the result of being emulated and not using the real hardware?

  2. #137
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    I've only played it on real hardware; I don't ever recall it feeling faster, but when there were enough enemies on the screen it would start to chug. This can happen even before stage 5 where they suddenly throw 853 simultaneous enemies at you. I was playing on one of the upper difficulties, but even on the hardest setting the cart version doesn't seem to slow down until you're on the ship (I seem to recall the SCD version having issues as early as stage 3, if not earlier).

    It's also worth mentioning that the Golden Axe port doesn't allow 2 players, so there's another strike against the CD collection. Revenge of Shinobi seemed identical to me, though, so at least there's that.

  3. #138
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    "Frames per second" and "slowdown" aren't the same thing, even in 3D games. 2D console games are designed to run at a locked framerate and never drop frames. When the cpu can't keep up it slows things down without dropping a single frame.

    The distinction is important for instances such as the CD Arcade Classics disc, because the original Streets of Rage doesn't run at a typical 60fps, it runs at 30fps... but also suffers from slowdown.

    I believe that Joe Redifer checked the differences between the cart and CD versions years ago, probably before Game Sack. For the most part the CD versions are downgrades if different at all.

    I doubt that Streets of Rage performs any different unless it's 1 player only (can't remember).
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  4. #139
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    The "Sega Classic Arcade Collection (5 in 1)" for the Sega CD does include the definitive version of Super Monaco GP at the very least, as the scratchy voices from the cartridge version have been improved as well as the music. The other games either have issues, such as no 2 player on Golden Axe, or they are simply ports of the cartridge versions with no improvements.

  5. #140
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by redsox2013 View Post
    The "Sega Classic Arcade Collection (5 in 1)" for the Sega CD does include the definitive version of Super Monaco GP at the very least, as the scratchy voices from the cartridge version have been improved as well as the music. The other games either have issues, such as no 2 player on Golden Axe, or they are simply ports of the cartridge versions with no improvements.
    I did not know that about Super Monaco GP on the Sega Classic Arcade Collection, but just to correct you on a couple of things, Golden Axe boasts the music from the arcade game, rather than the Mega Drive music, and both Streets of Rage and Revenge of Shinobi have improved voice samples. Well, improved to a degree anyway...

  6. #141
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    Quote Originally Posted by Black_Tiger View Post
    "Frames per second" and "slowdown" aren't the same thing, even in 3D games. 2D console games are designed to run at a locked framerate and never drop frames. When the cpu can't keep up it slows things down without dropping a single frame.
    Not entirely true, 2d consoles can "drop frames" too, in the same exact way that 3d consoles do. Which is technically not "dropping" a frame, but being unable to refresh the screen contents for the upcoming frame before the TV starts displaying it. The next frame isn't dropped, it just comes too late. It's the frame rate that drops as a consequence.

    Slowing down the action won't mean that the cpu (or even gpu) can keep the framerate up, since it still has to compute so much action in one frame that it can't keep up. It's just that the slowdown is the same rate as the drop in the frame rate. Otherwise we are talking about artificial slow motion.

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