Which one IYO?
I'd say Gundam Wing Endless Duel. It's only 16 MEG and it really makes me wonder why Capcom and SNK 16-bit home ports were so mediocre in comparison.
Which one IYO?
I'd say Gundam Wing Endless Duel. It's only 16 MEG and it really makes me wonder why Capcom and SNK 16-bit home ports were so mediocre in comparison.
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Ultimate Mortal Kombat 3 on MD
Death To MP3,
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Bandai seemed to be good at these 2D games. But I think it had more to with building these games for the groundup rather than simple ports.
I've got to go with WeaponLord.
Either Gundam W Endless Duel (SNES) or Yu Yu Hakusho (MD).
This thread needs more...ENGINEERS
I seriously wonder what was going through Sega's mind when they decided to pass on Yu Yu Hakusho. Yes the game was an anime game and SoA was anti-anime back then. But come on now a 4 player fighting game was unheard of back then and it's not like the Team player had a shit ton of different genre's on it.
I dont like 16 bit fighters. A lot of the good ones were Japan only and we got mostly crappy ones. I think Killer Instinct wouldnt be bad if it was an original game rather than a watered down arcade port.
Eternal Champions.
Well.. engine wise, it just feels good to play,
Shame the CPU is so unfair though, but 2 players is cool.
Snes version of Mortal Kombat II.
Genesis version of Mortal Kombat II
Killer Instinct on the SNES. Sure, it was stripped down as HELL compared to the arcade version, but my buddies and I always had a blast playing this for hours at a time!
Eternal Champions. So much more original than most of the other watered down fighting game ports of the 16-bit era, especially story and character-wise. Much more of a Western style compared to the same gimmicks from Capcom and SNK. And Mortal Kombat's fighting system was always junk, and the ports were probably some of the worst ever!
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