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Thread: Skyrim

  1. #76
    Master of Shinobi
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    Quote Originally Posted by Olls View Post
    Tossing a bunch of items in is nothing in the way of content, adding more areas, mobs and bosses to explore and kill is content. 7 characters without any way to customize them, isn't content. Going down a skill tree isn't content. Equipment customization is the same as item based content, since runes and gems are items too. Did I miss something?
    Items are a kind of content, but that would imply the game has a treasure hunting aspect to begin with, so I don't expect someone deffending a Elder scrolls games to understand that.

    Oh ok, I'm sorry I must've imagined Cow levels

    Dood, Diablo 2, have you really played it, there's tons of char customization

    No Item customization Isn't technically the same as item content, It's a sub feature of the item content, which in its self is content. Wait a second, now you're saying items are content, but you just said, items are not content

    Skills are indeed a form of content, and unless the char developement systems are literally nothing even remotely close to the other Elder scroll games, It's a given D2 has more.

    Yes, those are forms of content as well, but there are many forms of content, not just those.

    Since you just want to write off content, because they're different forms of content then what is available in a Elder scroll game, Let's go with Galactic civ 2 then, the content is far easier to compare the two game.

    New areas, infinity, you can design your own ships if you want, there's a ton of campaign modes, there's a whole slew of ways you can go about playing the game, difficulty settings, map size, hell there are tons of settings to create a map, you can even fully customize it manually if you want, there's 8(or was it 9, well anyway there is a lot) races, and you can make a custom race if you choose. There are multiple conditions for winning(which you can disable whatever if you choose), ect.

    Does that fit your requirement for what counts as content.

    Lol I didn't even mention all the technologies(which is compareble to a skill tree system), that you can learn, which acording to you, doesn't count as content.
    Last edited by Zoltor; 04-28-2012 at 08:14 PM.

  2. #77
    The special-needs snowman Raging in the Streets Olls's Avatar
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    You're still confusing replayability with content, but that's okay; I wouldn't have expected you to be able to tell the two apart. I didn't say items aren't content, I said they're nothing to compared to actual content (and I should know, I've played Diablo II more than anyone). Reading comprehension 101.
    I'm not defending Elder Scrolls, since I've never even played any of the games in the series. I'm not sure where you've got the impression from that I did.

  3. #78
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    Quote Originally Posted by Olls View Post
    You're still confusing replayability with content, but that's okay; I wouldn't have expected you to be able to tell the two apart.
    I'm not defending Elder Scrolls, since I've never even played any of the games in the series. I'm not sure where you've got the impression from that I did.
    You don't get it, do you, alot of content also "lends/leads" to replay value as well, they are not always exclusive to one or the other

    Examples: In Galactic civ 2, they added some Technologies to be learned(in addition to what was in the original released game), thus they added content(which also increases the replay value, even though not by much). Multiple campaign modes is simular to Skyrim's quests, do you not count quests as content(and I assure you, questing also makes up most of the replay value in Skyrim as well)?
    Last edited by Zoltor; 04-28-2012 at 08:31 PM.

  4. #79
    Grandmaster's Reckoning Raging in the Streets Knuckle Duster's Avatar
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    Quote Originally Posted by Zoltor View Post
    You don't get it, do you, SQUAWKSQUAWKSQUAWKSQUAWK-


    Zoltor: a caricature of a poor writing and sensationalism, fronted by a neckbeard sociopath with no life.
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  5. #80
    The special-needs snowman Raging in the Streets Olls's Avatar
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    I'm confused now. I guess I just don't get it.











  6. #81
    Mega Drivin' Shining Hero The Jackal's Avatar
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    Yeah, time to get this thread back on track; Skyrim DLC. What would you guys like to see?

    Essential:

    • More landmass: Skyrim's big, but come on; the game needs some kind of extra landmass. Morrowind got a new island and Oblivion got a new realm to explore; although there's rumours of a return to both Morrowind and Cyrodil, I'd like to see another province; High Rock for instance?
    • Better Monsters: If there's one thing I dislike about Skyrim, it's the lack of proper monsters. Most foes you encounter are either humanoids or some kind of animal; I'd like to see explore a lush jungle and bump into some kind of huge beast that could tear you apart or go swimming and get attacked by Dreughs.
    • More Weapon Types: Crossbows are a given, but I'd also like to see the return of spears and maybe some unconventional weapons like tridents and throwing knifes.
    • A new faction: It's kinda a giving; we need new quests if we're getting DLC and new faction is the obvious means to get them. Hopefuly it's something as inventive as Oblivion's Knights of the Nine.
    • Werewolf/Vampire Upgrading: It's already common knowledge vampires are gonna be upgraded with the ability to now feed off of living NPCs, but it would be nice if we got proper Skills Trees for both them and the werewolves - last months''s Game Jam hinted at it and I see no reason for them to not implement it.
    • More Shouts: So gonna happen.
    • More Dragon Types: I'd be very much surprised if we didn't see more types of dragons.


    Would like to see:

    • Arena: Morrowind had one and so did Oblivion, yet Skyrim does not. Really would be great if they could take a page out of Fable's book and do one where you have to go through rounds of creatures and other opponents to win money; would also be a good way to earn EXP and also be a good challenge for veteran players.
    • Werebear: Skyrim's lore has these as the powerful form of lycanthropy there is; yet there nowhere to be found in-game. Could be a powerful alternative to the agile werewolf.
    • Dual Spell Combos: Again hinted in the Game Jam video, but I'm no so sure if it will be included, would be nice to able to combine fire+ice to make a new destructive spell!

