Keep in mind the hardware model and revision too. I have a couple of Sega CDs I could try Samurai Shodown on.
We should make a legit test of this, with like a thread and game/console/version used.
end this thing once and for all, either Wikipedia is wrong or it is like Guntz said related to hardware model/revision.
I'm also curious to hear if anyone confirms it either way. I have it on SCD and I've been tempted to buy a CIB Genesis version for $5 at the local shop. (I also have it on PS2 SNK collection plus Samurai Shodown Anthology!)
The limited continues actually prevents me from getting anywhere in the SCD game though...
I've finished the SCD version of SS with highest difficulty in the past via Kega Fusion, and had no such problem of the game freezing upon reaching Amakusa. I'm well aware of the rumor and think that it is bunk as there's no further sources to back it up. Then again, I did play it on Fusion.
Fusion does recreate problems in other games, eg Silpheed.
play it on real hardware
What problems does Silpheed have??? (Just asking bc I love that game and did not notice problems...)
Occasional freezes which may vary* on the same disk from play to play. I can't tell you where mine occurred since it's been a few months though they were early, I didn't get too far--probably within the range of stages 4 to 6. I had their existence on real hardware confirmed by another member.
*The variance is superficial: they seem to be triggered by minute circumstances such as where I manoeuvred my ship along the same path because I did get one block where'd I state saved and despite my efforts to prevent the inevitable freeze after loading by doing something different the flaw had already been triggered. So, strictly, the flaws aren't variable but on once-throughs using real hardware they'd rarely be duplicated.
I finished the SEGA CD version on my model 1 Megadrive/Mega CD using a burned copy, with the Megadrive set at 60hz.
No freezes.
I'm very disappointed by this version, the Genesis's is SO MUCH better, despite the slowdowns. I think the PAL is the best because it's slower but slowdowns does not occur.
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The thing about JVC offering a copy of FFS as a replacement, does any documentation exist about this anywhere?
Good question, if that really happened, the offer must have been visible somewhere, like in the gaming magazines of the day. They would have to offer the FFS replacement somewhere! It wd be great to see a scan of that, bc it wd settle the mystery of it...
Personally I've come to regard it as an urban legend that just spread a lot. (Just my hunch.) The limited continues make the game hard & it's difficult to reach the last guy at all.
Anyways if most folks can't get very far in the game, the legend can live on that the game wd freeze...
My copy of Samurai Shodown is a burned copy so even if I could beat it, a burned copy really wouldn't prove much, although I think it's just a normal ISO of the game, with nothing special about it. (I should get a real copy to try it.)
Wish there were codes, at least for infinite continues!
ALSO I was playing this and I paused and readjusted my entertainment center a few times, and the game froze up! So IMO it looks like the game is prone to freezing easily in general. Which must be the reason for the urban legend that it will freeze at the end. Maybe it happened to someone's copy, but I bet it just freezes for any slight disturbance...
Anyways, for the question of ranking the ports of Samurai Shodown of the time:
1. Sega CD -- Assuming the freeze glitch is an urban legend, this has all the original arcade music! Plus all moves. I do miss the announcer, especially IPPON! And I miss the interactive stages, but IMO these are outweighed by the stages generally looking better, the great Neo Geo soundtrack, full move sets, & nice animation including blood effects!
2. Genesis -- Stages and characters seem to look slightly less impressive than on the Sega CD, animations are cut, but it all still looks good. The announcer is present to say IPPON! & some stages are more interactive. The soundtrack can't compare w/ the original soundtrack on Sega CD! Also the reduced move set is not forgivable IMO. Haomaru is missing his strong slash animation! One of the coolest & most iconic moves of the whole game!
3. SNES -- I haven't played it but the small characters look awful, orange blood sounds stupid. & I hate SNES controllers so I won't bother w/ this one.
Also, everyone mentions the 3DO version as great, plus of course the Neo Geo versions. Are there any other console versions worth mentioning???
Also since we're on the topic, I have the PS2 Samurai Shodown Anthology which is supposed to be pretty much arcade perfect. I also have SS1 on the Neo Geo Collection which is supposed to be slightly less accurate. What was supposed to be wrong w/ that version?
I wouldn't even bother with these crappy ports. But after I saw the ports for the PCE I was shocked at how good they looked. It's a damn shame that this game wasn't released on the PCE as it could've blown these ports away. BTW YTF doesn't the SCD version not have any zooming? I don't think any SCD fighting game has any scaling in it.
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