    No, No Way:
    • Dragon Mounts/Riding: Stupid idea. Cities reside in their own "cells"; would never work.





    Last edited by The Jackal; 04-30-2012 at 08:03 PM.

  7. #82
    The Gaming Gangsta WCPO Agent profholt82's Avatar
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    Quote Originally Posted by The Jackal View Post
    Yeah, time to get this thread back on track; Skyrim DLC. What would you guys like to see?
    I think I speak for everyone when I say bestiality, and lots of it.

    "Let's see if you bastards can do 90."

  8. #83
    Mega Drivin' Shining Hero The Jackal's Avatar
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    Quote Originally Posted by profholt82 View Post
    I think I speak for everyone when I say bestiality, and lots of it.
    Last edited by The Jackal; 05-01-2012 at 09:37 AM.

  9. #84
    Master of Shinobi GeckoYamori's Avatar
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    There's hints towards an arena in the game files if you rummage around in the Creation Kit. There's tons, tons, TONS of content that got cut from the final game. Couple this with the sub-par questlines for the different factions and it becomes evident the game was pretty rushed to make its original release date.

    If you want more monsters you really ought to download the Skyrim Monster Mod

  10. #85
    End of line.. Raging in the Streets gamevet's Avatar
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    Quote Originally Posted by The Jackal View Post
    Yeah, time to get this thread back on track; Skyrim DLC. What would you guys like to see?

    Essential:

    • More landmass: Skyrim's big, but come on; the game needs some kind of extra landmass. Morrowind got a new island and Oblivion got a new realm to explore; although there's rumours of a return to both Morrowind and Cyrodil, I'd like to see another province; High Rock for instance?
    • Better Monsters: If there's one thing I dislike about Skyrim, it's the lack of proper monsters. Most foes you encounter are either humanoids or some kind of animal; I'd like to see explore a lush jungle and bump into some kind of huge beast that could tear you apart or go swimming and get attacked by Dreughs.


    I think that's going to happen. There's a archway that won't let you pass through it, but it's obviously there for a reason. The Northern section of the map seems like there is a lot of unexplorable areas, that could possibly open up with an update.


  11. #86
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    How is level scaling in this game?

    Oblivion was an unplayable POS for me because every time i leveled up my character the opponents became stronger. Talk about "rewarding" experience... The point and joy of leveling up a character in RPGs is that... you become stronger and stronger until you can match the most powerful enemies and explore the most dangerous places. Whats the point leveling up when everything in the game is the same level as you and there are no powerful intimidating enemies and unreachable places? You might as well stay at level 1. In fact i've heard people who finished the game at level 2-3 or something silly like that.

  12. #87
    Re-Animator Raging in the Streets NeoVamp's Avatar
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    Quote Originally Posted by The Jackal View Post
    Yeah, time to get this thread back on track; Skyrim DLC. What would you guys like to see?
    Secret portal to my house in Megaton so I can bring back my bigass collection of weaponry.

    ROCKET LAUNCHER VS A BEAR!

  13. #88
    Mega Drivin' Shining Hero The Jackal's Avatar
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    Quote Originally Posted by GeckoYamori View Post
    There's hints towards an arena in the game files if you rummage around in the Creation Kit. There's tons, tons, TONS of content that got cut from the final game. Couple this with the sub-par questlines for the different factions and it becomes evident the game was pretty rushed to make its original release date.
    I'm not at all surprised, I found the College of Winterhold and Companion questline uber short, really makes sense now. As for the Arena, I do hope they finish it up and release it.

    Quote Originally Posted by GeckoYamori View Post
    If you want more monsters you really ought to download the Skyrim Monster Mod
    Thanks, but I'm playing the 360 version, so no mods for me.

    Quote Originally Posted by gamevet View Post
    I think that's going to happen. There's a archway that won't let you pass through it, but it's obviously there for a reason. The Northern section of the map seems like there is a lot of unexplorable areas, that could possibly open up with an update.
    Yeah, I heard abut that. Would be cool if we did get to visit High Rock or even an all-new location altogether.

    Quote Originally Posted by NeoVamp View Post
    Secret portal to my house in Megaton so I can bring back my bigass collection of weaponry.

    ROCKET LAUNCHER VS A BEAR!

  14. #89
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    Quote Originally Posted by Soulis View Post
    How is level scaling in this game?
    More balanced than Oblivion; stronger foes are still encountered at higher levels, but it's more randomized; not all opponents will have the best armour at that point in the game, for example.

    But even at level 1, you'll still get your arse handed to you by most creatures; if you come across a saber-tooth tiger at level 1, you'd best turn back and run for your life. Then you've got giants hich WILL kill you in one-hit, mammoths that can outrun you, etc. Levelling up is needed to fight, trust me.


    Quote Originally Posted by GeckoYamori View Post
    There's tons, tons, TONS of content that got cut from the final game.
    Could you point me to a link? I love seeing and reading up on cut content from games. Cheers!

  15. #90
    _-_-_-_-_-_-_-_-_-_-_-_-_ WCPO Agent NeoZeedeater's Avatar
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    Quote Originally Posted by Soulis View Post
    How is level scaling in this game?
    When you first enter an area, the game will freeze the enemies' levels so they won't go up beyond a certain level. So, they might scale up a bit with you but if you come back when you're much stronger, you'll kill them easily. I believe the 3d Fallouts are designed similarly in this regard.

    It's a much better system than in Oblivion but it's still Skyrim's biggest flaw, IMO. The enemies in the main quest are still assigned a level range based on your level. At least on the harder settings, you're forced to do some side-quests to be strong enough to advance but I would have preferred Morrowind's minimal level scaling.

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